Chapter 184: The Closing Verdict on the Journey of Two
After experiencing a wave of "breakup" publicity, the duo swept the whole network with an unimaginable heat.
In just one week, it reached more than 5 million sales, which made the industry jaw-dropping.
Such a result is obviously a terrifying number that surpasses all the games before the original intention.
At the same time, all kinds of stalks have also begun to ferment rapidly on the Internet with the unanimous praise of players.
"Yes, yes, the game "Turned Against Enemies" is the most fun two-player game I've played in recent years."
"It's like a bamboo with my brother! It's hard to walk with your wife! β
"I played with my brother, the game was good, he liked it very much, I was different, I liked him."
The stalks related to the breakup and the base spread rapidly with the duo's trip, and when it brought a steady stream of sales to this game, players who finally cleared the game began to think about the plot of this game.
"A Little Inspiration from the Journey for Two"
The signature is Tang Yunpeng.
Old Tang was late, but he arrived.
He played with his wife, laughing and crying, perhaps because he was a passerby, but he had a deeper understanding in his heart:
"The plot of the game is actually quite simple, even old-fashioned.
There is no reversal, it is the story of a couple whose relationship is broken, but they get back together because of a dream journey.
But in this game, some of the very clever metaphors and things I want to express are still picked up by me.
For example, the identity of the male and female protagonists.
Cody is a family cook, while Mei is a high-level engineer who often needs to work overtime.
But in real life, it's often the opposite of what is designed in the game.
The reality is that with the continuous improvement of a man's status, his choice of spouse must be getting wider and wider, because men can be backward compatible.
Women are different, with the continuous improvement of women's status, her choice of spouse must be narrower and narrower, because there will be fewer and fewer men with the same status as her.
In the first few levels of the game.
The power-ups used by Kodi are nails, bee cannonballs, and time controllers.
The props used by Mei are hammers, muskets, and clone abilities.
Men exist as auxiliaries, while women have the final word.
Here, as a hint of gender equality.
For example, after Cody and Mei were turned into dolls and shrunk, their original bodies fell into a coma.
In the face of Rose's straightforward expression of his hope that the two would get back together, without any response, Rose could only walk away disappointed.
It also shows that parents ignore their children, which actually greatly affects their children's growth.
At the same time, in the last two chapters of the game.
Cody's marriage has led to the abandonment of his long-cherished love of plants, and the garden has been deserted, turning it into a place of corruption.
Xiaomei also gave up the singing ideals and manual skills she had always loved because of her marriage, and put music on the shelf.
It also hints at the helplessness that marriage will bring.
These details, interspersed in the story, are like a wake-up bell, giving countless players love advice.
Husbands and wives don't understand each other, and they only complain about each other when things happen.
The earning party is destined to give up part of the time spent with the family, and the one who takes care of the family is considered to be at home and do nothing.
Over time, these problems erupt and cause countless families to fall apart.
And I learned a lot along the way.
1. Whether in love or marriage, it is impossible for only one party to pay all the time, and this relationship is destined to not last long.
As partners, we should be more grateful to each other for everything they have done for us and keep it in mind.
Second, don't lose yourself because of marriage, don't forget what you love in your heart, and stick to it if you can.
3. Nothing in this world is perfect, and people are even more.
Learning to magnify each other's strengths and accept each other's imperfections will make the relationship stronger.
β¦β¦β
Lao Tang's article made a large number of players feel emotional, and some people inevitably sang down.
"Old Tang, it's not that the brothers think what you said is wrong, be reasonable, what you say is quite reasonable.
But the reality is that love has died in reality, and beautiful love can only be seen in the game. β
"Old Tang has a bit of a taste of minced meat.
As one of the people at the top of the current domestic game circle, Lao Tang, you can be regarded as famous, at least financially free.
But our group of people are still running for life.
Poor couples mourn everything, there is no way, many times it is not that we don't want to repair the relationship, but in reality we have to choose to give up. β
"Anyway, I'm lying down, what's the matter, it's good to live alone.
Find some spell casting materials every day and rush it, and the day will pass like this.
Hit a suburban county~"
It's a trip for two, and it's just a fairy tale after all.
If you have to bring it into reality, the feeling of great disconnection is destined to be unpleasant.
It's almost time to play games, so why do you have to think about those topics that are too heavy?
I'm a stinky game!
And just when everyone is amazed by those well-designed levels and those metaphors in the game, there will inevitably be some bad reviews.
The most important thing about such bad reviews is that they focus on the "cutie" in the double trip.
Cutie is an elephant who is Rose's favorite toy and the true owner of Rose's Toy Castle.
When the player makes their way through the first chapter of the game, the two protagonists realize that they became the way they are because they were cursed by the tears of their daughter Rose.
Cody proposes that only his daughter's tears are needed to successfully break the curse.
But how can you make your daughter cry?
As long as the daughter's favorite toy is torn apart, won't the daughter cry?
Just do it.
Cody and Xiaomei have passed the levels of the toy castle.
When they finally come to the cutie, they are greeted by a boss battle like all the levels before.
As the queen of Toy Castle, Cutie gently and kindly receives Cody and Mei, and even gives them cookies.
But in order to be able to lift the curse on their bodies, they ignored the pleading of the little cutie.
Not to mention using a huge crane grabber to catch her out of hiding, he even ripped the little cutie's body to pieces like a beast.
His favorite toy broke, and Rose cried bitterly.
But when the two bathed in their daughter's tears, the curse was still not lifted.
Not to mention, such an act still needs to be operated by the player himself.
If you don't do anything to the baby elephant, you won't be able to progress to the rest of the game.
This kind of behavior of throwing moral dilemmas to players makes many players, while giving bad reviews under the evaluation area of the game, they are also directly spraying:
"The plot of the baby elephant directly cast a psychological shadow on me.
is such a kind character, Chu Chu actually let me dismember it with my own hands? It seems that there is that serious illness!
At that time, when I played here, I couldn't play it anymore.
Cody and Mei are so selfish! β
"Today, when I played with the elephant catching the doll, I cried directly.
The elephants are so good, I can't stand them bullying the elephants.
Even if it's a game, it's disgusting to insert this kind of content into an already warm plot. β
"Can you understand the inner groove when I brought my little brother to play with this scene?
Originally, I was happy on the previous journey, but this scene directly made me speechless. β
The plot of killing baby elephants is actually split among the player group.
Some players think that this is an absolute failure, and the original intention is to design such a cruel plot in a game with warm graphics as the main game, and there is no doubt that there is a problem with the brain.
But there are still some players who think that this plot is indeed a stroke of genius.
"For the elephant level, many people feel that the plot of this section is too cruel and is a children's cult.
But I actually appreciate the hint in this paragraph.
Elephants are cute, right? Naive, right? Altruistic, right?
Just like children, believe in every word their parents say, and all good things will think of their parents.
But as a parent, in fact, many times they will ignore their children's feelings and do not take their children seriously.
As the space monkey said to the two protagonists in the previous level:
You adults will only make your children cry!' It is not worth claiming that you are guarding them! β
Yes, in fact, in the previous levels, the current situation has long been hinted at.
When their own interests conflict with the interests of their children, in essence, parents will still feel that their children are just their own property, and not an individual who can be respected independently.
'It's understandable that you sacrifice your baby elephant in order for Mom and Dad to be able to change back to their original form.'
Hehe.
This plot is actually a turning point in the changes in the hearts of the two, leaving a foreshadowing for the subsequent change in the relationship between the two.
What's more, the baby elephant is still repaired, isn't it? β
In fact, whether it is a player who thinks that the plot of the little elephant is a stroke of genius or a failure, their feelings are not wrong.
The player's feelings are real and existential, because that's the first thing they feel when they play this part of the journey.
But argue for that.
Lifting bars such as "Even if the baby elephant is stitched up, the pain caused to the baby elephant will disappear", "Why don't you see you feel sorry for the pig when you eat pork?"
There's really nothing too much of a need.
Everyone's game experience is destined to be different, as long as you have a rod and scale in your heart, this kind of thing is destined to be impossible for anyone to convince.
But no one can deny that it is a good game for two.
At the same time, rainbow farts from various game media and top figures in various industries are also coming:
[It Takes Two is impressively crafted and designed, and it has a very rich design style and elements.]
Each level is very different, but imaginative, and every idea is very well crafted and executed, and they all offer players new utilities and exciting new ways to play.
The excellent boss design multipliers each level's representative mechanics in surprising ways.
And the excellent animation performances of the protagonists make up for the lack of clichΓ© plots, which is impressive. - GameSpot review]
[Awesome!] β Quentin Tarantino]
(End of chapter)