Chapter 35: The Saddest Thing

"Have you heard of Shenmue?"

"I'm going to play Shenmue?"

"This is the real video game!"

……

Walking down the street, you can hear all kinds of voices discussing Shenmue.

It was many years ago that so many people heard about a game at the same time and wanted to play it at the same time.

It's not that there have been fewer games in recent years, on the contrary, but more and more games have been launched, and there are fewer opportunities to target the same game.

And the game "Shenmue" is also the company that is most willing to spend money on publicity in recent years.

Like other companies such as Wanhu, although it is not impossible to afford such a cost of game promotion. It's that for them, they don't have no reason to do things that they can't make ends meet.

Sega, on the other hand, saw it that way, and they promoted Shenmue.

In addition to proving that the game "Shenmue" is very powerful, it is actually to revitalize its own home game console business.

In fact, since Sony launched the PS console, it has officially entered the field of home game consoles. Sega was originally the second in ten thousand years, although it was not very good, but it was still a comfortable scene that could make a lot of money, and the bed received a big blow.

Although PS did not suddenly become the console that surpassed Nintendo's N64 sales, it was often the area that Sega had to win before.

Although Sega has not expected the home game console division to bring a lot of revenue to the Sega Group.

But if Sega really chooses to launch a home console project, they are still reluctant.

Perhaps from the latecomers, it will only be evaluated as the second in the market, even if it is inappropriate.

But for Sega and thousands of other game production companies, it is also a great achievement to be recognized as the second most recognized in the field of home consoles.

In fact, many game manufacturers have no hatred for Sega.

But why is everyone supporting Sega's gaming platform?

In business, in fact, the reason is very simple, or there are few people playing on this platform.

And now Sega is trying to use the game "Shenmue" to let third parties see that there are still many people to choose from Sega's platform.

As a result, they feel that they have something to earn, and naturally there are more and more games on the Sega platform.

From this point of view, Wanhu has even become one of the helpers who help Sega.

After all, at this point in time, there are only 10,000 companies that can produce special effects short stories at a relatively low cost.

Special effects production may seem high-tech, but in the end, it's a labor-intensive job.

In other words, it still takes a group of people to post-process the special effects around the computer.

At least, until the supercomputer can do this part of the job properly. The cost of an American special effects company will not be comparable to that of 10,000 Chinese households.

At the same time, for the filming of the documentary, Takahashi is very concerned.

Although some people in Sega knew about Takahashi's conflict with Yu Suzuki, the vast majority of people actually didn't know.

Sega, a company, can be regarded as helping Takahashi when he was the saddest.

Therefore, most of Takahashi's employees and Sega actually have a good relationship.

Even, after a little understanding, I found that there are many people in Sega who are fans of his Takahashi, and he entered the video game industry because of his influence back then.

As for why you entered Sega?

Because they are stupid and can't tell the difference between a manufacturer and a distributor.

They mistakenly think that the games released by Wanhu through Sega channels are considered to be Wanhu as a subsidiary of Sega, and they can see Takahashi every day when they come to work at Sega.

For such misconceptions, when they are conducive to recruitment, naturally no one will say.

However, when they worked for a while, they found that they didn't see Takahashi at all.

When Takahashi learned the news, he was also a little crying and laughing, he knew that he had influenced the lives of many people, but he didn't expect that he could still influence others in such a strange way.

When these people talk about it, they don't actually have much resentment in their hearts, but more from the perspective of a joke.

As for why do they say that? So open-minded?

It's because of the treatment at Sega, in fact, they are still satisfied.

From the end of the 80s to the end of the 90s, the economy has been stagnant for a full decade.

If more than 10 years ago, any company could raise wages every year, but in this decade, there are very few companies that can raise wages.

In most of the enterprises, the wage level has even declined to a certain extent compared with the end of the 80s.

In this comparison, the salary at Sega can be said to be increasing every year.

Maybe when everyone is on the rise, everyone thinks it's the way it should be.

But when only a small number of people are able to raise their wages, they feel that it is a rare and thankful thing.

As for Wanhu himself, although there are still many people who have a longing for Wanhe, but as Wanhu shrinks the scale of the company in Yuben, in fact, many people who are closed to the news think that Wanhu is actually inferior to Sega.

That's right, it's not an outsider's opinion, it's a genuine insider's view.

Don't blame them, it's something these game makers do on purpose.

Deliberately separating their own employees from what is happening internationally.

Why?

Because of the crazy development of video games abroad, especially in Europe and the United States.

Compared with the wage level that has been stagnant for ten years, the wage level is actually a very good level.

As for job hopping, although the employees of the company are very cautious about job hopping in the same industry and country, they can let go of this kind of transnational job hopping.

Who told you that there were American GIs stationed in Ben?

Therefore, in addition to those necessary departments, the knowledge of other employees about the foreign video game industry is still within the scope of hearsay.

Everyone still thinks that only the domestic game market, only domestic game manufacturers, are the most powerful!

This attitude of self-deception naturally leads to the self-deception and arrogant attitude of this game now and even in the future.

Although Japanese games are still a very fun category, they have gradually changed from the world's mainstream category to a non-mainstream category.

This has nothing to do with the fact that Japanese game designers are stuck in the same way.

But is it true that these arrogant people are fully responsible?

Neither is it.

That's the saddest thing in the world.

I know it's wrong, but I can't do anything about it.