785. Divergence

What's more, with today's network situation, the development of live broadcast is also a shadow.

Today's network bandwidth, as well as a variety of technical support, can meet the audio live broadcast is already quite good, video live broadcast, the difficulty is too great, not that it can't be solved, but to consider the cost problem. In today's thinking, if you want to solve the technical difficulties of live video, the financial pressure is too great, and the follow-up maintenance will be an astronomical amount. So several times for this, it is impossible for him to do live broadcasts.

But I have to say that live streaming is actually really important.

In Zhou Fangyuan's memory, the live broadcast and those short videos in later generations, in the years before his rebirth, became the most powerful drainage channel and channel on the market, more powerful than QQ, WeChat, etc., which many people did not expect at the beginning. But I have to admit that short video apps such as Toutiao, Shake Print, Quick Harvest, etc., have become the most powerful traffic channels on the market in the future. At this point, it is actually no different from live broadcasting.

For Internet companies, they all belong to the kind of cooperation that is the best, if they can buy each other, it is great, even if they can't be acquired, there must be a type of cooperation. Zhou Fangyuan won't do the webcast website in person, it's not interesting, but the short video APP is still a little interesting, of course, he can't end up in person, at most, the people below will make a similar software, and the group will help promote it twice, that's all. As for live broadcasting, there will not even be similar behavior, Zhou Fangyuan is not discriminating against the live broadcast industry, and the live broadcast industry itself is not wrong. But this is mixed, the supervision is huge, and if it is done well, the profit is actually very average, and once there is a problem, it is very likely to affect itself.

Zhou Fangyuan didn't say how much he cherished feathers, but he definitely didn't want to get involved in such an industry that was easy to get into trouble for himself.

Back to the game.

League of Legends, the original design team, was created by SteveGuinsoo, the original map author of DOTA-Allstars, who is the main developer of DOTA, and the sheep knife in DOTA is named after him, and then there is the founder of the DOTA-Allstars community, PenDragen, who joined in charge, and also has a former Blizzard World of Warcraft game planner, Warcraft 3 main planner, Warcraft 3's Tom Cadwell, the numerical balancer, is the mastermind.

In fact, the scolding war between League of Legends and DOTA, on the one hand, is indeed the marketing technique used by Tencent to deliberately bring several rhythms, which goes without saying.

And the relationship between the two sides is indeed too deep.

Back in 1998, StarCraft was released, and Blizzard Entertainment was the first to bundle a map editor into a game produced and published by Blizzard Entertainment.

With this map editor, a player named Aeon64 made a custom map called Aeon Of Strife, which was the prototype of all MOBA games. In this custom map, players can control a hero unit against a computer-controlled enemy team, with 3 lanes of troops connected to both main bases, with the goal of destroying the opponent's main base. It's worth mentioning that this old map is still updated in StarCraft II.

This custom StarCraft map is the predecessor of DOTA and the prototype of all mobas, so the origin of MOBA games should be traced back to the RPG maps of the StarCraft era. To the emergence of League of Legends, at the beginning League of Legends called itself a DOTA-like game, but then Riot Games began to define the game as a MOBA game, and then the name of MOBA game began to become more popular, but it is essentially a game type that evolved from a DOTA-like game, which includes more content than a "DOTA-like game", and even DOTA itself began to be defined as a MOBA.

In 2002, Blizzard released another real-time strategy game, Warcraft III., which, like StarCraft, allows players to create custom maps.

In 2003, a map editor named Eul was inspired by the Aeon of Strife map to create a map called Defense of the Ancients, and soon other players could create their own versions of DotA, with each creator able to add their own heroes, items, and other defenses. The new RPG map has been rapidly developed in the new soil, and after the unremitting efforts of Eul, Guinsoo, Icefrog and other authors, and the updated "Defense of the Ancients" has been the most successful, and Dota has also largely laid the basic framework for subsequent MOBA games, and all subsequent MOBA games have more or less borrowed from DOTA's settings.

But in reality, because DOTA uses 100% Warcraft models and textures, that is, DOTA is not a standalone game, but a map.

Under the leadership of Ice Frog, DOTA gradually entered the peak period, becoming a popular battle map on major battle platforms at home and abroad at that time, and DOTA and other excellent works that appeared at the same time had a profound impact on later MOBA games.

At the time, others also noticed the popularity of the Dota map,

Soon, a standalone game emerged. The first notable is Demigods, released in 2009, as the first MOBA game to exist on its own, and this game didn't even have a MOBA at the time of its release. At the time, many people called the game DOTA-like. In many ways, Demigods is similar to the War 3 map, but the game created its own hero units. Zhou Fangyuan has played this game before, in fact, how to say it, the quality of the game is actually reasonable. At that time, if it could really be done well, the prospects would be quite impressive.

Unfortunately, the game ran into server issues at launch, and many people couldn't connect. There are also many problems in the follow-up operation, and it is precisely because of these problems that the game "Demigods" has not been able to become a strong competitor to the War3 map, and the game has never really been popular on a large scale, and it is basically in a half-dead state.

After DOTA, there have been many excellent DOTA-like games, among which Riot Games, that is, Riot's "League of Legends" is arguably the most famous.

By 2014, League of Legends had reached a record of 7.5 million simultaneous online users and 67 million monthly active players, taking MOBA games to unprecedented heights, making them the most popular genre in the world, and League of Legends' extremely popular tournaments boosting the development of esports.

But because of the success of League of Legends, in fact, the contradictions between the two players have not been calmed down.

As for the domestic side, in fact, it is similar to the foreign country in terms of the root cause.

The event can be traced back to a long time ago, the birth and development of Dota has three important figures, Eui, Guinsoo and IceFrog, that is, the well-known Wind Stick, Sheep Knife and Ice Frog, the Wind Stick is the founder of Dota, and then Sheep Knife took over the update of Dota, and finally Ice Frog really made Dota carry forward, so that Dota transitioned into Dota 2 and developed to this day. And dota has also released two classic pieces of equipment to commemorate Eisi and Guinsoo, namely Eui's divine staff-Wind Staff and Guinso's evil scythe-sheep knife.

However, the founder of the League of Legends in the original time and space is Sheep Knife, and Sheep Knife and Ice Frog originally ran Dota together.

Although the Dota map was growing in popularity around the world at the time, there were many people playing it. But you know, Dota at that time was hung on the Warcraft system, and it was edited based on Warcraft's map editor, and theoretically, this is also part of Warcraft, although Blizzard itself did not intervene, but it is certain that Dota at that time did not have any profits, just a project that simply served players. Sheep knife believes that such an unprofitable job is not a long-term solution, after all, people want to have a good meal, and the game was so popular at that time that almost all the prerequisites have been met. So the idea of making Dota a profitable project was understandable, but it was rejected by Ice Frog, which is the direct reason why Sheep Knife left Dota to join the emerging Riot Company to make League of Legends.

When it comes to this, there is actually no problem, the ice frog has his own ideals, and it is not wrong that he doesn't want to use it to make money, after all, everyone's ideas are different, and Dota has his contribution in it.

While others need income, everyone's breakup is inevitable, and here, everyone broke up peacefully, and it didn't lead to any problems.

But the problem is that Sheepknife's approach after leaving Dota is really unacceptable, and after Sheepknife went to Riot to make a new game, League of Legends, he teamed up with the founder of the Dota player community at the time, and hyped up lol in the Dota player community and belittled Dota in the player community. As we all know, praising one and deprecating one is often the most likely to cause contradictions. What's more, Sheep Knife also stole the hero and item ideas proposed by players for Dota in the forum at that time, used them for lol's hero and item crafting, and directly closed the forum in order to hide people's eyes. This kind of practice of covering one's ears and stealing bells, let alone the game industry, is actually despicable in any industry. You can negotiate, you can buy, you can make your own goals through private contact transactions, but such blatant direct plagiarism, and even turn your head after plagiarism, and belittle the other party, how great and righteous you are...... That's a bit excessive.

Many people don't know that the two heroes in LOL, the armored dragon turtle and Timo, are actually made based on these ideas.

This caused a conflict between early Dota and LOL players, and in the final analysis, it was the main creators who led the rhythm.

After entering the country, needless to say, Tengxun's consistent handwriting is to like to tout his own games, while belittling other games, of course, Tengxun's methods are still slightly contained, not as blatant as the founder of LOL. But inevitably, domestic Dota players and LOL players are also quarreling with each other just like foreign players. Coupled with Tengxun's guidance, what to say beyond Warcraft, how to play the most bullish beer game, anyway, this is the method. That's right, that's right, it's actually true, because the Warcraft at that time really didn't work.

But still, many Warcraft players are naturally inclined to Dota players who are also from Blizzard, and the result is out of control, fighting and making a lot of noise in the domestic Internet circle...... It's just that Zhou Fangyuan had personally experienced all this in his previous life, so he could see it very clearly. After all, a new game, even if it has Tencent's huge drainage ability, if it doesn't stir up a breaking point, it is not easy to become a hit at the fastest speed. And in the player group, Warcraft players were indeed too proud in that era.

Of course, it must be admitted that the quality of Warcraft is excellent, and players are full of feelings for Warcraft and firmly believe that the game they play is the best, which is understandable. It's like chasing stars, who doesn't think that their own stars are the best, it's normal.

It's just that they were led to the rhythm, and a large number of new players poured into the market at that time, especially young people, who were not so fascinated by Blizzard and Warcraft. And young people tend to be more vigorous, and they are particularly disdainful of old players who are superstitious about Blizzard and Warcraft. So the strength of the counterattack is also extraordinarily strong.

The frenzied counterattack of young players has aroused the dissatisfaction of old players...... As a result, it became a cyber war.

Even before Zhou Fangyuan was reborn, such battles at night had not completely stopped, was there a related situation that broke out. For example, it is more common, on the famous station B, if anyone posts a Warcraft-related video, as long as someone in the barrage swipes the content of League of Legends, they will be reported and scolded. What's more, Zhou Fangyuan really watched it, in the Warcraft 8.0 promotional video, in a large barrage for the "Alliance/Tribe", someone brushed "Demacia", needless to say, what the result was.

In short, situations like this emerge endlessly, and the confrontation between new and old players almost started with League of Legends.

However, with the passage of time, in fact, the confrontation between players has gradually slowed down a lot, and the real confrontation is more serious, but it is the mobile game king pesticide that Tengxun has withdrawn internally.

If the League of Legends is a betrayal of the collaborators, then the king pesticide is simply the plagiarism of the shameless.

The founder of League of Legends is the original DOTA executive, because of the concept of disagreement, parting ways, although some of them have used improper means, but in the final analysis, the injured party does not take any precautions, and casually let people steal important things, which is not enough to worry about it. It's like sleeping at night without closing the door or window, and putting gold on the table, which attracts thieves. The thief is guilty, so is there something wrong with the head of the household himself?

Of course, in fact the situation is not so excessive, and this is just a metaphor.

King Pesticide is different, Tencent immediately began to develop King Pesticide after the huge acquisition of Riot Games. Legally, there seems to be nothing to blame, but the appearance is too ugly. And more importantly, King Pesticide is a game based on the rise of smart phones, and its impact on society and the whole people is still on top of other terminal games.