Chapter 36 Transplantation, Transplantation

A thousand words, in the end, two words are still "business", and one word is still "money".

Without money, everything is over. If you don't have money, how to do business.

What's more, there are also life-sending ghosts like "Shenmue" in the industry, and in such a situation, how many people will continue to invest money to make big games.

Even if it's a Chiba game, the game route taken is also young, and the picture style is mostly cartoon style.

Of course, even if there is a general recession in the industry, there will still be some outstanding works that stand out. For example, the recent appearance of "Dark Souls" can be regarded as a new wind in Japanese games.

While other Japanese games are still trying to reduce the difficulty for players, "Dark Souls" does the opposite, deliberately increasing the difficulty of the game.

What is the difficulty of the game, the player controls the character, one-on-one with a monster, not necessarily winning, if you face three or four enemies at once, you can basically already declare death.

Of course, this is what this is like when it is still relatively unfamiliar. For masters, a game is a game after all, and it is a bunch of fixed programs after all, and there will be people in the oppressive world of "Dark Souls", like they can come and go as they want in an amusement park.

Lin Yan once wanted to make this game, but when I think about it, this is not quite in line with the positioning of Chiba Games. If someone buys this game in the usual style of the original Chiba games, and when the time comes, it will be terrible to see that it is a game like this.

After all, the largest audience of Chiba games now is not the core players, but those casual players, or entertainment players.

They don't know much about games, and they don't care about big games. They just need to make the atmosphere feel less boring when they are partying.

In fact, just like the usual style in the industry, the plagiarism of "Dark Souls" came quickly. Maybe it's because the cost of making a three-dimensional game is too high, and this plagiarized game is a two-dimensional style, a two-dimensional side-scrolling game. This is the strength of many traditional Japanese game companies. Whether it is the feel of the game or the processing of the viewing angle, even now, it is the world's top.

The name of this game is also relatively copycat, of course, although it is a copycat, it definitely does not reach the scope of plagiarism defined by law.

It's like there's no "Farm Story" on a personal computer, so someone makes a "Stardew Valley" on a personal computer that is infinitely similar to "Farm Story".

From the perspective of the player or the producer, this game does constitute plagiarism. However, from a legal point of view, there is still some distance from plagiarism.

After all, what the law determines is almost always plagiarism, something more explicit, and so on. Things like the core gameplay are actually not controlled by the law.

Of course, for the really big companies, the law is just a weapon. This weapon can be used to attack opponents as well as defend itself.

In their opinion, it has never been a question of breaking the law or not. The question is whether it's worth it.

That's why there are so many lawsuits like tug-of-wars, and there are so many lawyers who have stepped into high society.

After all, in some countries, all the upper class people are old gentlemen in suits and with civilized sticks. They would never do anything bloody with their own hands.

Even if they sell, sell, arms, and arms. But is it a person who kills people, or is it a weapon? No one operates the weapon and will move on its own?

Therefore, the money earned by gentlemen is snow-white money, and there is not a trace of filth on it.

Although copycat games appear quickly, and although most players who have finished playing "Dark Souls" are still unsatisfied, there are not many people who buy this copycat game and have a lot of fun.

Because, although in terms of gameplay, it is almost a pixel-level replica. However, there is still a lot of difference in the core idea.

In addition to the difficulties in the whole game of "Dark Souls", another feature is that the backstory is more complex, confusing, and indescribable.

It can be said that, to some extent, it is the inheritance of the Cthulhu Mythos.

In fact, a few years ago, there was a game with the theme of the Cthulhu Mythos, called The Cthulhu Mythos: Dark Corners of Earth.

The story is probably about an investigator who committed suicide in a mental hospital after he went to investigate a small town called Innsmouth, saw a deep diver, saw an ancient god, saw a flying hydra, and left.

Of course, the narrative technique adopted by the game is in reverse order. The reason why the protagonist investigates the town is because the gold sold by the town is problematic and looks a little white, not like it was produced, but like it was dug out of the sea.

After investigation, it was found that it was indeed fished out of the sea. However, they were only rewarded for the living and the old gods.

However, this game, which can be said to be a fusion of the original Cthulhu mythos, did not become popular. On the one hand, it's because the graphics of this game, as well as the operation, are not very good.

On the other hand, it is also because sometimes things are said clearly, so that they will not seem indescribable.

And in a game like "Dark Souls", the plot is not well talked about at all. All the plots are very very fragmented.

These fragmented plots, connected together, through people's associations, naturally become indescribable.

Of course, the essence of the Cthulhu Mythos. Or people's fear of the unknown. This series of works was born in the Age of Discovery. At that time, the sea was a very mysterious thing to humans.

In addition, there are indeed all kinds of strange legends circulating, so such a myth with a golden age science fiction style was born.

However, this is almost the last myth. Because, when people are familiar with the sea, they no longer have the same great fear as before.

Perhaps, it will be until the day of the interstellar age that a new myth will be born.

After all, only what humans don't understand can be classified as supernatural.

No matter how magical a thing is, when people understand it, they will find that it is no different from ordinary life.

It's like the Xianxia fantasy novel that is now popular in China, and it doesn't look like half a fairy wind bone. Why is this happening?

Why are there all the spells and magic weapons that should be, but they are not immortal wind bones at all?

Because, modern novels are not as fleeting as ancient novels. It is said that so-and-so has been in the mountain for a few years, and the feather has soared.

Instead, it will emphasize all kinds of details, and as long as the details are emphasized, they will inevitably become trivial.

To a certain extent, Chinese Xianxia fantasy novels can be a social model with premises.

As for the reactions of various people, they are just the reactions of people in this social model.

Perhaps, there is really a Xianxia world, and that's how they live. Perhaps, they don't think that their spells are magical, but feel that they are natural, but they think that the technology of the human world is the real metaphysics.

When the contact is not deep, it is mistaken to think that human beings are the existence of the fairy wind bone.

Lin Yan actually wants to make a Chinese-style game, which is the Xianxia martial arts fantasy set. Unfortunately, the timing is not right.

China's economy is not developed enough, and if the economy is not enough, it is impossible to produce a large enough cultural export capacity.

Therefore, it is very accepted by others.

Whether it is an American personal heroism movie, a superhero movie, or a Japanese game, comic and television series, in fact, they all have enough economic backing to export to the rest of the world.

Otherwise, no one cares about these things. Even, without enough economic stimulus, whether these works will be born or not are two different things.

Lin Yan can be said to have a deep understanding of this. For example, now that Japan's economy is in a downturn, Japan's cultural industry has actually come to a standstill. In some places, there has even been a shutdown.

If Japan's economy is still as developed as it was before. Today's Japanese games are definitely still in full swing.

Now the economy is not good, although in the short term, more people are buying game products. But in the long run, the overall purchasing power is still declining.

Even daily necessities are saved, even grocery shopping has to be calculated, and a few people will spend a lot of money to enjoy the so-called spiritual entertainment.

It is precisely because the Japanese market is shrinking that the Japanese culture is different from the European and American cultures. In such a situation, it is naturally difficult for a game that cannot even be ruled by the country to go abroad.

In fact, there are still game companies that understand this. Many game companies are looking to change careers.

But is it really that easy to change careers?

The economy is down, in fact, all industries are not doing very well, and everyone wants to change careers. In fact, everyone is just looking for an industry that they are not familiar with to send to death.

The reason why Chiba Games is now unique among Japanese game companies is largely due to the fact that its basic game is no longer in Japan. But in the United States, in Europe, in third world countries.

After all, Chiba Games went global early on, and globalization succeeded. In this way, as long as the economy of some countries in the world is okay, then the market of Chiba games will always be okay.

After all, even if the global economy is not good, it is still okay to pick one or two of the big ones among the short.

As long as there are relatively rich countries, there must be entertainment demand, and if there is entertainment demand, it will be difficult for the video game industry to die.

Of course, in countries with poor economies, the demand for entertainment will also be strong. It's like the countries in South America and Europe, where their football industry is so developed, largely because their economy is not very good. Most people, there is no good way, but to put their energy into sports.

Chiba Games was originally intentionally involved in these sports and made video games for some sports. However, because of the industry associations of these sports, it is too lion to open its mouth. What they want, at least, is half of the total revenue of the entire game.

Whether it is publicity or the cost of game production, it is on the side of Chiba Games. To put it bluntly, if Chiba Games really makes sports games, it is working for these industry associations.

Of course, these industry associations are generally unclean.

For example, the South American Football Association has had scandals one after another. However, as long as people are still watching the game, scandals are not a problem. If you change someone to lead, you can still make a lot of money.

However, Chiba Games did not completely abandon sports, but made a number of more exaggerated sports games.

The recent Rocket League, for example, has been well received by many.

"Rocket League" is a game, to put it bluntly, it is to use go-karts instead of people, and then, according to the rules of various ball sports.

Of course, the whole process is quite violent. It's also more interesting. Therefore, it has also won a place in the sports game category in which it is located.

Others say, why doesn't Chiba Games make a game that directly encompasses all three of the most popular video game genres right now.

So, Chiba Games upgraded "Rocket League" and really added rockets and some weapons, so the game became a game of guns, cars, and balls.

Of course, anyone who knows and loves this game knows that this game is a spoof-oriented work.

In fact, spoofs of sports have been around since the time of the red and white machine. The hot-blooded series that many people have been addicted to is not such a product.

What "New Record of Blood", "Bloody Football", "Bloody Basketball", and "Bloody Fighting" are all exaggerated interpretations of sports.

The whole company can be said to be at the peak with the hot blood series. Of course, because it relies too much on the hot-blooded series, when this game series is no longer a hot seller. Their game company was dissolved.

It wasn't until many years later that Chiba Games bought the rights to the Bloody series, found some original crew, and produced some high-definition versions of the Bloody series.

For Chiba Games, this is not a loss-making business. Because, the high-definition version made money back, however, Chiba Games has no plans to make a new bloody series, because, this series has been eliminated by the times.

In order for him to return to the market and sell well, he must carry out drastic reforms. But, then again, since drastic reforms are needed. So why not start anew and make a newer, more dynamic game series.

Therefore, the work received by the team of the entire hot blood series is basically the transplantation of various platforms.

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I'm ashamed that the first chapter of "Japanese Entertainment Monsters" was only half written today, but the second chapter of "Red Country" was completed.

Book friends, pay attention to your diet, Yuebai obviously didn't eat anything strange, and today she has a bad stomach and is about to collapse.

Miserable! (To be continued.) )