Chapter 10: Masaki Kimura
This chapter feels pretty good, and it shouldn't be that boring.
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In any industry, there is no shortage of people with ideals and dreams.
Fujiwara Ryosuke's fellow apprentice, he was also moved to see that Fujiwara Ryosuke easily made a lot of money by making independent games. After giving up the highly competitive resume submission journey and asking Ryosuke Fujiwara for some life experience, he began to think about how to make his own field game.
His preferred genre is analog video games. Like the classic series launched by Chiba Games, "The Sims" and "SimCity", he likes them all.
He also wanted to make a simulation game, but he wasn't sure what type of simulation game to make. After all, the category of simulation games has been around for so long, and many people have tried many ideas for making simulation games.
He's making an indie game, and if he doesn't have his own ideas, it's basically a way to die. If a large company wants to make such a game, maybe there is a way, and that is to rely on piling up money and relying on quality to win in the case of a wide variety of themes of the same genre.
However, if he wants to make an indie game, he doesn't have so much money to squander.
Fortunately, his father was a small factory owner in a roadside factory, and when he was young, that is, when video games were just emerging. He also loves to play video games, and understands his son's desire to make games, so he gives him an investment. Otherwise, he wouldn't even know where to get the start-up money.
This boy named Masaki Kimura was confused. Takataka Kimura, who is also a father and an investor in Masaki Kimura, gave him a piece of advice. It's about making a game from ancient times to modern times.
It's not the kind of war theme of "Age of Empires". It's a simulated construction theme. In the words of Takataka Kimura, this simulation construction game. In fact, it's almost the same as running a factory. It all starts from one detail at a time. This detail is done, that detail is perfected. so that all people can survive. Since there is a city building game like SimCity, it is still so famous. I'm sure someone will play making an ancient version of SimCity.
And it doesn't have to be as technically demanding as SimCity, with as many buildings. All you have to do is make it the size of a small village.
After all, in ancient times, there could have been no modern megacities.
What Takataka Kimura said as an investor and a father, Masaki Kimura, as a son and investor, naturally has no way to ignore it.
Moreover, these words of Daddy are not nonsense. Masaki Kimura thought about it. I actually found out that my father said this, and there was a reason for him.
It's true that there is no game similar to SimCity on the market, but there is really no such simulation game for building a village in ancient times.
In addition, in recent years, the popularity of 3D technology, the popularization of graphics cards, and the popularization of various standards and algorithms. There are even free and open-source game engines. In fact, it seems really easy to make a village game like this kind of simulation construction.
Under all sorts of delusions. Masaki Kimura started the entire project.
The whole game was called Exiled City by him. There is actually a reason why it is called this name, because there is only such a name. can make people feel that it makes sense to open a town in the wilderness at the beginning.
Because. Since it's called "Banished City", then the people in this city. The banishes, of course. It's like the criminals who were banished to Australia, and they had to build their homes through their own efforts.
However, although the plan was perfect, it quickly ran into problems. The problem is this, unlike modern buildings, a casual search on the Internet can search for pictures of buildings. What those ancient buildings, the buildings where the poor lived, what they really looked like, I can't search for them on the Internet.
He was in a large Q&A community on the Internet, and after asking what to do about it, someone told him, you stupid, go to the library.
He slapped the door of his head, he was really stupid, and it would be good to go to the library.
However, he was in the library and did not find the right books.
Here, however, he met a history student. And through this student, he got in touch with his mentor.
With the help of his mentor, he was able to obtain several types of restoration drawings of ancient architectural styles.
You must know that the architecture of a civilization is actually closely related to the local climatic conditions. For example, civilizations that live in the tropics, flood-prone places, their houses are often stilted houses, which can not only prevent floods from flooding the houses, but also ventilate the hot times.
Civilizations that live in cold regions often have thick walls, and only in this way can they withstand the cold. Survive the long winter.
Although the latex of the professor of the history department allowed Masaki Kimura to solve the confusion about the shape of the building. However, he also encountered new troubles, and the new trouble was that the professor wanted him to make all the architectural styles he offered.
This is going to kill Masaki Kimura. Although 3D modeling is not too tiring, it is time-consuming. More importantly, it is not a civilization in a region and a building can only be built as a model.
You know, over time, buildings evolve. The professor of the Department of History, along with a professor of architecture, spared no effort to provide a large escape drawing for Masaki Kimura, so that Masaki Kimura was dumbfounded.
So many drawings, almost all of them weigh 100 pounds, when will I be able to finish it?
He asked the professor of history why he helped him so much for free. The professor of the history department smiled brightly, hey, isn't this because we lack teaching aids in class? Look at the model you built in this game is not bad, compared to the abstract images on paper, you are so three-dimensional, I think it is very good as a teaching aid. You see, I don't have to spend money to find someone to do it for me, you can do it for me for free, isn't that great?
Masaki Kimura who heard the words of the professor of the history department. I almost fainted. I thought that I had an unparalleled personality charm and could let people help me every minute. What a thought. It turned out that this was not the case at all. People help themselves because they are working for others for free.
Moreover. He flipped through the previous written agreement between him and the professor of history, and found that these provisions were clearly described in the written documents.
He had to provide his work to the professors of the history department for free to use as teaching tools.
This...... Is......
In desperation, Masaki Kimura, who was too busy alone, found his senior.
coincided with the fact that "Egg Down City II" had just been released, and Ryosuke Fujiwara and his production team had a small holiday.
When Masaki Kimura found Ryosuke Fujiwara, he happened to be fine. After watching the demo version of Masaki Kimura's Exiled City. I was blown away by the delicacy of "Exiled City".
After learning of the problems Masaki Kimura was experiencing, Ryosuke Fujiwara decided to take over the production of Exiled City. Such a game, although it is not necessarily a best-selling game, must be a word-of-mouth work.
So, when Ryosuke Fujiwara's team finished resting and devoted themselves to the production of "Exiled City", the production speed of the entire game suddenly became faster.
The professor of history actually had his original thoughts. It's nothing more than a three-pole hit with dates without dates. However, I didn't expect this hairy young man to really have the perseverance to make this game.
You know, his requirements are very demanding. More than just a model of a building. He asked for no problem at all. Even the animation in the construction process was as scientific as possible.
So, the game "Exiled City". It has different characteristics from other simulation construction games. That is, this game builds animations. Exceptionally exquisite. In addition, it is particularly in line with the actual construction process.
The reason why the history professor did this was simple. That's how you can explain to your classmates that this building is built like this.
Of course, it wasn't easy for the production team.
However, it is precisely because of such strict requirements that this game is so exquisite.
The history professor took a sample of the game and ran it in the classroom, and it had already managed to attract the attention of many students.
And the professor of the Department of Architecture is probably in the same mind. After all, for contemporary students, they hate boring scripted lectures, and this kind of animation mode can make them more focused.
And, when they told them that it was a game, they were very excited.
You know, although the Department of Architecture has courses that are similar to fine arts, it is generally very boring.
So, when the students discovered the game, it was like discovering a new continent. However, when they searched around and didn't find this game, they learned from their teacher that it was a game that had not yet been released.
And, more and more professors are teaching in the related fields of this game. In this way, after a series of choices, Masaki Kimura and Ryosuke Fujiwara decided to launch a "Exiled City: Educational Edition".
Compared to the game version of Exiled City, Exiled City Educational Edition is more free. It's kind of like God Mode in other games, but it's more free than God Mode.
The teacher can change the terrain and change various conditions at will. Then, a series of simulations are performed.
Of course, there are a lot of problems with this version. For example, there are many errors, and for example, there are many resources.
However, even so, it is still popular with teachers in related fields.
There are even teachers in the geography department who strongly demand that "Exiled City" add realistic terrain and realistic weather systems.
However, it's all some complicated design. There are no ready-made solutions on the market, and with Masaki Kimura and Ryosuke Fujiwara and his team, they are not capable of providing solutions.
In this way, the ever-improving "Exiled City" ran into problems.
However, this time, the two of them searched for people they knew, but no one could solve this technical problem.
You know, Japan's video game industry, after entering the new century, is no longer known for its technical capabilities.
Although there is still an evergreen tree of Chiba games, however, for the rest of the vast number of manufacturers. The way they eat now is more about fried cold rice, fried cold rice.
Not to mention this kind of algorithm and related scientific subdivision, even if they provide a seamless reading game, they can't do it.
You must know that the new work of "Deepening Crisis" is because of the non-stop reading, opening a door, reading the disk, an animation, reading the disk, and entering a scene to read the disk, which has caused many European and American players to collapse.
You must know that in addition to Kaputong, other European and American game manufacturers have long realized seamless disk reading technology. In this way, you can provide a perfect and immersive gaming experience.
For example, the "Grand Theft Auto" series, almost from beginning to end, after entering the game, there is no second reading.
The gap is actually the gap in technical strength. In this new era, most Japanese manufacturers have lost their leading ability in technology.
After all, the current hardware is already a general-purpose hardware. It's not the era when Japanese manufacturers were able to get the Japanese platform first, get familiar with the architecture first, and leave manufacturers in other regions far behind.
One day, Ryosuke Fujiwara's sister suddenly said, "Brother, I may have a way, I know a person who plays Chiba games, they may have a way." ”
"Do you know anyone from Chiba Games?" Ryosuke Fujiwara looked surprised, but he didn't have much hope. You know, although Chiba Games has 5,000 employees, but among them, can you help yourself, one in a hundred, and one in a thousand?
So, the former subway girl sent a message to Lin Yan, telling him that his brother was in trouble. Difficulties in making the game, I asked Hayashi if he could help.
After receiving the message, Lin Yan inquired and learned that there is indeed such an indie game called "Banished City" on the market.
Moreover, it has received a lot of attention. Moreover, although this game is a simulation game, it has done more in-depth than any previous simulation game.
Lin Yan felt a little interesting, so he told the people in the relevant departments to arrange a time for him to meet the main creator of "Exiled City".
"You go back and tell your brother, and come to Chiba Games to see him in a few days."
When the local iron girl and Fujiwara Ryosuke talked, Fujiwara Ryosuke thought that his sister was teasing herself, either teasing herself, or she had met a bad person.
He told her to stay away from the man who called himself Chiba Game.
However, that night, he received a call from Chiba Games very unexpectedly, asking him to go to the headquarters of Chiba Games. (To be continued.) )