Chapter 185: Echoes
The popularity of the duo was expected by Luo Bai.
For example, this kind of good ball area that can hit almost all game lovers on the market, and by the way, it is not normal for the "two-player game" that is born with huge popularity to not be popular.
However, it is always the commercial market that reacts faster than the player market.
Unlike all previous games, although IP also has a certain commercial value, it is actually very limited.
For example, Black Souls, at most, it sells figurines, cultural shirts, setting sets and the like, and the audience is mostly limited to the category of gamers.
But it's different to go in two, and the value that can be mined on this IP is far beyond everyone's imagination.
Everyone knows how much money Disney makes by relying on copyright.
If you want to say that you are really greedy, it must be fake, but after all, it is someone else's, and it is useless for you to be greedy.
But now, the emergence of an IP work that can at least be compared to Disney's classics in terms of quality has made everyone unable to calm down.
Like a shark that smells blood, the capital market moves when it hears the news.
The entire market, whether it is toys, clothing, or any messy industry, is like crazy and began to contact Chuxin's side, wanting to get a commercial license for "Duo Form".
Xiao Weirui's phone is about to burst!
There were even people from the film company who didn't know where to get Luo Bai's personal phone number, and a phone call came.
If you want to make an animated movie about the two, the price is negotiable.
Although Luo Bai always felt in his previous life that some originally very classic works were used to make TV series and movies, the final product must rely on the defense, and it can only be ruthlessly cheated on the fans' money.
But some creators really want to have a good meal, and they can't help it.
He is not short of money, just refuse politely.
Compared with the business circle, the repercussions within the game circle are naturally not small.
Many peers can't help but think about a problem in a kind of "let this guy pretend to be again".
Where did the original intention come from?
In a world of two, it is possible for every plant and tree to have a life of its own.
Hammers, elephant dolls, microphones......
This unique art style is reminiscent of Disney's Pixar Studios' various Mobilization series just by looking at it.
Some people may ask, is it just to "personify" what can be seen in real life? What's so hard about this kind of thing?
But the reality is that it is not difficult to personify, but it is difficult to do it well.
At the very least, this kind of personification must ensure that two things are achieved:
First, while animating the anthropomorphism, it is also necessary to be able to retain the characteristics of the original.
Second, enough "cute".
In summary, you have to make sure that what you're personifying is acceptable to the audience, and that people can see that it's really that.
I've seen "Food Story".
The protagonist of it, the little mouse Millet is a mouse living in the sewer in real life.
It's dirty and smelly, and everyone avoids it.
But in the world of Food Story, it's become a cute, smart, and good cook.
Of course, you can't say that those anthropomorphic things in the duo formation can surpass Disney in terms of character creation.
After all, the two-person journey is the story of Cody and Xiaomei, and all the anthropomorphic things encountered on the road are actually just levels.
It's impossible to spend so much ink shaping everything.
But at least whatever Dr. Haggin is guilty of and obscene; or the kindness and cuteness of the baby elephant are enough to leave a deep impression on all players who play this game.
This art style is very unique.
It is also the reason why everyone in the industry is speculating about how Chuxin Luobai is on the PY.
You know, it's not that no one wants to cooperate with Disney, but Disney is very serious about copyright.
If you want to work with them, the first thing you have to do is to hand over the publishing rights.
But the most valuable thing is copyright, which leads to Disney's style being completely unique in the market.
The trip for two must be the independent copyright of the original intention, otherwise it will definitely be labeled with the Disney logo.
Why didn't you know that Luo Bai, this old boy, was so powerful?
And when the companies in the market are asking around, Disney itself is also asking internally where the master of the two-person artist is out.
They really didn't doubt their own people.
The art styles of the two sides are indeed very similar, but in the eyes of Disney, there are indeed certain differences.
But the narratives are very similar, the same kind of romantic comedies.
On the contrary, it was because of the popularity of the two-person trip that Disney began to think:
Is it necessary to use those IP works under your own umbrella to make a "double trip" that belongs to Disney?
Looking at it this way, it seems to be really funny.
But no matter what the market thinks and what the industry thinks.
The judgment of this game is ultimately left to the player.
The flow of this game is not long, unless the special handicapped kind, it will be over in more than ten hours.
I don't know how many players can't get enough of seeing the couple get back together and chase their daughter back from the bus stop.
Why is this game so short!
But on second thought, this game is actually not short.
Seven chapters and thirty-seven levels.
At the beginning, the cause of the story was explained, and the male and female protagonists were in trouble.
Cody's Vacuum Cleaner's Plum's Toolbox level is for players to pick up and play, and shows the antagonistic relationship between the protagonists.
After that, the protagonist group learned a certain amount of information and decided to ask for their daughter's tears to solve the dilemma, and had a common goal.
On the way, they encountered the enemy Squirrel and Huang Feng, and the two sides eased their relationship slightly by fighting the enemy together.
After a fierce battle, when I was about to come to my daughter's side, I slowed down the rhythm slightly.
Then he was stopped by a monkey in space, which was also a question for Mom and Dad.
After passing through her mother's monkey, Cody Xiaomei arrived at her daughter and found that she couldn't communicate, and further decided to destroy the toy to make her daughter cry, crying sadly, and embarked on an adventurous journey again.
Then in front of them is the toy castle, and after the slaughter in the father's castle, facing the questioning of the elephant, he tears the elephant and comes to his daughter again.
The story reaches its climax, Cody and Xiaomei happily bathe in their daughter's tears, only to find that they have done useless work.
The metallic sharpness of the cuckoo clock, which represents the time, slightly dilutes the mood of the hand-torn elephant.
In this level, Cody and Xiaomei are both time-based abilities, and even if they do something like that, the time that can be reversed also means that they still have a chance to do it all over again.
Of course, after a series of tests, there are new possibilities between Cody and Xiaomei.
The snowy earth after that corresponds to the easing of the relationship and the breaking of the ice, and the underwater level has the meaning of returning to love and sugar.
The magnet is even more clear, and the distance between Cody and Xiaomei is getting closer and closer.
Then there was Daddy's Garden and Mom's singing, which came to an end with encouragement and affirmation as the two understood.
All the level elements are derived from the extension of the home space, and are interspersed in the story.
The battle scenes cover a variety of environments, interspersed with parkour, puzzle solving and boss battles, and the overall tension is relaxed.
The original intention is like showing off all the things on the market as long as they are suitable for this game, all of which are stuffed into it.
But even so, no one will feel bloated.
It's often when you're just getting tired of a gameplay and jump on to the next level.
And in this new level, you can get new abilities and have a new experience.
I don't know how many people in the industry scold while blowing up when they experience the game.
"You're too wasteful of your original intention!"
Yes, it's waste.
There are a lot of mechanics that seem to extend a lot of things, and you've only designed a twenty-minute game flow, isn't it a waste?
You don't have to collect anything, you just have to follow the process and you can enjoy such a perfect gaming experience.
At the tragic cost of almost losing the value of repeat play, the two-player trip provides players with the ultimate happiness.
Rejoicing because of passing the level, anxious because of the stuck, anxious because of the stupidity of his teammates, and proud of successfully pitting the other party.
Oh, and of course, I still have to talk about the biggest drawback of this game.
To borrow a comment from a loyal fan of Chuxin:
"Why do you have to have two people to play this game together? Can't it be designed to be played by one person? ”
Of course, someone who saw this comment would definitely ignore it as gorgeously as the countless comments he had seen urging him to do mirrorDLC before.
If you don't look for a girlfriend, don't look for it, in modern society, you can live well alone.
But even friends are not excessive!
Then Luo opened a special article on one of his blogs:
"Not? Is there anyone who doesn't even have a friend who plays in tandem?
Post your friend code in the comment section and randomly select one person to play It Takes Two together! ”
And then...... Then Luo Bai's Weibo was directly crowded.
Thank you for the monthly pass support of Book Friend 20220612173315629, Lan Xi Nai Ruohe, Su Yuqing, Silent Mobai, Houttuynia Cordata Milk Tea, Fantasy Ice Qiu, Little Dream Ji, Do Not Slap and Touch, Book Friend 141227135838743, Yu Longhui, Book Friend 20220225152414426, and TYPE-MOON!
(End of chapter)