Chapter 21 Art is not cost-effective
Xuefu Academy, Room 302, Building A.
Zhang Xiaojuan carried a bag of snacks and Cokes and pushed open the door of the studio.
As soon as she entered the room, she saw Chen Ba sitting in front of the computer screen with blank eyes.
"What's wrong with Brother Ba?"
"His expression is loveless in this life...... It can't be a broken love, right? ”
"You're thinking too much!"
Reaching out to take out a bag of potato chips from the bag Zhang Xiaojuan was carrying, Yang Dong denied her speculation: "How can a person who has no object fall out of love?" ”
"Oh yes!" Zhang Xiaojuan nodded.
The size of the room was so large, even if they deliberately lowered their voices when they talked, Chen Ba still heard it.
But he didn't care.
Because at this time, he was looking at the system panel in his mind and fell into deep thought.
[Game Name: Simulator under the Fence]
[Planning: 88 (can be promoted)]
[Program: 91 (can be promoted)]
[Art: 78 (can be improved)]
【…… Overall score: 72]
The art score is much higher than that of "Cold Window Reading Simulator", which is expected by Chen Ba, after all, he is kryptonite.
If krypton can't become stronger, then what's the point of krypton?
The program score has also risen, only the planning score has stagnated, and there is almost no improvement compared to the previous game.
And that's reasonable, too.
After all, the creativity of "Simulator Under the Fence", including the core gameplay mechanics and even the numerical framework, is all the Plus version of the previous "Cold Window Reading Simulator".
But why......
On the premise that the scores of all items have risen, the overall score has decreased?
Chen Ba couldn't figure it out.
"Simulator Under the Fence" obviously beats its predecessor in all aspects, but the overall score is so much lower, which link went wrong.
The higher the score, the lower the score?
You put this TP in place!
"Maybe the higher the overall score, the better, but the lower the better?"
Chen Ba thought of a possibility, but shook his head again, rejecting this obviously unreasonable speculation.
If you don't understand it, you don't want to.
Whether it is 91 points or 72 points, in his opinion, they are all about the same, and the key is the core scores of planning, programming, art and music.
"The art score is slightly lower, but if you want to continue to improve, you have to krypton gold, after all, the studio does not have the ability to independently design art now......"
Chen Ba scratched his head.
In the system toolbar, there are auxiliary functions that can optimize art design and generate specific art resources, but they are in an "unlocked" state and cannot be used at all.
If you want to improve, you can only krypton gold.
But he thought about it for a while, and felt that it was not cost-effective to continue to raise the art score of Krypton Gold, after all, the original painting of the game, the more you raise it, the more expensive it is.
Let's take a simple example.
Assuming that the original game art is rated on a scale of 1-100, works with a score of less than 50 are worthless.
Then the market situation is that works with about 70-80 points can barely meet the commercial standard.
And above 80 points, 85 points are one price, and 90 points are another price......
When it comes to more than 90 points, it may be that every point difference will lead to a disparity in the price of the work several times, or even a difference of one point, and it is not impossible for the price to be directly reduced by one digit.
Therefore, Krypton Gold is a very lossy thing in Chen Ba's opinion, especially for Tianba Game Studio, which is just starting out and has limited funds.
"Then let's get a plan!"
"Just let me see what else is worth optimizing in the game planning area......
In addition to the benefits of the system, which automatically generates core code and reduces development pressure, Chen Ba feels that "checking and filling gaps" is also a key part.
Through the system, he can clearly see what aspects of the game are lacking, and then make targeted modifications and debugging.
That's amazing!
You know, many game producers will fall into the predicament of "authorities fandom".
Someone else may be able to point out the problem, but the person developing the game may not be able to make the most correct judgment and perceive the problem with the game.
"It's like writing a novel and being able to ask a professional editor all the time."
"If there is something wrong, he will point it out as soon as possible and tell you how to correct it to make readers like it......"
Chen Ba brought up the secondary page.
As shown above, "Simulator Under the Fence" has a high score of 94 points, which is considered the best of its kind in "strong story" games.
But as a strong plot and weak operation, the main game is a sense of substitution and immersion, but the plot score and numerical score are a little less interesting.
"Brother Dong!"
After seeing this, Chen Ba immediately closed the system page and asked Yang Dong, who was crunching potato chips on the side, "Where is the plot text written?" ”
"I'll take a look...... As for the plot text, according to the current development progress, it should be written in the first semester of the third year of high school. ”
"So much written?"
Chen Ba frowned.
He didn't think he had written much, so it would be easier to revise. But now that it's been written in the first semester of the third year of high school, it's more troublesome to revise.
Opening the plot text shared by Yang Dong, Chen Ba glanced at the main event:
My uncle was dismissed from the company for not working well, he was depressed, drank all day long, and his temper became more and more irritable, and he often beat and scolded the protagonist.
My aunt, on the other hand, was recognized by the company's top management for the success of her new lipstick marketing plan, and was promoted to head of marketing, spending less and less time at home......
The uncle suspected that the aunt was having an affair with the handsome boss of the cosmetics company, and the aunt went home less and less, and the conflict between the husband and wife gradually appeared.
And the protagonist, as the person brought by his aunt, can only be sandwiched in the middle and act as an emotional trash can for his uncle......
"Is it that the relationship between my uncle and aunt broke down, and then the protagonist was homeless and didn't want his parents to worry about it, so he could only go to the restaurant owner's house where he worked to borrow it?"
"That's right! The outline goes like this. ”
Seeing that Chen Ba's eyes were a little solemn, Yang Dong put down the potato chip bag in his hand and asked, "What, do you think something is wrong?" ”
"The conflict is not intense enough, and the mood is not very good......"
After pondering for a while, Chen Ba held his chin and said: "My aunt and uncle quarreled with the Cold War, and the protagonist was ignored, I think this paragraph can be portrayed in depth." ”
Yang Dong straightened his posture: "How to portray it deeply?" ”
"Arrange a few special events, such as the protagonist wandering the streets and seeing everyone else have a home to go back to, but he doesn't know where to go at night."
"Or the classmates are complaining about the strict management of the family, and the parents have to take care of this and that, and they envy the freedom of the protagonist......"
Designing the plot, in fact, Chen Ba is not a professional, but he knows how to incite the emotions of players.
A game plot that can resonate with players' emotions is a good story!
The plot of "Simulator Under the Fence" has multiple sub-lines, and it is precisely because there are many route choices that the creation of emotional resonance on the main line is neglected.
No wonder the score is low!
There are so many route choices, but none of them have an emotional resonance for the player, so what's the point of making these multiple route choices?
"And the numerical ......"
Chen Ba didn't forget that in the second-level page of the system, the displayed numerical score was also very low.
The problem is clear at a glance, that is, it is too easy to improve "self-esteem"!
There are many events and props to improve self-esteem, among which the self-esteem added by props is too "supermodel".
After turning over the trash can for a semester, my self-esteem is about to fall to the bottom, and as a result, I use the money from selling scrap products to buy a pair of sneakers, and my self-esteem will rise, is this reasonable?
"The self-esteem value given by the props needs to be adjusted downward, and players can't play too easily."
Chen Ba instructed: "Self-esteem is the core value of the game, if players don't take it seriously, think that it doesn't matter if they drop a little, and they can buy some props at work and they can come back, then it's boring." ”
Yang Dong nodded.
Indeed, the way to restore self-esteem is too easy.
Many players, in addition to having no money in their pockets at the beginning, so they are trembling to play, the more they get to the middle of the game, the less they take "self-esteem" to heart.
It's just too slack!
In the early stage, all kinds of worries and fears, for fear that a wrong choice will make the self-esteem go crazy, and this does not need to be changed.
But in the later stage, after the player made a little extra money in his pocket through "self-reliance", his self-esteem was too cheap.
This one needs to be adjusted!
There are two ways, the first is to modify the "price" in the game to make self-esteem recovery items harder to obtain and more expensive.
The second is to directly adjust the value, and the items that could have returned 20 points of self-esteem can now only return to 10 points or even 5 points......
In this way, even in the late game, players will not dare to act too recklessly, and will be more cautious when making key choices.
Perfect numerical balance!