Chapter 225: Trailer Launched!
"The Continent of the Gods" has a lot of momentum to promote, and in terms of pricing, it has also absorbed the experience of Weiwangdi's failure.
The price is pressed to the range of $150, and the global floating pricing is adopted, and the price will be customized according to the average consumption of the country for countries other than omega.
Although on the whole, the blizzard has not been able to adapt to the rapid decline from the previous high price to the low price zone.
But the current low and mid-price range is already a very bold concession for Blizzard.
Therefore, the fans who have accumulated over the years of Blizzard's operation will buy it.
When the popularity is set off, it will bring the relatives and friends around the fans to try it out.
The first time after the game was launched, it triggered many players to try it out.
"Gods Continent" is an RPG open-world game with excellent graphics.
The story tells the story of a down-and-out prince who was exiled to the border, went through all kinds of ups and downs along the way, defeated countless powerful enemies, and finally returned to his hometown to become a king.
Just looking at the story framework, there is a certain similarity with "Elden Ring".
But Dragon Quest, a theme that has been used thousands of times, has become a popular classic, and no one will say that whoever uses the theme of Dragon Quest in a game will be judged as plagiarism.
Therefore, no one would think that "Gods Continent" copied the story background of "Elden Ring".
Moreover, there are still a lot of details between the two games that are not similar to the plot.
The gameplay is completely different.
"Gods Continent" focuses more on the intuitive feedback that upgrades bring to players.
For example, after level 10, you can go to the town, and after completing the quest 'Keep the Town Safe', you can learn new skills from the old witch in the town.
At level 30, you can go to the Imperial Vassal City and complete a series of related quests to unlock the Special Kill.
And so on and so forth.
Most of the player's time is basically spent exploring the wilderness.
Only when you need to level up, buy equipment, repair equipment, submit quests, etc., will you return to the bustling medieval city.
It is not difficult to see that Blizzard, an experienced game team, still has a very thorough understanding of the definition of open world.
Different from other game manufacturers in the past six months, a series of definitions of open world such as 'big and wide', 'more interactive elements', 'more bosses', 'many wonders' and so on cannot go deep into the core.
Blizzard's understanding of the open world is more simple and crude - the proportion of time spent by players on side quests, interactions, tours, etc., accounts for 70% of the game's content, and the main story is only 30%
It's simple and crude, but it turns out to be a pretty good experience.
This allows the design team to know what is primary and what is secondary.
The main line of the open world has become secondary.
The team will focus on the richness of the branches, the interactive experience of players, and the inner shock of visiting the landscape.
In the first half month of "Gods Continent", the reputation has been good.
Although it did not exceed the 13 million sales reached by "Elden Ring" in half a month.
But it also went head-on, climbing all the way to 7 million copies.
Blizzard's game development team is also very generous in explaining the concept of open world design to global game manufacturers.
Call it the "Thirty-Seven Law of the Open World"
It is recognized by designers in the industry.
Meantime.
When Blizzard CEO Mead was interviewed in a related interview, he was asked by a reporter "What do you think about the sales of "God Continent" is only half of "Elden Ring", does this mean that "God Continent" is still insufficient', and said with a smile.
"Elden Ring is undoubtedly an excellent work, and our Blizzard team has done in-depth research on it and learned from it."
"But I think it's hard to replicate something like that."
"We all know that many classic games, even if the designer himself comes, can't create a second glory."
"As the originator of the open-world genre, it is normal for Elden to have this result, and it is strange if it can't produce results."
Although in front of the camera, Mead has been smiling and touting "Elden"
But anyone with a little care can hear what Mead meant.
While Elden is also the creator of the ring like game, it is also the creator of the 'open world'.
The latter has a wider range of genres and is more sought after by companies and players.
Not really.
Precisely because Elden is the creator of the open world, it has risen.
Implication.
If our "Divine Continent" is an open world creator, then our "Divine Continent" may have sold 20 million copies in half a month.
"So Mr. Mead, do you think that even the next open-world game from Ready Player One won't be able to surpass Elden Ring, or even be inferior to Realm of the Gods?" Journalists know what traffic is.
Meade, who is over 50 years old and has half of his hair gray, is clearly an old fox who is more refined than Connor.
He didn't say much, just smiled subtly at the camera.
He shrugged his shoulders and smiled, "I'm sorry, but I'm also a fan of Ready Player One, so leave everything to the sales." ”
……
A month after "The Land of the Gods" hit shelves, sales stopped at 13 million copies.
Compared with the record set by "Elden Ring" in one month, it is still slightly inferior by 1000w copies.
But be aware.
Blue Star's works with sales of more than 1 million in the first month can already get at least one escort place in the major game award ceremonies.
And once the sales volume in the first month exceeds 300w+, there is a chance to reach the top of the best work of the year when the competition is not so fierce.
And if the sales volume exceeds 500w+, it basically doesn't run for the year.
But at the beginning of the year.
"Elden" used the first month record of 23 million copies sold, directly refreshing the all-time record of the Blue Star single-player game market!
And that's not all.
"Divine Continent" sold another 13 million copies, once again breaking the previous first-month sales of 8.77 million set by Arts, and has now been postponed to the third place "Sports Life"
I can't help but sigh that countless players in the game industry are sighing - the first year of the game industry is coming!
Of course.
As "Gods Land" gradually replaced the popularity of "Elden", it became the hottest topic of discussion in the gaming circle this month.
A group of die-hard Blizzard fans who have not played "Elden" before have been derived, saying that they prefer the style of "God Continent".
Then with the players who support "Elden", a fierce online scolding war began.
This kind of thing can happen at any time.
In particular, the two games are very similar, and the game genre is quite similar.
Quarrels between fans on both sides are almost inevitable.
Naturally, it's common for players to love Elden.
One is the foundation work of the open world.
The second is that the charming ring like is addictive.
And players who support "Gods Continent" said.
"Elden is just an open world dividend, and it would have been crazy to change the land of the gods", "Why would anyone like to play such a difficult game?" With the steady rise of "Continent of the Gods", shouldn't it be more attractive to feel that the characters have become stronger? ’
Both sides have their own opinions, and neither can convince the other.
Some professional game reviewers are more inclined to choose Elden
Among them, some of the more well-known reviewers have been outspoken.
Although "Gods Continent" is a good work in all aspects, it does not dig deeper into the open world category more obviously.
The evaluator also gave evidence.
For example, the same game in the category of meat pigeons.
"Killing the Spire" and "The Combination of Isaac" can clearly feel that the definition of meat pigeon is not quite the same.
The former focuses on gradually becoming controllable in random permutations, while the latter prefers to experience completely random fun.
These two belong to the in-depth excavation of the category of meat pigeons.
But "Gods Continent" is obviously just following the path of "Elden Ring" step by step.
And the more you play the game in the middle and late game, the emptiness that is unique to the open world will come to you.
The reviewer said.
After six months of playing various types of open world games, he realized that the open world genre didn't seem to be as perfect as he imagined.
The most important problem is to control the player's interests.
Whether it's a linear game or an open world, players need to get a sense of growing up from it.
Linear games are very intuitive in planning for growth.
At a certain stage, you will be given weapons/skills/items at a certain stage, so that players only need to follow the route planned by the designer, and play all the way.
Can be open world different.
You can't tell where the player is going next.
Therefore, you need to make the whole map as balanced as possible.
So that players can have a certain harvest no matter which direction they choose.
At that point, a new problem arises.
How to design power-enhancing items such as weapons/skills?
If you put the artifact equipment in Zone A, then the player who goes to Zone A first gets the artifact, and then goes to Zone B, but gets a purple or even blue suit, and he will lose the desire to explore the area.
So the best option is to imitate Elden, where all the weapons are set to have their own uses.
But then the problem arises.
"Gods Continent" is a game that emphasizes the increase of values.
It doesn't fit into Elden's gameplay.
The reason is simple.
Elden's boss battles are more inclined to challenge players with just the right amount of offense and defense.
So it even breeds a group of players who use wooden sticks to fight all kinds of bosses.
But if you put it on a classic RPG, it won't apply.
Classic RPGs never advocate skipping the level to fight monsters, what stage to do something, skipping the level will only bring endless frustration.
Essentially, it is to guide players to explore more content, level up to a certain level, learn more skills, and be better equipped before coming to the challenge.
So, while the open world.
But there will still be soft limitations,
Therefore, although the handling of the blizzard in this area has reached a relatively clever balance.
But players will also find it in the mid-to-late game.
The entire open-world map will gradually become larger and emptyer.
Because at this stage, the leveling training is almost over, and there is nothing to improve yourself in the wild.
If there is no gain, then the desire to explore will decrease.
In the end, there was only one way left to return to the main line.
At this point.
Next door, Elden Ring can at least use a variety of novel bosses to attract players to explore.
After "Gods Continent" grows to a certain point, it is basically a second to meet the boss.
Directly make the player lose motivation even for the follow-up main story.
"So, we think the open world genre, while it's fun to start with, doesn't have the ability to keep players going through the main story like a linear game."
"Elden has done a good job of balancing, but by mid-to-late we will still find that there is no shortage of forging stones, and there is no better way to explore the various exploration points......
"At this point, the approach of the "God Continent", which focuses on leveling, is even more reluctant."
"So to conclude that open world may be a new enough genre, but it's not a perfect genre."
"Elden Ring can't be perfect, and 'Continent of the Gods' can't do it even more."
This kind of evaluation and analysis of the major fifty boards, because the points raised are to the point, many players carefully recall and find that - it seems to be really like that.
It seems that playing in the middle and late stages, it is indeed a bit boring.
"Elden" is okay, because at least we can see what new trick bosses there are.
But "Gods Continent" is not a game that advocates fighting with the boss one by one, so in the later stage, it will basically be boring all the way to the second and second of the game.
Time.
The players who stood in "Elden Ring" and the players who stood on the platform "Gods Continent" were all silent.
And maybe it was after that review was posted on the hot search, paid attention to by more players, and was recognized.
Other evaluators saw that there was a lot of heat to rub on, and they also began to criticize the disorderly spread of the open world in the past six months.
Saying that this game genre is not perfect is nothing more than "Elden" bringing the heat, causing a group of foolish manufacturers to brainlessly follow a crippled product type.
There are also some who want to be famous, deliberately provoking trouble and claiming that the number one player has brought the current game market trend and brought the game market from one quagmire to another.
Although, most of the players' eyes are still bright, and they scolded the clown who deliberately rubbed the heat for being incomplete.
However, it is true that more and more manufacturers are becoming skeptical.
Open World ...... Is it really a normal game type?
Why can't most of them make any money in the past six months?
Although Blizzard can make money, it is linked to the quality of "God Continent", and the company's background is here.
It's not like everyone is a blizzard.
And at this cusp.
The number one player who has not moved in the past six months.
Suddenly, a trailer about "The Legend of Zelda: Breath of the Wild" was uploaded on the whole network!
The genre is exactly the open world that is not favored at the moment!
(End of chapter)