Chapter 35: The Successor to Video Games
Now, the concept of a game successor has been proposed. In fact, the cultivation of game successors has been done for a long time. The reason why someone has specifically brought it up now is simply because the Japanese video game industry, although it is still booming, can be described as getting worse.
Basically, with the exception of Chiba Games, most of the Japanese game manufacturers are not having a good time. There are all kinds of reasons for the sadness, but in the final analysis, it is nothing more than that the game can't be sold.
In the past, it was easy to millions of game series, but now that a new work is released, it may not even reach 100,000 copies. In addition, there are more and more development funds for major games, and most game manufacturers cannot cover the development costs. Therefore, most of the well-known Japanese game series are now either suspended or sold to other families.
Even if someone takes over, in fact, these once well-known game series have not achieved too good results. Because, fundamentally, the gameplay and core design concepts of these games are no longer in line with this era.
Gou Rixin, **** new.
In fact, there are not many game manufacturers that can do this, and for so many years before, the development of Japanese video games mainly relied on mutual reference and plagiarism, inheritance and development.
In this way, although everyone does not have too good originality, with the accumulation of time, there is a quantitative change to a qualitative change. There will always be a fun game to be accumulated.
However, this system no longer exists. On the one hand, it is because game companies are afraid to make new game series, and on the other hand, old game series are not guaranteed to make money.
The safest way, to sum up, is nothing more than fried cold rice. After all, although old players may not necessarily accept the new works of the old series, they are still very welcome to the high-definition resets of the old works of the old series. Even if they're not playing, they like to buy a set and keep it away.
The entire industry is divided into those who do not want to make progress, and even capable young people are actually impossible to get ahead in such an environment.
It's like in the war years, some generals and generals were very young, but their abilities were very strong, and they were all famous generals for a while.
Why is this so?
It is because war is the most cruel selection, filled with human life. And the process of making a video game is actually also a selection process.
If you keep insisting on making new game works, there will definitely be some brainstorming during the period, there will be some difficulties, and in the end, the young people who have the ability will definitely stand out.
However, as it is now, it is absolutely impossible to keep frying cold rice, no matter what kind of employee it is, it is just a porter and a screw.
Now that the question of the successor of the game industry has been raised, it already shows that the problem is serious. This not only shows that the average age of employees in the Japanese video game industry is relatively high, but also that the Japanese video game industry has shown signs of fatigue.
However, despite their slogan, there is no good way to solve this problem. Because, a large part of the people who put forward the slogan and see the problem are actually the ones who create the predicament.
Of course, that doesn't mean they're stupid.
After all, everything they do is to preserve themselves. It's not without people who are brave and pioneering, like "Shenmue" and Yu Suzuki. It's okay to say that they are true trailblazers, but they may have taken too many steps and dragged the entire video game league down in the end.
If it weren't for Shiraishi, the chairman of the video game league, who used his own private savings to pay off his debts, he wouldn't have become a word in history now.
However, even if this is the case, the entire video game league has actually suffered a lot of vitality. They no longer have the ability to use big capital to develop game consoles. They basically gave up their identity as hardware vendors and turned to software vendors and publishers.
However, it can also make fans of the video game league feel some consolation that although it has given up the console business, the video game league has not given up the arcade business.
They also operate an arcade hall under their direct control, as well as launching new arcade games.
They do this partly because the development cost of arcade games is actually very low. Basically, there is no need to develop new hardware specifically. It is enough to retrofit directly with an off-the-shelf personal computer. The second reason is that in this market, they are still in a dominant position, although several little brothers who are also making games are also making arcade games, but everyone can say that they have delineated their own sphere of influence. It's actually good that everyone plays in their own circles and earns their own money.
Of course, these little brothers in the arcade industry, their identities are basically the identity of a third-party player of a Chiba game.
In fact, more than ten years ago, more than twenty years ago, they were able to break into the arcade market. It stands to reason that the technical strength is not bad.
So, they are a little unconvinced by the video game League and Chiba Games, which also started from arcades.
It's like brothers who were originally equal status, and suddenly one day they stood on their heads and, and they couldn't say it yet, they could only accept it silently.
After all, the home console owned by the two families, at that time, was a cash cow. Earn more money than even arcade machines.
Don't look at the arcade profiteering, but it's mainly a trickle. As soon as the games of the red and white machines and other machines are released, it is possible to reap their income in the arcade for a year or two in just a few weeks and two months.
You know, some manufacturers in the field of arcade machines have been half-dead. Because the game landed on the red and white machine, in a short period of time, there was a lot of cash. With the help of this funding, they have successfully resurrected themselves in the arcade field.
So, although many people were dissatisfied with the Chiba Games and Video Game Alliance at the time, they were still very compliant.
Eventually, though, they thought they knew how to make a home console. They had several arcade game companies, so they joined forces to form a company, and then launched a game console.
And, as they originally did on the red and white machine, frantically porting their game on the arcade.
However, by this time the wind direction had changed. Although, in the beginning, the arcade game change on the red and white machine was very popular.
However, after all, arcade machines are different from red and white machines, and the use scenarios are different, so the gameplay is naturally different. In terms of red and white machines, a new game style of its own has been formed. On the side of the host machine manufacturer, it is still going the same way.
Also, because they wanted to port arcade games 100 percent, the console's hardware was heavily stacked. The end result is high costs and high prices.
Except for a few sincere arcade fans who bought the console, no more people did.
After all, no matter how strong they are, there are only so many companies that make games, and it is impossible to catch up with the red and white machines at the speed of launching games.
In addition, later making games on this platform, the sales volume was relatively small, and it was difficult to recover the cost. Even the founding company of this console does not launch its own games on this machine.
And because they betrayed Chiba Games, they could only go to the Video Game Alliance, and after a period of hard time, they were accepted by Chiba Games again. Since then, they have also put their mindset on making console games, and no longer care about console platforms.
After all, they haven't played it yet, and they pay a lot of money for it.
They are shouting slogans now, in large part, because they don't make games anymore. The reason why it doesn't make money is not because the platform of Chiba Games is not working.
If they say that Chiba Games' platform is not working, then there will be too much data to slap them in the face. Because, the game sales of European and American manufacturers on the Chiba game platform are obviously very good, and there is a sense of going up more and more.
And even Chiba Games, which is also a Japanese manufacturer, has been selling well in the games they make.
They are confused and have no choice, so sometimes they start to make things that are more unrealistic.
In fact, there are still third-party manufacturers that are better alive.
For example, Dark Rong, their Musou series, has always been very popular. The thrill of mowing the grass is infectious to many players.
Another example is Kaputong, they can always make key games at critical times. For example, their "Resident Evil" series can be regarded as a rare façade work of Japanese manufacturers in this era.
There are also companies like Konami, who are also making money on sports games, although their Pro Evolution Soccer series is getting harder and harder to get player data and image rights.
However, their days are still not sad.
However, in addition to these few are more typical. Most Japanese game companies, including those that do outsourcing, are actually having a hard time.
In terms of mobile games, they also don't make a very new game series. Basically, they still adhere to their old style of fried cold rice.
For example, Ke Weir, they launched the mobile version of Final Fantasy from the first generation to the seventh generation, although the sales are not bad, but in terms of the quality of these ported versions, it is relatively insincere.
Of course, for the sake of sentimental players, they rarely care about such useless things as sincerity.
On the contrary, a group of European and American manufacturers, and even individual game makers in the Philippines, have produced more innovative and popular games.
For example, an independent game producer in a Southeast Asian country released a "Crazy Pipe Bird" and it was a big success.
However, perhaps the indie game producer didn't expect that the game he made in one afternoon would achieve such a hot result and make so much money.
There are many ready-made game elements in his works. For example, the water pipes in the Mario series, the backgrounds in the Mario series, and the music in the Mario series.
His behavior is actually a very serious infringement. However, when Chiba Games knew about this game, it did not let this game be taken off the shelves, but after discussing it with this author, a relatively satisfactory result was achieved.
In fact, many people in Chiba Games were very angry at that time, because they had never seen such a blatant plagiarism.
However, for Lin Yan, this is not a problem. Because, he has seen too many such behaviors. Whether it was when he was first in China or when he was working on Space Invaders in Japan.
The lack of standardization in the industry at these times simply cannot be described by the word plagiarism. At that time, games like Space Invaders could be said to be flying all over the sky.
In the later period, Dream Palace also launched such an excellent work as "Little Bee", which even made many players who have not played "Space Invaders" think that this is "Space Invaders".
Even, many foreign magazines have confused this point. is obviously talking about "Space Invaders", but he took a screenshot of "Little Bee" as a picture.
Perhaps, for people who are very far away from that era, they simply don't know what video games were like in that era.
They may think that the original "Space Invaders" is too boring, like "Little Bees" is a more content-rich game, which is in line with their understanding of the game.
Recently, Hayashi has followed this trend in the Japanese industry and began to encourage the internal employees of Chiba Games to go out and start their own businesses.
However, most of the employees, even if they are mobilized, they are not willing to go out. After all, in the hearts of the Japanese, if you can work for a large company, why leave. Those who leave, must have made some kind of mistake and were expelled.
After Lin Yan and Chiba Game discussed, they negotiated a more generous treatment. And,For the sake of trying,Retain the identity of a Chiba game employee。
As a result, a few employees who had always wanted to make their own games left Chiba Games and went outside to gather people and make their own games.
Lin Yan did this, in fact, to avoid being too rigid in the Chiba game. The longer the company is established, the more it is a turnip and a pit.
This is very unfriendly to latecomers, and latecomers are young, and they are the hope of a company's future. If there is a significant disconnect in the age of a company's employees. Then, the future of this company will definitely not be good.
After a few months, most of the people who went out of Chiba Games made mobile games, and most of them have already been put on the shelves. Among them, some have achieved some results, while some have not achieved too good results.
In the end, some people choose to leave Chiba Games and concentrate on running their own companies, and some choose to return to Chiba Games to contribute to the construction of Chiba Games.
Some book friends said that they wanted to see Yuebai write about daily entertainment, and Yuebai would try it recently, and if it was written, it would be posted on the official account.
The title of the book is "Japanese Entertainment Monsters", the content, there will be no AKB...... (To be continued.) )