069 New game finalized

"So, what type of games are 70% of the users active in Internet cafes now?" Wu Feng asked again.

"The data shows that 56% of users are playing RTS games, 23% are playing RPG games, and the rest are playing other games. And our commissioner also deliberately sampled and investigated 15 nearby Internet cafes at that time, entered the inside to watch, and found ...... RTS games seem to be the overlords of Internet cafes now. ”

"That's right!" Wu Feng said, "Obviously, the reason why the entire Internet café industry is sluggish now is because the output of content and the needs of players are completely unequal. As you said, RTS games are the mainstream of Internet cafes for the time being, so our next game is an RTS real-time strategy game. ”

"Is there any news from the foreign studio?" asked Chu Lingyan curiously.

"Yes, there is a studio that has been laid out for a long time, and at the beginning of this year, it should be able to go live on time. I'll send you the information at next week's weekly meeting. ”

"Understood!" Chu Lingyan nodded.

…………

In the office, Wu Feng turned on the system and looked at his super wisdom points, there were still 1200 points left, and there was a lot of surplus.

At the same time, he opened the game redemption interface and carefully browsed the games he could redeem.

If there is a most popular RTS real-time strategy game in Internet cafes in the early days of the previous life, it must be "Red Alert", "Age of Empires" and so on.

But these old and classic real-time strategy games have a small flaw after all, that is, they lack stamina and fail to form a "momentum", or a series.

After the sequels of "Red Alert" and "Age of Empires" came out, the market reacted mediocrely, and such a good IP was buried.

On the contrary, there is a game that is a classic that lives forever, and the sequel is getting better and better from generation to generation.

That's it: StarCraft!

That's right, in the previous life, StarCraft was definitely a landmark RTS game and one of the pillars of Blizzard's real-time strategy games.

"StarCraft" is not only because of its strategic and competitive superiority of the game, but also because of its creative concept, the kind of huge sci-fi worldview of humans, star spirits, and zergs, which has almost influenced a generation, and also influenced countless sci-fi film and television cultural works at that time, forming a strong "interstellar storm".

Of course, for Wu Feng, if the system is used to redeem the "StarCraft" generation, it is indeed a bit far away, and in terms of the picture, spreadability, plot, etc., Wu Feng also thinks that the three series of "StarCraft 2" may have more sales after the release of this parallel world.

In the previous life, Blizzard was running StarCraft 2, and the method was still very ingenious, originally the stories and battles of the three races, but he split the entire game into three parts.

They are: "Wings of Freedom" by humans, "Heart of the Swarm" by the Zerg, and "Legacy of the Void" by the Star Spirit in the final chapter.

"Wings of Freedom" was released in 2010, "Heart of the Swarm" was released in 2013, and the final chapter "Legacy of the Void" was released in 2015.

In the previous life, StarCraft 2: Wings of Liberty sold 1.5 million units within 48 hours of its release, and four months later, it increased to 4.5 million units, and the subsequent "Heart of the Swarm" and "Void Legacy" also exceeded 1 million units within 48 hours of their release.

Some people may say that the sales volume of this sequel does not seem to surpass the previous work?

You know, in the previous life of 2015, the competitive environment of RTS games was completely unable to compare with 2010. At that time, the whole market was very unfriendly to real-time strategy games with difficult operations.

At the beginning, the situation that Internet cafes were dominated by various RTS games has been at the end and "weak" of the entire game market under the strong impact of "League of Legends", "DNF", "CrossFire", etc.

Because real-time strategy games, in front of RPG gods, are niche after all!

And in such an environment, it is not easy for "Heart of the Swarm" and "Legacy of the Void" to reach such a staggering number of sales in 48 hours.

This may also be the credit of the new and old interstellar players who have accumulated from Blizzard's painstaking management in the previous life, sometimes, interstellar is a kind of belief for them, don't smoke a cigarette, don't play two, and always feel that something is missing today.

Let's take this year's BlizzCon as an example, why didn't the "Warcraft 4" that everyone was waiting for come out, and what came out was the dark mobile game "Immortal"?

Because the environment has changed, with the rise of the new generation of post-90s and post-00s, everyone has become less and less optimistic about difficult and high-operation games, and they don't want to play. On the contrary, it is a cool game like a mobile game that is simple to brush and brush, and can be played with a few buttons, which is full of temptation for players.

In a sense, this is also quite helpless, this is not Blizzard's betrayal, because it is said that Blizzard has been laying off employees recently, which is the coldness of the market!

From "League of Legends" surpassing "Dota 2", and then to the sudden rise of "Honor of Kings", this proves that the times are changing, the market environment is also changing, and believers require the "bishops" to strengthen their beliefs, but the "bishops" must also eat, otherwise the "church" will arrive!

How many game companies have fallen on the road of faith, but how many game manufacturers, because they have no discipline, brush up on advertisements with no lower limit, but make a windfall and soar in market value.

Of course, on the side of the parallel world, Wu Feng doesn't have this trouble!

First of all, there is no such thing as LOL that dominates the screen and has an impact on the real-time strategy game genre, and secondly, he can use Blizzard's spin-off sales method to increase his sales.

Frankly speaking, this kind of splitting up a complete sequence and distributing it separately still has great benefits!

The good thing is that even a certain player may be attracted to one of these products by accident, such as "Heart of the Swarm". Once he played it and thought the game was really good, he recognized the entire StarCraft 2 series, and thus bought the other two games accordingly, which eventually drove the chain sales of the entire series.

Isn't this exactly what Wu Feng wants?

Sales are slowly rising!!

Of course, but in terms of plot, "StarCraft 2" can also be completely separated from StarCraft 1, as long as in the first half of the game, Wu Feng adds a corresponding overview of the "Brood War" in StarCraft 1.

It does not make players feel that there will be any serious sense of experience separation between the second generation and the first generation.

Therefore, Wu Feng decided that his next game to revitalize the entire Internet café market is: "StarCraft 2".