Chapter 194: Praise the Father? Praise the father day by day!

Yangcheng, Wutong County.

This is a newly built community that has been built for less than five years, and the location is excellent, with several of Yangcheng's most famous kindergartens, primary and secondary schools nearby, as well as Yangcheng First People's Hospital, so the housing prices are high.

When Huang Wenjun bought it, the house price was about 11,000, and five years later, now the house price has risen to 15,000.

There is no doubt that when he was less than 30 years old, he was able to buy a house in Wutong County with full payment, and Huang Wenjun was definitely a representative of young and promising people.

Then here's the problem!

What kind of work does he do to buy a car and a house at this age without the help of his parents' funding?

The answer is to make games!

During his college years, Huang Wenjun became an independent game producer out of his love for the game industry.

After the mini-game "Waiting for You to Beat Me", which was independently developed by him, was released on the Steam platform, it sold more than 2.8 million copies in just one year.

Although the unit price of the game is very low, only six yuan, a typical "happy plus one" mini-game, but such a high sales volume also made him a lot of money.

It's a bit of a trick.

His game is already simple and crude, and the graphics are also very simple, but it is very suitable for playing with good friends.

Therefore, this game, after the team building trial of a big anchor on a live broadcast platform, the program effect is very good, and the sales volume took off directly......

The process is a bit like "Goose and Duck Kill"!

After Huang Wenjun succeeded, he not only bought a car and a house, but also received employment offers from many large factories.

It's just that although he has a stable income when he joins a large factory, he is constrained, and Huang Wenjun feels that he should take advantage of his age to break through.

So, he rejected them all.

He's still young and has a successful game, so he's ready to try his hand at becoming an indie game maker.

"What do you do with a new game?"

Huang Wenjun has a certain idea of his new game, but he is not very sure yet. After all, he plans to do a good job in this game, and it can't be as rough as "Waiting for You to Beat Me".

That's for sure!

After all, "Waiting for You to Beat Me" is a game that he completed independently during his college breaks, and it is difficult to think of it without being rough and simple.

Most new games will use the Dream 6 engine and spend a lot of time polishing and refining them before considering release.

"The Tianba engine has been released?"

Huang Wenjun, who was wandering around the Dream Building Forum to learn about the latest industry information, soon swiped an introduction post about "Tianba Engine Version 1.0".

The user who posted the post is a well-known technical god of the Dream Building Forum and a well-known game developer.

In the post, he gave a detailed introduction to the new game engine and made a simple sample game demo.

"So powerful?"

After Huang Wenjun read the post carefully, he couldn't help but have some doubts.

This great god, could it be that he took money from Tianba Studio and deliberately came to help them say good things, right? How can there be such a powerful game engine?

According to his description, although the scalability and development ceiling are not as high as those of the Dream Building Engine, the main focus of the Tianba Engine is a lower limit!

In other words.

Dream building engine, high upper limit and low lower limit! The game that comes out may be a god-level game, or it may be a piece of poop.

The Tempa engine is the opposite.

The upper limit is not high, but the lower limit is high! Using this engine to develop a game, as long as you don't deliberately get sick and cause trouble, the quality of the game is okay.

Of course!

The great god also said that I don't know if the subsequent version of the Tianba engine will be updated, anyway, version 1.0 is unlikely to make the industry's top game.

This engine is not suitable for large teams or game companies, and is more suitable for small workshops or independent game producers.

"An AI game engine for indie game producers?"

When he saw this, Huang Wenjun was already moved.

Because he found that many of the features of the Tianba engine version 1.0 are quite friendly to an independent game developer like him.

And most importantly, the Tianba engine is currently in the public beta stage, and developers who sign up for the test at this stage do not need to pay any fees for the games they develop.

However, the quota is limited to 100 people.

If you exceed the 100-player quota, you will need to publish the game to the Nobug platform in order to enjoy the subsequent benefits.

The quota has nothing to do with Huang Wenjun.

There are only a hundred places, and they have already been snatched up by this time. But it's not a big problem, he only cares if the engine is easy to use, and if it is really that good, it doesn't matter if it pays a little price or lands on the Nobug platform.

Sanda doesn't slip a little bit of Tianba and relies on it.

After entering the official website of Tianba, clicking on the introduction and download and installation page of Tianba engine, Huang Wenjun decisively downloaded one.

He's going to give it a try!

After all, it's a new game engine, and if you don't give it a try as a game developer, then you shouldn't get mixed up in this business.

Soon, the 1.0 version of the Tianba engine was installed on his computer, and the corresponding development environment was set up.

Inside the software, the operating logic and instructions are basically not much different from other engines.

Perhaps the biggest change is that this Tianba engine supports AI functions, which can automatically optimize the game through AI, and can also automatically generate maps and art resources.

It's so hassle-free!

Huang Wenjun has used so many game engines, and there is no doubt that the Tianba engine is the most trouble-free and foolish engine he has ever used.

To use an abstract metaphor, it's probably the difference between driving a manual transmission car and an automatic transmission car.

The other engines are probably manual transmission cars, while the Tianba engine is an automatic transmission, and it is an automatic transmission car with a certain "driving assistance" function.

"No wonder that god said that the Tianba engine has a strong ability to keep the lower limit! With these features, you can make a game for a different elementary school student. ”

The more Huang Wenjun used it, the more addicted he became.

The surprise brought to him by the Tianba engine is really too great! After experiencing the core functions a few times, he suddenly felt the urge to go to work in Tianba Studio.

The 1.0 version of the Tianba engine is so powerful, what kind of situation is the Tianba studio, which has a stronger version and mastered the core technology, developing the game?

Wouldn't it be like that, typing in a few keyword commands and the engine automatically generating a game?

Hahaha, just kidding!

Huang Wenjun also knows that his conjecture is not realistic.

Even if Tianba Studio has a more advanced engine version than 1.0, it is estimated that it will not be so advanced, at most, on the basis of version 1.0, it will carry out several iterative upgrades of functions.

Version 1.0 is already strong.

Large game studios, or game companies, certainly don't look down on version 1.0 of the Tianba engine.

But for indie game developers like Huang Wenjun, the 1.0 version of the Tianba engine is completely sufficient, and even somewhat unexpected.

"Let's use the Tianba engine to make a new game!"

Huang Wenjun thought about it, the new game he developed was not the kind of game that costs hundreds or even seventy or eighty yuan, it was just some small games.

Since it's a mini-game, isn't it the same with any engine to develop? The Tianba engine is so convenient, why not use it?

……

The new game developed by Huang Wenjun is called "The Legend of Kuafu", a more special side-scrolling RPG game.

Players will control a villain named "Kuafu" as they overcome obstacles, defeat enemies along the way, collect various treasures and weapons, and finally reach the place where the sun is.

This game, because of the relatively mature framework template and the AI assistance function of the Tianba engine, is progressing very quickly.

However, in just one month, Huang Wenjun completed the main development of the game, and uploaded the game to the Nobug platform and the Steam platform for "early access" testing.

Don't ask him why he's so fast!

On the one hand, the AI assistance of the Tianba engine is really easy to use, saving him a lot of time and energy.

On the other hand, the volume of the game "The Legend of Kuafu" is really not large, there are only 21 levels in total, and the game process is only about 2 hours.

Because this is the first commercial game made based on the Tianba engine after the public beta of version 1.0 of the engine was opened, Tianba Studio also attaches great importance to and looks forward to it.

not only provided Huang Wenjun with all kinds of help, but also gave him a complete set of promotion and publicity resources for free, which attracted a wave of traffic to "The Legend of Kuafu".

And that's not all.

In order to show that he attaches great importance to developers, Chen Ba also logged on to a Weibo account that he hadn't been on for a long time, and gave his 769,000 "tyrant fans" Amway this game.

Huang Wenjun is very grateful to Brother Ba.

Although he knew that Tianba Studio praised him so much, most likely it hoped that he would achieve excellent results, and then attract more developers to settle in the Tianba engine.

But in any case, Brother Ba did help him a lot, and the resources and promotion efforts he gave were also real.

Pity......

"The Legend of Kuafu" is a small game with a price of less than 20 yuan after all, and the playability is poor.

No way!

What kind of high-quality game can a game be developed in a month? And there are 21 levels in total, and you will get tired of playing for an hour, and it will be difficult to retain players.

The score of "mostly bad reviews" also proves that this game is not even as shoddy as the previous shoddy mini-game developed by Huang Wenjun.

It's not a problem with the game engine.

At the end of the day, the game design isn't fun, the level design isn't good, and these factors have little to do with what engine you're using.

Even if it is replaced with the Dream 6 engine, "The Legend of Kuafu" will still be scolded.

"I'm sorry, Brother Ba!"

Huang Wenjun felt very ashamed, and the overlord regarded him as a typical model, hoping to rely on him to make a name for the Tianba engine and attract more developers to settle in.

As a result, he not only failed Brother Ba's kindness, but even almost discredited the nascent Tianba engine.

Do you really have to apologize?

The industry says that Brother Ba is small-minded, if he is hated by Brother Ba, will he have a good life in the future?

"It's okay, it's not to blame!"

"The Legend of Kuafu" is pretty good, I don't think there's anything wrong with it, it's worth the price, and it's ......"

In his reply, Chen Ba made it clear that Huang Wenjun was not to blame and asked him not to take it to heart.

A game that only costs 14 yuan, you can't expect it to be so amazing to the world, right? To this extent, he thinks it's OK!

And one more point.

Chen Ba suspected that things would take a turn for the better, but he didn't know what this turn was.

Question first, then believe!

The Tianba engine is from the hands of the Tie Han system, and with the urine of the Tie Han system, most of the games will affect the game "The Legend of Kuafu".

So this game, most of the time, also has a bug that is not serious......

It's just that this bug hasn't been discovered yet, so he doesn't know whether the impact is good or bad, and he doesn't know whether Huang Wenjun should laugh or cry at that time.

As it turned out, he was right!

On the afternoon of the third day of the release of "The Legend of Kuafu", Chen Ba was still in the office discussing with Huang Qing how to expand the influence of the Tianba engine, and the game had a bug.

Hot Knowledge!

The background of the game "The Legend of Kuafu" is based on the ancient myth and legend "Kuafu's Day".

So in the game, every level on every map has a "sun" hanging in the sky.

When the player controls the character of Kuafu to break through the level, the sun will gradually set from east to west, and you can't get too far from the sun, and if you are too far away, you will Game Over!

This is actually a small design that fits the background of the story and increases the difficulty, so as not to give the player too much time to think.

Because the sun is always setting in the west, players must hurry up and overcome the difficulties ahead or defeat the enemies ahead.

And then......

Maybe when designing the level, I didn't think that there would be players who could run faster than the sun set, so the game was buggy.

A bug is triggered when a player runs faster than the sun and passes two levels in a row within a solar cycle, which is the game's stated countdown to one level.

The result of the bug is very simple, from the moment the bug is triggered, the game is not a day by day, but a day by day.

Kua Fu runs in front, the sun chases behind, and the sun does not float in the sky, but pans on the ground, and the surrounding traps and monsters will also cause damage to the sun.

And at this time, the game level will loop indefinitely.

Either Kuafu is caught up by the sun, and the game shows Game over! Either the sun is grinded to death by traps and monsters, showing that the game is cleared, there is no third possibility!

But the second possibility is about equal to zero.

Because although the sun is not invincible, it has a full nine nines in blood, and it is difficult to be worn to death by these monsters and traps, so Kuafu can only run and run all the time, and if he dares to stop, he will die......

"Help! I'm being chased by the sun! ”

"Why are you chasing me? I don't have any syrup on me! ”

"Hey, hey, what's wrong? Let's just say, isn't this a praise for the father's day-by-day? How did it become that Kuafu was chased by the sun and ran away? ”

"I'm Phuket! Why don't you ask Brother Ba? ”

"What do you ask? This is not developed by Brother Ba...... Oh! Does it really have anything to do with him? ”

When he brushed up on these netizens' comments, Huang Wenjun was speechless in his heart.

How can this be a bully?

Although he made the Tianba engine, he didn't make the game "The Legend of Kuafu", how can he blame him?

Isn't it just a small game bug?,Watch me fix it...... Huh! Why can't it be fixed?

(End of chapter)