Mixing magic
Transfiguration: The caster uses powerful telekinesis to parse the target unit, combining the target unit with the elements to form a new unit or give the target new attributes through his understanding of all elements. Transfiguration is temporary, the stronger the caster's telekinesis, the longer it lasts, and permanent transfiguration can only be used by magician-level mages. All the magic series, the initial level is level three
Addition of Transfiguration: Generally, a mage's [Transfiguration] can only change the appearance of someone or something, but cannot change its essence, while the druid's [Transfiguration] can not only retain its own ability but also greatly strengthen the characteristics of the form after transformation, but the druid's [Transfiguration] cannot be released on people or things other than himself.
Lava Boulder: A devastating hybrid of earth and fire. The caster creates a rolling lava boulder that strikes at the target, dealing both physical and magical damage. However, the boulder moves very slowly, making it difficult to hit the target. Initial Level 3
Thunderstorm: A hybrid spell of water and air, the caster uses powerful telekinesis to influence the weather, unleashing a wide range of lethal magic, generating tornadoes and lightning effects in a certain area. Initial level four
Ice Storm: A hybrid of water and air. The caster condenses a large amount of water elemental to cool the air to form countless small ice arrows, and at the same time urges the atmospheric flow to form a strong storm, creating a blizzard with extremely lethal power within a certain range. Initial level four
Electro Impact: A hybrid of air and water. The caster fuses the two elements together to create a pulse of lightning energy that attacks the target, dealing mixed elemental magic damage. Initial level four
Lava Purgatory: The caster gathers manic fire elementals on the earth beneath their feet, turning the land into a sea of magma and fire. and control the ups and downs of the earth's plates, turning into a hell on earth. Initial level four
Lava Falls: Blend solid earth elements with manic fire elements to form scorching magma that will tear through the sky and the earth, and the dark red lava will consume everything. Initial level five
Mirror Clone: The caster uses the Water and Air elements to replicate the target's real-time dynamics to a specific location, then creates a puppet clone. This clone can be controlled by the caster to move, speak, and other actions, or simulate the target's actions in real time. Initial level four
Thunderstorm: The caster manipulates the water and gas elements to mix and sort to form a powerful blast of lightning energy that hits the target. Powerful electrical currents can burn a person's body, paralyze people's nerves, and make them feel painful. Initial Level 3
Dark Thunder: (Dark Mind) Uses Dark Mind to unleash a lightning spell that blends water and air. In other words, a dark telepathic version of thunderstorms. Initial Level 3
King Kong Guardian: Earth, water, and fire are mixed magic. The stubborn stone is quenched, refined into steel, and the three elements are mixed in a special arrangement to transform into a hard metal shield to protect a target. The shield can change its shape according to the caster's needs, and it has a strong defense against physical attacks, which can be said to be one of the strongest physical defense magic. Initial level five
Floating Thunderstorm: A hybrid of water and air. Mixing water vapor and electrical energy from nature to form countless randomly floating unstable balls of lightning, the spheres contain extremely powerful energy that will explode if an object comes close. The caster can manipulate their direction with powerful telekinesis. Initial Level 3
Summoning: God of Thunder and Lightning: A mixture of water and air. The caster uses thunder and lightning as a guide to summon the legendary and powerful god of thunder to descend into the world. Purple lightning enveloped its massive ethereal body, and a pair of ethereal hands wielded terrifying lightning to destroy enemies. Initial level five
Summoning: Fire Cloud Evil God: A mixture of fire and air. The caster uses the flames as a guide to summon the legendary evil god of fire clouds to descend into the world. The Fire Cloud Evil God can fly above the clouds with the power of the atmosphere, and it wields the flame whip in its hand, whipping the weak creatures and spreading their pain to the world. Initial level five
Summoning: God of Sandstorm: A hybrid of earth and air. The caster uses the earth as a guide to summon the legendary manic sandstorm god. The heavy body of the Sandstorm God was surrounded by a storm of devastating powers, leaving nothing but devastation in its path. Initial level five
Abyssal Fury: A hybrid of earth and fire. The caster directs his anger to the earth, causing it to resonate with it, and in turn to spreading the flames of anger on the world. The blast of fire erupting from the underground abyss will destroy everything within reach. Initial level five
Chains of Evil Ice: Dark telekinesis, a mixture of water and earth. The caster unleashes a chain of ice that binds the target, the cold will limit the target's mobility, and the hard chain will control the target's behavior. Initial level four
Fire Thunder Blast: A hybrid of fire, air, and water, which can be activated with dark telekinesis. Summon thunderstorms to the sky and furious flames to the earth, revealing their ruthless and terrifying side. Initial level five
Enhanced Weapons: As the name suggests, a weapon is enhanced with magic to make it more lethal. Depending on the caster's will, the weapon can be attached to the four elements, making it hard and more destructive. Initial Level 3
Doomsday Judgment: A mixture of the four elements of water, fire, air, and earth. According to the legend of the Holy Cult of Light, before the end of the worldly realm, the creator god will make the final judgment on the world. God will show the cruelest side of the world before everyone: the earth will shake, the mountains will shake, the lightning will thunder, the flood will be monstrous, the burning rain of fire will fall from the sky (meteor fire rain), the black tornado will swallow everything, everything will perish, only the devout believers will ascend to heaven after the catastrophe of the last days, and those who cannot be redeemed will go to hell to be punished. The initial level is unknown, but according to ancient accounts, the magic is beyond the five-level classification.
Fire and Water Barrier: The caster uses his powerful telekinesis to entangle two opposing elements together, forming an elemental curtain, and any elemental that attempts to pass through will be drawn into the battle between fire and water. So it's an absolute obstacle, denying all elements the passage. The strongest elemental defense magic at the moment. Initial level five
Lava Burial: Control a large amount of magma to envelop the target, squeeze it or bury it deep into the ground, suffocating the target, burning or inflicting crush damage. The cast conditions are harsh, and the caster must have a large amount of magma around them. Initial level five
Divine Punishment Thunder: Legend has it that only gods can use magic. The thunder of judgment from heaven is used to punish demons and the most heinous infidels. Initial level unknown
Elemental Prison: The caster gathers a large number of elements in one place and controls them to form an unbreakable cage to lock and imprison a target. Since this spell is a mixture of multiple elements, it has a strong elemental fusion, and trapped targets cannot escape by destroying the cage with elemental magic. Initial level four
Corpse Blast: (Necromantic Magic) uses the undead who have been resurrected after death as a weapon, instantly burning the soul energy of the undead to produce a powerful blast that causes physical damage and soul impact to the target. One of the world's most hated magics. Initial level unknown
Nine Heavens of Thunder: A mixture of water and air. The caster gathers a large number of elements in the sky, creating a huge thunderstorm cloud, summoning the strongest thunderstorm from the Nine Heavens to bombard and destroy all living beings on the earth. This magic is beyond the five-level division
Electrical Link: The caster injects a small stream of electrical energy into the target's body, creating an electromagnetic connection between multiple people or objects. As long as that link exists, the electromagnetic link will remain on the target, and no matter where it will flee, it will not be able to escape the caster or the caster's designated object. Initial Level 3
Sun Nova: The caster fuses and compresses the elements of fire, air, and earth to create a supernova that is about to explode in a designated location. The supernova will continue to leak heat energy, scorching everything around it until the center cools, and when there is not enough heat to balance the central gravity, the supernova will collapse towards the center, causing a violent elemental explosion. Initial level five
Elemental Stripping: A hybrid of all spells. A large number of elements are extracted from the target's body, creating a temporary "magical vacuum". During the Elemental Vacuum, the target becomes very susceptible to fusing with the Elemental due to Elemental Inertia, thus reducing the target's Elemental Resistance. Initial level five
Black Hole Devouring: A hybrid magic of space-time elements. According to the long-term research of prehistoric magicians, it is believed that there is such a singularity in the universe with infinite density, infinite curvature of space-time, infinitely high heat, and infinitely small volume. The gravitational pull of even light cannot escape, so within a certain range of the singularity there will be an empty region, which is invisible within this region, hence the name black hole. The magician uses his deep understanding of everything in the world to create a singularity in a designated area, forming a small black hole that swallows everything. Initial level unknown
White Hole Spray: A hybrid spell of space-time elements. Based on the long-term research of prehistoric magicians, they hypothesized that there was a special celestial body in the universe that was the opposite of a black hole. It is like a super fountain, constantly spewing out particles of matter and energy. The magician uses his profound knowledge of all things in the world to create a collapsing singularity in a designated area, forming a small white hole that shoots out all things. Initial level unknown