Chapter 338: Creating a Group of Millionaires

It's no wonder that everyone in the studio is happy, mainly because Arthur's "producer-only team" policy is really important to them, and it is also the policy that they can best use their talents.

In the field of mobile game development, the best experience is often through the development and release of a large number of games. If these games don't meet the minimum key metrics, which are KPIs, they will be canceled.

It's important to know that game companies and project managers tend to favor KPIs such as retention and engagement, and are always eager to start testing games early to see how much budget they can spend on user purchases. But this approach to development has had a big impact on game developers.

When everything is done around a specific KPI, it's almost impossible to actually make a game that players want, let alone make a game that they, the game designers, want.

Arthur doesn't want to trap his designers with rules, he has already laid a solid foundation for his game studio with several games, and now it is time for a hundred schools of thought to contend, and he wants long-term success, not a parabolic career that is both popular and at the peak.

After Arthur looked at the video screen and everyone slowly calmed down their excitement, he continued with a smile: "In my opinion, the most basic principle of developing a game is that if an idea doesn't have a lot of fun, then don't start developing it. We don't follow what other studios do, and we don't refer to so-called industry-standard data when designing and developing games.

I want you to make sure that you're focusing on innovative gameplay, creating art assets, and developing technology, rather than worrying about what level of next-day retention you should be. This is both to ensure the stability of the start-up team and to keep the team away from creative failure. ”

"I completely agree with your decision, boss!" Edward said with a serious face, "Neither Stupid Bird nor Fruit Knight has a KPI-based game design model, and our creative process is highly precise because everyone is focused on finding fun.

If we really had to consider all kinds of data, "Stupid Bird First" would have undoubtedly been considered a worthless title from the beginning!

β€œγ€‚γ€‚γ€‚ The way I think about game development is like electricity, if you don't use it that day, it's gone, or more bluntly, you're spending money anyway. In that case, why not develop the way we envisioned it, and accommodate the so-called industry-standard data?"

At this time, the other designers in the conference room also began to speak freely, they game development programmers know that their opportunity to rise has come, and they no longer have to worry about the difficulties and torture of the product manager, marketing department, and sales department in the future...

"I think game development is a scarce resource, and some people may ask, how can we make sure that we make money if we don't do R&D for specific retention and engagement data? My answer is, how to make money and how to sell, that's a matter of marketing and sales, that's not up to us, we just need to make games, isn't it?"

"Haha, that's right, if we're still in charge of sales, what do we want their marketing department and sales department to do? Guys, the reality is, everybody wants to have a great work, but in today's unicorn environment, most people can't do it.

We've been lucky enough to have had a great start with both games created by the boss, so our goal is to make a game that will survive for a long time, with a system and approach that the team is very familiar with, and that will provide players with endless fun. In my opinion, long-term success is better than a one-shot outburst!"

"Well said!"

Although the meeting has turned into a big discussion at this time, Arthur is very satisfied with this atmosphere, because in his opinion, it is the developers and developers of these games who can really help him make money, they are the root of making money, as long as they mobilize their enthusiasm, he can make this 'money printing machine' continue to make money for him.

"Let's say our company can't afford to lose a lot, after all, as a new studio, after we invest a lot of time and money into a project, if we don't release a game, it often means bankruptcy, so, anyway, we can at least get the game on the market, in the language of the game industry, to bring your work to all the mainstream mobile, PC and web platforms.

As long as your game is fun, with scalable technical support and great engine tools, we can effectively deliver a real-time experience to players across devices, with just a small team to support.

This strategy allows us to be a good developer and publisher while remaining profitable, rather than wasting a lot of resources on projects that pursue all kinds of data.

Although this game may not be a blockbuster, and we can't afford to buy that many users compared to our current scale, at least we have made a successful game and we are constantly accumulating value.

For us, it works, we can build long-term projects based on original resources, and I've looked at the backgrounds of a lot of our peers, and they seem to have succeeded right away, but they've been working on it for many years. Arthur continued to encourage with a smile on his face, he wanted to mobilize the ambitions of the group.

β€œγ€‚γ€‚γ€‚ Boss, I have a game idea that I've been thinking about for a long time and is very original. ”

"Boss, I also have a game project here... ”

"Boss, do I think we should start a team to develop a console game?"

As Arthur had hoped, his encouragement was immediately fed back, and several people scrambled to speak up their ideas and put forward their own opinions, and all of a sudden, the room once again became a big discussion of "you and me".

"Alright, alright, let's be quiet for a whileβ€”" Arthur raised his voice slightly, stopping everyone from continuing the confusion, "If you are creative, write a business plan and give it to Edward, if it is excellent, then you can immediately form a team and carry out research and development."

There are still two games in the studio, and there is no way to add too many development projects, and this time there are only two slots, so you must take it seriously when preparing your project, and the more detailed it is, the better the chance of being selected.

Here, I wish you success in advance, I give you the opportunity to become a millionaire, whether you can grasp it or not, it depends on you!"

"Thank you boss!"

"Thanks to the boss!"

。。。。。。

Everyone thanked Arthur with excitement on their faces, they knew that the boss was not joking about the opportunity to become a millionaire, you know, once selected, a game development team was formed, and after the game was successfully listed, as the mastermind of the game, you can get the game copyright share, and as long as the game sales are hot, becoming a millionaire is really a very easy thing.

A good example of this is the game Stupid Bird Fly, although it is a free game, but this game is helping the boss make money at a rate of 50,000 dollars a day, and it only takes 20 days to make millions!

"Hehe, if I could, I hope that all of you here today will become millionaires in a year's time, and then I will really have a sense of accomplishment!" Arthur smiled happily and encouraged.

"Hehe... ”

Everyone was also laughing with anticipation, but what no one expected was that this meeting would become a legend in the game industry many years later, because Arthur's game studio really came out with dozens of millionaires and became a legend in the industry!