Chapter 226: There's a Big Problem with This Zelda!

The moment the trailer of "The Legend of Zelda: Breath of the Wild" came out, all the evaluations, quarrels, and rubbing the heat were quiet.

After a brief period of silence.

This video of just a few minutes has sparked heated discussions among countless players!

"I'm super! The number one player is really fierce! The bigger the wind and waves, the higher I am! ”

"How can reverse heat not be a kind of propaganda? I'm afraid that the number one player has even saved the publicity fee this time, how good. ”

"As the founder of the open world, I believe that the game will reach new heights!"

"It's hard to say, the trailer looks good at the moment, but I don't know what the ontology will be like when it goes online...... In my personal experience, the general trailer is quite different from the game itself, and it is a special piece of actual machine for rendering, but the interior of the game is not so solid. ”

"According to the habit of the number one player, the main body will be on the shelves within half a month of the trailer being released. Let's wait and see, I personally support Kebao unconditionally. ”

"I don't know why, but I always feel like the game content presented in this trailer is ...... Seems a little different from the traditional open world? I can't tell you what the difference is. ”

"It's useless to say anything else, I'm going to see what else the number one player can come up with in the open world that is a bit unpleasant now?"

As the trailer aired, the voices of various discussions mingled.

Some are optimistic, some are declining, some think the game looks a little different, and some think that this may be the last straw that crushes the open world.

Rising from the number one player and dying with the number one player is also an alternative cycle.

However, the discussion among the players is only one-sided after all.

If you really want to see something from the trailer, you have to be a game maker who has actually designed an open world.

Among them, Blizzard has the most right to speak.

With the initial opening of the Player One market in the Omi Market, Vivendi has been defeated by the number one player with three textbook games, plus the "Elden Ring", which defines the open world and the ring like.

even had to stop fighting against the number one player in order to stabilize the market.

Having realized that the problem is somewhat serious in the blizzard, it can no longer sit idly by and let the number one player continue to develop.

So within half a year, it was in full swing and worked overtime to launch the open-world game "God Continent" to further block the possibility of the number one player to continue to expand his power.

Originally, another large factory was also ready to intervene in this matter.

However, seeing that there was movement in the blizzard, Yidian, which is also a subsidiary of Blue Ocean Paradise, temporarily retreated to the second line and sat on the mountain to watch the tiger.

Originally, the response of "God Continent" was good after it was launched, and the sales were acceptable.

However, due to the inevitable weakness of the open world in the middle and later stages, it has been summarized by some reviewers.

It has caused a lot of criticism recently.

And the number one player also released the trailer on the most rhythmic outlet after being silent for half a year.

Upon learning of this, Mead immediately convened a high-level meeting.

As a contemporaneous competitor of Gods Continent, Player One is also the Tiger who must stand in his way.

It's important to quickly understand the design style of Zelda, an open-world game.

After the company's senior executives arrived in the conference room one after another.

Mead urged them to sit down quickly, and then quickly turned on the projection screen.

On the spacious projection screen, the trailer for "The Legend of Zelda: Breath of the Wild" immediately appeared.

Everyone's eyes also converged on that one focus at this moment.

……

The trailer kicks off with rippling clear waters, and seagulls spread their wings and hover over the sparkling sea.

The overall style of Zelda is bright and warm colors with moderate saturation, and the materials and textures of the sea are delicate and realistic, but the difference with reality can be clearly distinguished.

Move up with the camera at a rapid pace.

At the far end of the horizon, you can see a huge volcano that is in the process of eruption.

The volcano is like a cauldron that is constantly heating, slowly flowing hot and viscous magma, and white steam is rising, as if the air is twisted a little.

However, in the wide angle of the vista, it seems that a young man with blond hair in blue clothes and a sword scabbard on his back can be seen slowly climbing up the huge volcano.

Soon, the camera switched instantaneously.

In a rainforest of plantain trees and lots of tropical vegetation, a clean, transparent stream flows down a slippery and towering mountain.

This time, too, in the waterfall that flowed straight down, I could see a young man looming, with a flexible body like a fish, swinging his body and limbs up the waterfall.

In an instant, he jumped up from the layered line of the waterfall, paused in mid-air, drew his bow and arrow, and aimed at a huge oriental green dragon above his head.

"Whew!!"

As the arrow in his hand bursts out, the camera uses montage to switch the subject to an inconspicuous wild boar in the woods.

After being killed by an arrow, two pieces of beast meat fell in place.

The blonde boy stepped forward to pick up the beast's meat, and soon set up a pot in the same place.

With the input of ingredients.

Soon, smoke rose and the ingredients danced happily in the iron pot.

After a while, a meat dish is freshly baked.

"...... this?" In the conference room, the high-level executives glanced at each other, and there was a bit of surprise in their eyes.

"Smack." Mead also pressed the pause button at this moment and looked up at the group.

"Let's talk about the few elements that are emerging at the moment, the first of which is the giant landscapes that are common in the open world. This is something in "Elden", we have it in "God Continent", and now it also appears in "Zelda". ”

"Then, the character who draws the bow should be showing us how the character attacks."

"But from the scabbard he carries behind him, it is not difficult to see that he also has the means of melee attacks, so this may be a traditional upgrade stream RPG that is not much different from our "God Continent".

"But in the previous picture, there was hunting, and cooking. Although no explicit text is given, I suspect that it may be a means of restoration. ”

Compared to the former CEO Connor of Vivodi, who focused on platform operations.

As the former design director of Blizzard and the current CEO, Mead has a deeper understanding of game design.

The trailer of "Zelda" was only broadcast for half a minute, and he had already quickly analyzed some of the content from it.

Player One in this game, trying to expand even more on what players can do in the open world!

They are trying to build a newer ecological chain.

"For example, distribute these goods that should have been obtained from various NPCs to the wild?"

"What are the benefits of this?" Mead thought as he looked at the group.

Soon, a designer nodded slightly: "Will such a benefit be...... Players have more traction points in the wild? ”

The so-called traction point is not the same as the point of interest.

It's not exactly something that players are interested in digging into, however.

If you have an interesting design of a weapon, it will make it interesting for the player to want to get it.

Then a weapon that is unpretentious, with higher pure damage and stronger skills, is a strong traction point.

Players have little interest in getting it, but there is a great demand for it.

The cooking system presented in the trailer at the moment has made Mead very keenly aware of a change that is different from other open worlds!

There is cooking, which may mean that there is an element of collecting.

These scattered collectibles are bound to lead players to explore the open world more deeply.

"Hiss......" Thinking of this, Mead couldn't help but widen his eyes and secretly inhaled a cool breath in his heart.

Why didn't you think of that?

Add gathering elements in the open world...... It can indeed increase the player's map exploration rate!

And what made Mead even more uncomfortable was that.

In fact, there are these hints in "Elden".

Light harvesting can also be done in the wild.

However, this element is not used much by players, and gathering is a convenient thing.

So, after a series of data analyses inside the blizzard.

It was unanimously agreed that since players don't like to use it, it is better to directly delete the collection elements in Elden Ring.

Leaving everything to NPCs is a great way to keep the player's interaction rate with NPCs.

But now I can see that "Zelda" can be gathered in the wild, after hunting.

Mead quickly came back to his senses as if he had just woken up from a big dream.

If you put a series of materials of the recovery class and the state class in the wild......

It is bound to form a strong traction point for players!

This is a great motivator for players to travel around the world!

Thinking of this, Mead's expression was already a little unnatural.

How long has it been?

The base game hasn't even come out yet.

After watching this trailer for half a minute, it made him feel a little bad.

"Let's move on." With not much expression on his face, Mead pressed play again.

This is followed by a slow scene of footage.

A land of quicksand like the waves.

Snow-capped mountains.

Lush forests.

A minute later, the scenes from the various regions flashed quickly.

All of them are interpreting the beautiful scenery of this continent.

None of this could catch Meade's attention for the time being.

Not to mention the open world, even if it is a linear game, it will have a variety of different scenes and different styles of transformation effects.

The aim is to bring freshness to the players, and there's not much to say about that.

But just as Mead was ready to continue the screening.

In the conference room, a high-level executive interrupted slightly.

"BOSS, I've found a problem."

"You say." Mead immediately pressed a pause, his gaze sweeping to the speaker.

"It seems that the blonde boy can always be seen near the magnificent landscapes of those different environments." The designer expressed his opinion with a little hesitation.

was also looked at by colleagues with a look that didn't quite understand.

"Hey Bro, that's normal, isn't it, if the blonde boy is the main character in the game, then if you can find him in every scene, it means that he is traveling around the world, this is just a propaganda ploy to euphemistically express his game genre. Isn't the open world just running around the world? ”

"No...... I mean......" the designer thought for a moment and added.

"Blonde teenager, always appears in some ...... Not quite where it should be, to be honest I don't quite know why he was there. ”

Appearing in the wrong place?

That's a bit of a strange statement.

When Mead heard this, he recoiled the trailer in the video.

Start looking for a quick look for some clues.

Soon, he noticed.

On the very beginning of the giant volcano, in the foreground.

You can see a blonde boy climbing the mountain, his body clinging to the rock mass, and he has climbed halfway up the mountain.

He saw this picture at the beginning and didn't pay much attention to it.

But soon, Meade's face changed somewhat.

In the second scene, where the wide waterfall is located, the boy quickly swims upstream, which is also a distant view.

The moment you jump from the waterfall, you zoom in and out.

After this, the snow-capped mountain tops.

Windswept sand dunes.

Mountainous rainforest mountains.

He always seems to see the blonde boy in the vicinity of the mountain, or the wonder, or the tall building.

You know, it's probably okay if these shots appear once or twice.

But if it exists every time, it must be a metaphor for something......

After all, each trailer is a carefully selected footage display from the game company.

In just a few minutes, you need to articulate the points in the game that will attract players, so that players will want to buy.

The time of each frame is precious, and those that do not achieve the effect will be cut out and not released at all.

Repeated appearances mean that Player One wants players to be clear, which is also a feature of the game.

So, what exactly are the features?

stared at the screen, the small, hanging figure on the outside of the mountain for a long time.

Meade's pupils narrowed suddenly.

"Wait!! Are we preconceived? ”

Looking at the confused Genshin Impact of the colleagues in the audience.

The corners of Mead's eyes twitched slightly, and he immediately said, "Whether it's climbing a mountain, or climbing the major giant buildings...... These actions are in real life, because they can be done artificially, so we don't have a sense of drama when we watch them...... But "

"But the problem is that you don't need to climb a mountain in the game, and the whole process of climbing a mountain is meaningless, so most of the scenes are just textures, which will be set up so that the player can't interact with the location."

"Even if it is the extremely high utilization rate of the map scene in Elden Ring, players can only walk on the right path and be guided by the designer, and cannot directly hang on the high place of a castle, otherwise the guide route will be completely chaotic."

But the repeated footage of the golden teenager is enough to show ...... Player One designed all of these buildings to interact with each other? ”

As soon as Meade said this, the eyes of everyone in the entire conference room instantly widened!

Truly.

It's like in real life, people want to eat when they're hungry.

Then when the characters in the game are eating, no one will think this behavior is weird.

In reality, people can climb with all props, so the characters in the game don't behave strangely when climbing.

Because of the preconceived ideas, no one noticed that something was wrong at first.

But is there a possibility......

Allows for high-intensity interaction with buildings in the game...... Is it a strange setting in itself?

Is it a setting that hasn't been seen before?

"I feel...... This game seems to be a bit immersive......" An employee swallowed and spoke cautiously.

There are many ways to express immersion in games.

But the most intuitive one is cognitive collaboration.

When you think of something as natural and natural in the game, then the immersion it brings to the player is full.

"I think immersion is secondary, what is the purpose of this setting that can be interacted with the scene?" Some high-level executives looked left and right at their colleagues and expressed their opinions.

"Will it be to increase the degree of freedom? If a mountain stands in front of me and I can't climb over it, then I can only follow the established route and go up the mountain path...... At this time, the designer wanted to card the player's neck very simply, and only needed to place some strong enemies on the mountain road that could not be passed at this stage, so as to achieve the effect of persuading them to retreat, and to carry out weak guidance for the player to explore other areas first. ”

"But if I can climb the mountain directly, go straight over the mountain, then I have a lot of paths to choose from. I can't even miss some of the great rivals that the designers put in the middle of the mountain, and miss some of the equipment here. There are high-level executives with their hands crossed, analyzing.

"If you give the player countless shortcuts......" Although he didn't want to say this, Mead still said with difficulty, and said with a hint of uneasiness in his voice: "Does this explain ......?"

"Ready to play with Zelda's map design, do you have a lot of confidence?"

"The engraver believes that no matter how the player goes, they will not miss something important in the end?"

No one in the room spoke up, and no one objected to Mead's statement.

A subtle atmosphere of silence permeated the room.

But this atmosphere made Mead even more uneasy.

Even a fine sweat oozed from his forehead.

Not to mention the base game.

This trailer is only halfway through.

But the design concepts included in it seem to be far ahead of all the open world types on the market today......

Mead was already panicking.

Family, this Zelda ......

There's a big problem!

(End of chapter)