Chapter 97: RPG

"Donkey Kong", formerly known as "Donkey Kong", is an arcade machine developed by Nintendo, and it is also the champion arcade machine in the arcade market in 81~82. Pen | fun | pavilion www. biquge。 As a relatively mature arcade market, INFO has a large number of hardcore gamers, and being able to succeed in the arcade market also means that a game company has good R&D capabilities and can at least make marketable games.

The plot of this game is to the effect that a gorilla has robbed the protagonist's girlfriend, and the player controls the game's protagonist "Jumpman" to save Pauline, his girlfriend who has been snatched by the gorilla.

In the process, the gorilla will constantly throw rollers to attack the player. Players can move and bounce to dodge a large number of rollers that roll downward. Not only is this game colorful, but the gameplay is also innovative compared to the games of this era.

"Jumpman" is simply the Mario brothers, the later plumbers. And the monster that the protagonist needs to face is still a gorilla, not a dragon.

During the advent of this game, Shigeru Miyamoto didn't want to develop the game yet, and the process was constantly denied by Yokoi Junhei, cutting off a bunch of ideas.

Because, in this era, the performance of electronic hardware cannot completely show all of Miyamoto Shigeru's ideas in one game.

Later, some of the abandoned and denied ideas were packaged into a new game, Mario Bros., which is even more popular than Donkey Kong.

After Lin Qi tried this game, he said with a solemn expression: "This game will definitely be a big hit, and Nintendo will definitely be our company's biggest rival in the future! Game companies, including Atari, are not as threatening as Nintendo!"

"How is that possible?" Zhao Ruofei said in surprise.

The more famous companies in the arcade market in this era include Sega, Taidong, Nangong Dream and other companies, among them, Taidong Company relied on the genius game developer Tomohiro Nishikaku to create a masterpiece that rewrote the history of the game industry "Space Invaders".

"Space Invaders" was released in '78 because it needed 100 yen coins for coining, so that less than a year after the game was released, there was a shortage of 100 yen coins in the Japanese market, and the Japanese government had to make factories process and put more coins to alleviate the shortage of 100 yen coins.

It is precisely because of the 100 yen coin shortage caused by "Space Invaders" that many Japanese entrepreneurs realized the prospects of the game industry, attracted more Japanese companies to join the game industry, and then made Japan replace the United States in the 80s and become the world's largest game country.

When it comes to Japanese video game companies in this era, more people will think of Taidong rather than Nintendo and Sega!

"No!" Lin Qi said, "The reason why Taidong Company is difficult to become atmospheric is that he only rewarded Nishikaku Tomohiro with tens of millions of yen back then, and it can be seen that this company is very stingy and is unlikely to retain more talents." After that, the company's R&D was not as amazing as before, which shows that its talent incentive mechanism is not good, and there is no way to dig out first-class ideas! Nintendo is different, Yamauchi Pu is more interested in mining talents than any other company. With the support of Nintendo's creativity, we can know that it will become our biggest enemy in the game market! Not only in arcades, but also in handhelds, and on any game platform, it will be our fierce rival!"

Since you regard Nintendo as an adversary, it is natural to learn from the advantages of your rivals.

Lin Qi pondered for a long time and then said, "According to the idea of "Donkey Kong", what do you think?"

"Of course I have an idea!" Zhao Ruofei said with a smile, "I want to adapt "Breaking the Sky" into a game!"

"What?" Lin Qi was surprised, "In the game, can you show the effects of novels and comics?"

"No, it doesn't need to be like that!" Zhao Ruofei said, pointing to Donkey Kong, "This game shows us a new way. Of course, we could have used better hardware and a better visual experience than Donkey Kong. "Donkey Kong" takes the initiative to jump to avoid the enemy's attack, and we take the initiative to attack the enemy, just like the kung fu movie in the fist to defeat monsters and bosses to complete the level...... In the process, if the player is attacked or poisoned and injured, they will need to find various pills. There are also cheats and magic weapon items that can be obtained. ”

"In the game, players and monsters are leveled. According to the setting in the novel...... Different levels should have different strength and defense. ”

Lin Qi felt strange when he heard it, and it didn't seem to be the same thing as "Donkey Kong". It's like an RPG, phew...... It's not like it, it's an RPG!

The reason why it's so easy to come up with RPG ideas is because the novel "Breaking the Sky" is very RPG itself!

The biggest difference between the novels of later generations and the novels of today is that they are too influenced by games. Including "Breaking the Sky", there is a set of kernels that are very similar to RPG game settings. In novels before the 80s, this phenomenon was rare, because RPGs had not yet been born.

The ancestor of RPG games can be traced back to "Dungeons & Dragons", which was born in 1974, however, this game is mainly a table game, that is, a type of card game, although it has all the core elements of RPG games, it is not a video game now, so the ancestor of RPG is controversial.

The first RPG game in the true sense of the word should be "Dragon Quest" released in 1986. This game gives players a new taste of a new game genre for the first time - RPG!

Since then, RPGs have gradually become the largest mainstream in the game market, whether in arcades, consoles, PCs, and later in the era of online games, RPG games have accounted for the vast majority of the entire game market.

Right now...... There are no RPGs in the game market!

So!

This means great opportunities!

"Then, let's try to develop "Breaking the Sky" first!" Lin Qi said, "According to your explanation, this game is actually an innovative game, not an imitation of Donkey Kong, this kind of game should be a role-playing (RPG). It's a new genre worth exploring, so go for it according to your ideas!"

It's not that Lin Qi didn't think about adapting "Breaking the Sky" into a game, but because he accepted that the influence of future games was too deep, his thinking was too complicated, and he felt that adapting the game, even if it couldn't be made into a game quality like "The Elder Scrolls", at least it had to be at a similar level to "The Legend of Sword and Fairy", right?

And the performance of the computer industry now determines that even if arcade machines can spend more money to pile up hardware, it is difficult to reach the level of PCs in the 90s.

It is precisely for this reason that he did not consider adapting "Breaking the Sky" into a game.

However, game developers in this era don't think so, and the graphics like Donkey Kong and Super Mario are already exquisite.

You don't need to be too far ahead of your time, but focus on the core gameplay of the game. With the taste of players in this era, it should not be disgusted that the game's graphics are too simple.