Pure telekinesis/psychic magic
Pure Mindfulness/Psychic Magic:
Double Spell: Magic Tricks. Very advanced magic singing skills,Perform two spells at the same timeใ The caster uses his left and right brains separately to establish an independent personality (similar to schizophrenia) in the sea of consciousness, and with strong telekinesis, he can release two high-intensity spells or perform spell release at the same time. There is no initial level, but the caster's telekinesis strength must be at least at the Wizard level to be mastered.
Psychic Piercing: The most common offensive type of psychic magic, the caster uses his strong mental power to perform a psychic attack on the target, if the target's mental power is lower than that of the caster, the target's brain is severely damaged, if the target's mental power is similar to that of the caster, both brains will experience strong discomfort, and if the target's mental power is higher than that of the caster, the caster will be counterattacked. Initial Level 2
Meditation Force Field: Simple use of telekinesis, any caster will produce a mysterious energy field when using magic, with a variety of mixed effects such as defense, slowdown, magic immunity, and induction, which is the Tranquil Force Field (you can also directly use telekinesis to generate this protective barrier). The strength of the field's power depends on the caster's telekinesis. Initial level 1.
Dark Flame Serpent Spear: Dark telekinesis, condensing the flames of Starmoko into a cobra-like attack target, sharp snake fangs will tear through the target's defenses and greedily devour blood and life energy. Initial level unknown
Illumination: Illuminates the surroundings with the properties of light-based telekinesis. Initial level 1.
Spiritualism: (Dark Psychic Power) The caster uses powerful psychic power to summon the souls of dead creatures as his slaves. Spiritism cannot summon undead creatures that are more powerful than the caster's psychic power. Initial level unknown.
Hypnosis: A branch of mind control magic, which differs from traditional mind control magic in that it relies on psychological suggestion to a certain extent, subconsciously controlling the thoughts and actions of others. Traditional mind control magic, unlike hypnosis, is more aggressive and brutal in terms of control. The caster uses mental power to forcibly break through the opponent's mental defense line to achieve the purpose of controlling the target's thinking, which can easily cause different degrees of damage to the brains of both sides, while hypnosis is to guide the opponent's thinking to synchronize with his own thinking through psychological suggestion, so as to achieve the purpose of subconscious mind control. Although this method is slow to take effect, it is very safe, and there is no situation where the opponent's mental strength is stronger than one's own and there is no uncontrollable situation. Initial Level 2
Psychic Storm: The caster spreads his powerful telekinesis to capture all weak psychic units, forcibly occupying the brains of the weak psychic units, so as to achieve the effect of control and destruction. The occupied spirit unit will lose consciousness, and the caster can have all the perception of the occupied unit, and the caster can erase everything in the unit's brain after occupying the spirit unit, thus achieving a destructive effect. Initial level unknown
Bloodthirsty: A special magic that is said to come from the orc tribe. The caster's strong psychological cues make the subject extremely excited, extremely sensitive to blood, and have an infinite craving. They forgot about the pain and longed to see the blood and smell it. Initial Level 3
Counter-Eater: Use telekinesis to place a force field around you, which doubles all attacks (whether magical or physical) to the attacker. The force field will be destroyed as long as the attacker's attack is stronger than the resistance of the counter-phagogy. The endurance of the counterphasis depends on the strength of the caster's mind. Initial Level 3
Dream Eater: A type of dark illusion. Nightmare's natural ability. The nightmare first creates a turbulent dream in the target creature's mind, stimulating the potential of the target's brain to perform crazy activities. When the activity of the target brain reaches a certain threshold, the dream of the target creature is devoured and energy is obtained. The brains of dream-eating creatures can cause serious damage. Initial level unknown.
Inferno: Burning the Sky: Uses dark telepathy to urge the flame elemental to create a sea of fire in a certain space, burning and devouring everything. The flames of hell soared into the sky, and even birds flying in the air could not escape. Initial level four
Cangyan Soul Dementor: (Dark Mental Power) The special magic of the Starmoko family transforms the fire after the telekinesis materializes into a ghost claw and extends into the opponent's body, and Cangyan will burn his soul. The caster can also control Cangyan to bind the soul and take it out of the opponent's body. Initial level unknown
Life Blessing: (Light Mind) The caster uses the mind to connect with the target, convey the blessings of the gods to it, and give it the hope of life. It can accelerate the healing of the target's wounds and rejuvenate them. Initial Level 3
Retardation: Pure telekinesis magic, which uses telekinesis to restrain the opponent's actions to reduce the opponent's movement speed and attack strength. The effect increases with the caster's telekinesis strength. Initial level 1
Arcane barrage: Pure telekinesis without attribute magic, the caster relies on his deep understanding of spiritual magic, condenses the void telekinesis into a physical magic ball (arcane ball) to quickly bombard the target, and the magic ball (arcane ball) releases huge energy after hitting the target to cause physical damage to the target. Initial Level 3
Bloodthirsty Mania: A mystical spell developed by an orc shaman that infuses a stream of spiritual energy into a creature, causing it to go berserk, becoming angry and cruel and forgetting pain. It can greatly increase the force and speed of the target. The flaw is that when the frenzy effect wears off, the target will be temporarily paralyzed due to exhaustion, unable to act. Initial level unknown
Mind Reading: The caster uses powerful mental power to blast the target's mind, spying on the target's thoughts and memories. This spell is dangerous, prone to irreversible damage to the brain, and the mental power of the released subject must be lower than that of the caster, otherwise there is a danger of backlash. Initial Level 2
Bound Light Prison: (Light Mind) The caster creates a six-pointed star array below the target and erects a staff of light on each of the six corners of the magic circle. The staff is connected by golden magical chains, forming a barrier that encloses the target. Any object attempting to cross the barrier will be ruthlessly shattered. Initial level five
Abyss of the Dead: (Dark Mind) The caster creates a dark abyss of death in a fixed area. Countless grips stretch out of the abyss to trap any creature that enters the area, immobilizing them, and then dragging them into the abyss. Initial level unknown
Psionic Devouring: Hungry undead use their powerful dark telekinesis to forcibly ingest the soul energy of weak creatures to sustain their existence. When the psionic energy is devoured, the undead will get as close to the target as possible, unleashing a terrifying coercion to intimidate the opponent. Creatures consumed by psionic energy will feel weak and powerless until they fall asleep, never waking up. Initial level unknown
Death Cloud: (Necromancy) A high-level undead creature releases a dark green breath of death that spreads through the air. Any living creature that inhales or touches this breath will begin to wither and decay, eventually becoming a member of the undead. Initial level unknown
Grip of Evil Ice: Uses dark telepathy to gather the evil energy that envelops all things to form a giant palm, pulling the target in front of the caster and freezing it with the cold aura of the undead. Initial level unknown
A Thousand Souls: (Necromancy) High-level undead creatures unleash souls that have been gathered in their bodies for many years to blast enemies. Void souls can penetrate most defenses without physical hindrance, and follow their target for long periods of time. They are effective at inflicting both physical and mental damage on their targets. Initial level unknown
Grey Cloud Sky: (Necromancy) High-level undead creatures protect low-level undead creatures who are afraid of sunlight by releasing a mysterious gray mist that covers the sky and the earth, preventing sunlight from shining on the obscured area. Ordinary light cannot penetrate the gray cloud sky, and only the magic activated by the light mind can dispel it. Initial level unknown
Wall of Bones: (Necromantic Magic) Creates an impenetrable wall out of the bones of the undead in a designated area to prevent enemies from attacking or retreating. The bone has sharp bone spurs and is highly poisonous, and if it comes into contact with it, it will be injured and poisoned. Initial level unknown
Death Gaze: Dark Mind, the ultimate magical mystery of the Grim Reaper's Vision, which can only be used by those with the black bloodlines of the Stamoko family. The caster gazes into the opponent's eyes with the Eye of Death, inflicting different effects on the target depending on the length of the gaze. Stares for 1 second causes the target to experience a brief behavioral disorder, 2 seconds of staring causes the target to hallucinate horror, and 3 seconds of staring at the pale blue flame will burn out the target's soul. Initial level unknown
Flame Pillar: (Dark Mind) Special magic of the Starmoko family. Creates a pillar of flame that soars into the sky at a designated location, trapping the target inside and immobilizing it. Cang Yan will continue to burn his soul. Initial level unknown
Cangyan Pillar: An upgraded version of the Cangyan Pillar, which instantly releases multiple Cangyan Pillars.
Shadow Burst: Dark Psychic Power, which concentrates a powerful dark force to explode in a designated area, generating powerful energy to impact the target. Shadow Burst can also burst its core, forming a temporary energy shield to repel the target and protect itself. Initial level unknown
Reincarnation: After death, the Lord God will judge him for what he has done during his lifetime and sentence him to heaven or hell. Devout believers can move the Lord God with their faith and ask Him to give the dead a chance to repent anew. The Lord God will reforge the body of the deceased with divine power, attaching his soul intact to the body. This is a resurrection in the true sense of the word, and unlike the terrible necromancy, the resurrected person after reincarnation has an independent personality and has no master-servant relationship with the caster. How long you can survive after the resurrection depends entirely on whether the resurrected person is religious in their faith in the Lord God. The most godly may receive eternal life. Initial level five
Elemental Collapse: An explosive attack spell developed based on the theory of energy overload. According to the theory of energy overload: there is a limit to the energy carried by an element, and once the accumulation of energy exceeds the limit that the element can carry, energy overload will occur. The caster uses telekinesis to manipulate all elements in a radius to converge to a single point to force it to overload and collide with it. Different types of elements collide and collapse, and at the end of the day, they collapse and release more energy. Initial level five
Mind Freezing: Dark telekinesis, cold dark energy invades the target's brain to block their ability to think, causing them to freeze their minds. Initial level unknown
Purification of the Light: The Templars prayed to the God of Creation to spread their divine energy to the world to rid them of darkness and sin. In the shroud of the Holy Light, all non-divine magical energy will be purified. The Light does not cause damage to ordinary people, but it can cause great damage to the undead and dark creatures. Initial Level 3
Blessing of Light: The Templar prays to the gods for blessings, and the gods bestow infinite power on his most devout followers, which can increase his speed, strength, defense, and magic resistance in an all-round way. Initial level five.
Giant's Power: Magicians use powerful telekinesis to strengthen their bodies, infusing them with powerful energy into every part of their bodies, so that they can have the power of the legendary giants. Initial level four
Dark Cloud Engulfing: (Dark Mind) The caster turns all of humanity's hatred into infinite force and hits the target's soul, causing it to fall into an endless vortex of hatred, and finally be swallowed by the darkness and fall into a state of no return. Initial level unknown
Stamocco Shackles: Transform the will of hatred into unbreakable chains that bind enemies and plunge them into an eternal curse until they die. The bound target will become extremely weak, unable to use any magic, and hate the chains of will, immune to physical attacks and most magic, so the shackles of Stamoko cannot be broken unless forgiven by their master. All it takes is a drop of black blood to untie it. Initial level unknown
The Dead on the Brink: (Dark Mind) Special magic of the Starmoko family. Someone once asked what hell is really like? The answer is flames, oil pots, torture instruments, demons with three-pointed sticks? No, you understand when you see the magic [Dead on the Brink] descend, but then you die. Mountains and earth crack, heaven and earth shook, lava rolled, and when the blue flames swept towards you, you would regret that you were born in this world. If you survive the first wave of the Holocaust, you will watch as countless undead divide and devour you, and eventually become one of them. Carve out an area of pale blue flames to create a realm of death from which no soul can escape or enter, and no living soul can survive except the caster himself. This large spell needs to be channeled through a magic circle. Initial level unknown
Imperius Curse: The caster hits the target's soul with powerful telekinesis, and if the target's mental power is lower than that of the caster, then the target's soul will be controlled by the caster. If the target's mental power is on par with that of the caster, both brains will experience intense discomfort. If the target's mental power is higher than that of the caster, the caster is counterattacked. Initial Level 2
Holy Light Barrage: The caster unleashes a continuous blast of divine energy that hits the target, dealing physical damage to the target and additional magical damage to the undead. Initial Level 3
Evil Soul Barrage: (Necromancy) The most abominable evil magic in the continent of Zhongzhou. Evil sorcerers refine human souls, making them unconscious, and becoming hungry spirits to attack any living target. Initial level unknown
Destruction Light: One of the most terrifying negative effects magic on Middle-earth. The caster infuses the target with a deadly telekinesis that completely disintegrates the opponent's physical defenses, and the target cannot be blessed with any defensive magic or repulsion under the influence of this telekinesis. Initial level five
Mental Power Explosion: The caster pours out his telekinesis as fast as possible to hit the target. The strength of the lethality is directly related to the caster's mental power. Legend has it that Ronon Stamoko invented magic that was not magic, and was defined as a starting level due to the simplicity of its casting
Soul Boost: (Necromancy) The caster uses telekinesis to exert pressure on his soul, forcing it to be divided into several parts, and at the cost of permanently damaged souls, he or she can gain several times or even dozens of times the strength of his telekinesis in a short period of time. Initial level unknown
Demon Breaker Sword: Light Mind. Sincere believers prayed to the creator God for the power to judge all the sins of the world. Gathers light and telekinesis into a sharp sword that illuminates all the dark corners of the world and cuts away all uncleanness, which is especially effective against undead creatures and has a prominent purifying effect on undead magic. Initial level four
Absolute zero rays: The lowest temperature in the universe, absolute zero. At such temperatures, even the most basic elements that make up a substance lose their activity and remain at rest. Powerful magicians use their deep understanding of all elements to create a mysterious ray that imbues the meaning of stillness to its designated targets. The Absolute Zero Ray does not freeze the target by changing the form of water, so the magic is not water-based magic, and the realization of Absolute Zero does not require any elemental medium, so it is not elemental magic. The initial level is beyond the five-level division
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