Chapter Seventy-Seven: The Competition
Whether the rocker is on the left or on the right is like the width of the carriage in Rome determines the width of the track of the later trains. It's all the latecomers who see the first to come, the first to see the first to come, as for how the first person plans to decide, it depends on his mood.
Haruka Kishimoto's magazine, with this topic, seems to have increased sales a bit. Players are also human, and people generally have a voyeuristic appetite. The survey she did, like celebrity gossip in the entertainment industry, attracted the attention of many players who didn't originally read game magazines. Even, there are some people who don't play arcade games at all, but they also buy magazines and read gossip to join in the fun.
Haruka Kishimoto is quite happy with the current result. Because, "Game Pass" is like her child, she pulls it up little by little, and watching her child get stronger little by little, this sense of accomplishment is unimaginable to ordinary people.
And during this time, Lin Yan is still contributing to Haruka Kishimoto's "Game Pass", and the manuscript fee is better than nothing. What he values is not this little manuscript fee, but as a cultivation of sentiment.
What's more, his own signature in the magazine is just a pen name, and he has no connection with reality. Except for Haruka Kishimoto, even Yuki Sakata didn't know that he was writing a script for "Game Pass" again.
Again, Yuki Sakata also muttered about where the big sister she was with that weekend went. Yuki Sakata, this kid, so far can't forget Haruka Kishimoto, who is full of humanity and punches straight to the door, maybe Yuki Sakata, like some girls, has the most profound physical memory.
Every time Lin Yan was asked by Yuki Sakata where his long-dreaming big sister had gone, he was vague. Because, he always felt that it was a very troublesome thing to let Yuki Sakata have too much contact with Haruka Kishimoto. What's more, he knows Sakata Yuki's temperament very well, he loves empathy so much, it won't take long for his mind to be another little girl.
However, the thing that made Lin Yan strange was. Although Yuki Sakata showed enough interest in many women, he had no intention of taking action at all, and he didn't even mean to talk to him. It stands to reason that he is not a boy who is shy when he sees a girl. With his faceless and skinless level, it is not difficult to be able to run away from the hall better than kraft candy, and even reach the level of all-purpose glue.
Lin Yan pondered for a long time, and finally thought of Sakata Sakura, and only then did he vaguely grasp the main contradiction and know what he had been ignoring before.
The club activities of the game club in the afternoon are still the same. Mayu Riverside is still drawing.,Ever since she was abducted from the art club to the game club by Yuki Chiba.,The original painting of the game club has been pressed on her.。
She seems to have a natural interest in things like painting, and she doesn't regard endless painting as a trouble at all. Paintings flow out like water under her brush. In contrast, the little chubby dun who scratched his ears and cheeks in order to paint an original painting before didn't know where he was with Mayu by the river.
The arrival of Mayou by the river is a good thing for Little Fat Dun, although his important status has decreased, but it is more of a good thing. Because, after he stepped down from the position of master of painting, he had more time to realize his revenge.
Lin Yan walked to Xiang Fatdun's side and looked at what he was doing.
In front of the little fat dun was a piece of paper, on which there were a lot of two-person characters neatly arranged. It looks esoteric, and there are quite a few English words next to it, which are also neatly arranged, like a well-trained soldier in the army.
Lin Yan knew that this was a little chubby dun or studied programming, and the development of video games could not bypass the threshold of programming no matter what. Even the game editor for fools in the future will be more or less exposed to programming, and if you want to make a passable work with the fool editor, programming is almost a must to be learned.
Later generations of programming languages were diverse, each with its own differences, and at this time, it is more assembly language that is used to write games.
Although this kind of language seems extremely cumbersome, it is still more in line with the thinking logic of normal people, and it is not too difficult to get started. Therefore, in this era, as long as you are a child and a computer novice, it is relatively easy to become a game designer through your own efforts.
Of course, the premise of being a novice game designer is that there is a company that can provide him with the corresponding hardware and supporting development tools.
Now the video game league is doing this kind of thing, providing small third-party manufacturers with some services to reduce the difficulty of game production. Of course, these are paid services, and whether the price is expensive or not depends on everyone's psychological expectations. However, it can't be said to be cheap.
The video game league, which sold a lot of these development licenses, suddenly found another way to make money. It seems that charging these makers is also a very lucrative service. As a result, after paying attention to third-party developers, the quality of service has risen rapidly, and the corresponding fees have also increased reasonably.
The video game league also doesn't have a supervision system for third-party games, and the game is given money as long as it is made. It helps to make game boards, and if it sells less, the game developers will lose money, while the video game league will definitely make money. And now the video game arcade market is still in a good state, as long as the game is made, someone will definitely play it.
Therefore, some shoddy games have also made a lot of money. Let the video game league and third-party game developers all transfer money, to achieve a win-win situation, as for the players who have been cheated. And no one cares, loves to play or not, and complains that it is better to go to the day to be refreshing.
In the U.S., the video game league didn't make any money selling game development kits, not even arcade licenses. It's almost an open license.
And the young men in the United States are generally energetic, executive, and rich. So, three or five people in their garage combined, I want to make an arcade game, and it won't take long for an arcade game to come out.
If the content market for video game arcades in Japan is uneven, it is not an exaggeration to describe the market in the United States as a group of demons.
These American boys are much smarter than the small Japanese manufacturers who had done piracy in the first place. They found that in these popular games in Japan, the characters in the game are copyrighted, and the core gameplay is not copyrighted. Therefore, they only need to draw a scoop according to the gourd, and generally make a new game based on the popular "Space Invaders". For a time, it also enriched the arcade market for video games in the United States.
Of course, some young men with dreams will not be satisfied with this life of eating other people's leftover food. After making their first pot of gold, they began to figure out how to make a video game with their own brand. This kind of self-conscious game can't be said to be complete garbage, but it's almost like a demon in the arcade market. After all, people who don't have much experience in game development rely on assumptions, and the quality of making a game is certainly worth taking for granted.
The arcade market for video games in Japan and the United States can be described as booming. As for how many of the participants will laugh at the end, it depends on the results of the final gold panning in the sand.
There are many people who want to innovate, but they don't innovate. The core gameplay is still the same as the old video games. To be precise, it is the core gameplay of the games produced by Lin Yan.
This is also something that can't be helped, and the development of gameplay will always take time to precipitate. It's like how long it took for real-time strategy games to evolve before multiplayer online tactical games were brewed. Although it seems that the gameplay of the two is somewhat similar, both are confrontations between people, but they are really not the same thing. Can you call StarCraft and League of Legends one genre, obviously not.
Hayashi also enjoyed the joy of the video game arcade blowout. Perhaps because Akihabara was originally a hub for electrical appliances, the arcades here are always the most up-to-date in Japan. Therefore, Lin Yan, who has recently been out of school, did not go home directly, but went directly to a store specializing in video game arcades with his schoolbag on his back. Redeem a handful of in-game currency to play a variety of new arcade games. It's a way for him to get a first-hand look at how arcades are evolving today.
What's more, he also likes this kind of crowded scene, you must know that Japanese buildings seem to have a bad sound insulation effect on the walls, and doing some big actions at home may affect the lives of family members or neighbors, so the arcade hall is a very good place to vent.
Lin Yan entered the game hall, and many people greeted him very friendly. It's not because he's the creator of video game arcades, and no one in this arcade doesn't even know he has such an achievement. Although he showed the first video game arcade machine in front of Amano Electric in the early morning, it was early in the morning, and only a few people saw it. Except for a very few senior bosses in Akihabara, who knows who Lin Yan is, the other guys or something, I really don't know who he is. Therefore, although some idle people have nothing to do, they have explored who the maker of the arcade machine is, but it has not disturbed Lin Yan's life. His true identity has never been revealed.
This may have something to do with the fact that he has a close relationship with Haruka Kishimoto, the most influential media boss in the field of video games right now.
There is only one reason why he is popular in this arcade arcade, and that is because he plays video games well. Others may scrap a coin in two or three minutes. But Lin Yan is the person who can hit the highest game record with a coin, no matter what new game it is, he can get started quickly, so it is normal for him to be popular in the arcade hall.
In this video game arcade, he is like a star, and he is truly unknown to everyone in the arcade hall.
Of course, as a star player, while being admired by many ordinary players, there are also a lot of troubles. It's that Lin Yan always has to accept challenges from some people from time to time.
Every time Lin Yan was challenged, he readily agreed. He himself doesn't really care about winning or losing the game. Losing or winning is not a matter of life or death for him. Although he doesn't care about winning or losing, he still wins more and loses less, which is directly related to the current level of players' games. These people who can wander around and kick the gym may be able to use a coin to hit the highest record in the game hall where they are located, but here in Lin Yan, it is still a little insufficient.
Because, no matter what, the core game in the arcade hall was created by Lin Yan. As a game maker, he may not be as good as the best gamers. However, he definitely plays better than most gamers. Because he is the producer, he clearly understands what features he makes of this game and how to use them. Even Lin Yan has put a benign loophole in several games he has made, but he doesn't know when this secret will be discovered by careful players.
In fact, it is not necessarily true to say that it is a loophole. It's just a skipping order. Until now, all the video games involved in some arcades have not had the option of skipping off. So, every time you play, start from the first level. This may be a good thing for novices, as the difficulty of the game is low at the beginning, and it can be practiced. However, for those who are at an advanced level, the first few levels of these games can be completely drowsy and completely unmotivating.
Therefore, Lin Yan left a benign vulnerability that should be used as a debugging code, as long as the coin control stick completes the specified action, you can enter the jump option.
Of course, Lin Yan is also very thoughtful about the shelf, he does not leave the kind of loophole that players will find to save coins, such as the player is invincible.
Without exception, today there is another challenger. Lin Yan does not refuse to come, and he will fight if he wants to. After an easy win, the opponent walked away.
Although Lin Yan didn't care about winning or losing, he was quite interested in this phenomenon of cross-arcade challenges. If, he still has a good relationship with the video game league. He'll be sure to submit a proposal for a video game contest now. Because, today's master players need this, and ordinary players also like to watch the masters fight. Such a tournament is definitely good for both the players and the arcade business.
So, Lin Yan told Haruka Kishimoto about this idea, wanting her "Game Pass" to hold such a competition.
Haruka Kishimoto's mind is also very clever, he agreed to Lin Yan, and first released an article in the magazine praising the challenge of the arcade hall. Then the wind is going to hold a video game contest. Arcade players who heard such news were boiling in an instant, and Haruka Kishimoto's magazine sales have increased significantly. (To be continued.) )