Chapter 11 Simple is the best

Ryosuke Fujiwara and Masaki Kimura are two people who went to the Chiba game headquarters for the first time. Unlike other game manufacturers, Chiba Games generally rarely gives interviews, after all, for Chiba Games, it no longer needs to declare its existence to players and the market, they just need to concentrate on making games, and other things, basically don't care.

Of course, in the traditional publicity, Chiba Games still has a lot of investment. Because, there are so many media now, and these media have to rely on money from game manufacturers to survive.

As a result, giving money has become a common practice in the gaming industry. Of course, there are some players who don't understand why the media says it's fun to play a game that is not fun, so they say that the game is recharged. And if a game is fun, the game media has said good things, but players still like to say that they have recharged.

Ryosuke Fujiwara and Masaki Kimura met Hayashihiko. Although Lin Yan is now in his thirties, he is far less shocked when others saw him when he was still a teenager.

However, in the game industry, where practitioners have begun to age, he is still a quasi-young man.

After all, a young man under the age of forty is considered a young man.

Hayashi had a friendly conversation with Ryosuke Fujiwara and Masaki Kimura and watched the game samples they made.

To be honest, although the game they are making now is relatively complete, there is still a long way to go for what they want to achieve.

Moreover, the function they want to achieve, in fact, the specific computing function that needs to be used in supercomputing. Simulating meteorology, simulating geology, with an ordinary home computer. Or a worse office computer, it's almost impossible to complete such an simulation.

Therefore, Lin Yan made two small suggestions, one was to suggest that they find the corresponding mathematicians, and the other was to suggest that they only make a simple model. In other words, it only plays a demonstration role, and it is plausible and generally correct, and it does not have to be done so on the line, it must be exactly the same as the actual situation.

In fact, even if the weather simulation is carried out by supercomputing, there are times when the market is inaccurate. Even if there is no problem with the algorithm, sometimes there will be a problem with the parameters of the statistics.

That's why weather forecasts have become more and more accurate in recent years, even down to the hour. But there will be times when there will be sudden inconsistencies. This is a question of probability, and how to eliminate this probability is a very difficult problem.

However, despite Hayashi Hiko's advice to them, Ryosuke Fujiwara and Masaki Kimura still expressed difficulties.

Because, they can't find the relevant experts. Even if they could, they wouldn't be able to pay that much.

After all, the first two co-working professors. It's all about not getting paid, just let them launch works that satisfy them. However. Ryosuke Fujiwara and Masaki Kimura have realized the truth that free is the most expensive.

You must know that the functions that the two professors asked to achieve, if you let Chiba Games do it, Chiba Yuki will quote at least about one million dollars.

That's right, it looks dark, right? But. This price is not outrageous.,After all, this is a subdivision.,If you want to do Chiba games.,You need to query a lot of information separately.。

Ryosuke Fujiwara and Masaki Kimura and their team wanted to make the game. Of course, it also takes a lot of time to search for information and organize it.

However, they are not like Chiba games, they are small in size, and they do not have a deep accumulation like Chiba games. In fact, many Chiba games can be used right out of the database, like Ryosuke Fujiwara and Masaki Kimura and their teams, need to start from scratch.

Of course, because they use an open source engine. It saves a lot of preliminary preparation costs, so it's acceptable.

Lin Yan saw that they seemed to want to stop talking, so he asked them what they thought.

Ryosuke Fujiwara and Masaki Kimura thought about it for a long time and said that they wanted Chiba Games to also participate in the production of "Exiled City" and "Exiled City: Education Edition".

Lin Yan really wants to say, you are really willful.

However, he is also more optimistic about this game, so he said that Chiba Games can invest a sum of money and take a part of the shares.

However, for the complex algorithms to be used in "Exiled City", the copyright is in the hands of Chiba Games. Chiba Games can allow the Exiled City series of game software applications for free, but other game series cannot.

The record of the game "Exiled City" is still in the hands of Ryosuke Fujiwara and Masaki Kimura.

Negotiations are never neat and tidy, and Lin Yan doesn't have that much time. Fujiwara Ryosuke and Kimura Masaki went to the legal department of Chiba Games to negotiate specific terms, and after doing all this, Chiba Games still had an expatriate department and began to help Fujiwara Ryosuke and Kimura Masaki make "Exiled City".

Because Chiba Games has a cooperative relationship with many university laboratories, it is relatively easy to find an expert professor in a related field.

And because of this, only algorithms need to be used. Actually, it's not a particularly complex problem. Therefore, those professors and experts are unusually obedient when they face the big money owner of Chiba Games.

To use a metaphor that is not very appropriate, in fact, these experts and professors are geisha in that kind of high-end place, and Chiba Games is that kind of rich man.

The rich man spends a lot of money, and the geisha can't help themselves even if they are willing, and they want ice and fire for a few days, but not a few heavens.

Of course, for those who don't have access to this level, it can be said to be a soul exchange. Anyway, those who can't see, who can't reach this level, don't care what the truth is, they just want to see what they want to see.

As a result, sometimes there are dirty deals going on in the scientific community. However, it's not people in the circle, no one has heard about it at all, and no one cares.

In short, with the intervention of Chiba Games, the development of Exiled City became very rapid. However, in order to maintain the relationship that Exiled City is a standalone game.

Therefore, although the expatriate team of Chiba Games helped Ryosuke Fujiwara and Masaki Kimura a lot, they did not actually write a single line of code.

Although said. Some people may say that this is a cover-up and stealing bells, but Chiba games are really done.

Lin Yan also said this to Ryosuke Fujiwara and Masaki Kimura at that time, saying that if Chiba Games intervened in the production, then the price of this game would be increased, and then it would enter the game market from normal channels. And not an indie game channel.

Ryosuke Fujiwara and Masaki Kimura are two people, after a game of thinking about this game and the players who are already looking forward to it.

They decided to go the indie game.

In fact, Chiba Games is not involved in the actual production of the game, which is an excellent training opportunity for Ryosuke Fujiwara, Masaki Kimura and their team.

It's like a student who is not proficient in the exercises, but can do them. And while he was doing the exercises. He also has a famous teacher by his side, who is instructing them on how to do the problems.

This is much more beneficial to students than a teacher just rolling up his sleeves and playing a game. However, because students are students after all, the speed of the games they make is of course not as fast as they imagined.

However, Chiba Games is not in a hurry at all, even. A more special request was also made. Say that since you have made a geographic simulation system, a meteorological simulation system. Then you can just make a hydrological simulation system.

Since the hydrological simulation system has also been done, it is better to make a system that works with each other. After all, meteorology and hydrology go hand in hand.

As a result, "Exiled City" went from an indie game that was originally about 100 trillion in size to a lifetime series all of a sudden.

However, Ryosuke Fujiwara and Masaki Kimura are indeed very happy. Because. This is the first time they have made such a high-tech game.

Although Ryosuke Fujiwara did the "Egg Castle" series, he actually didn't like "Egg Castle", not very much. Because, the "Under the Egg" series is more about compromising cost and technology.

Although the two-dimensional pixel wind is widely popular in this era. After all, the cost is low for the maker, and the style is nostalgic for the player.

However, if you really want to make a big-budget game, how can you pixel.

As a result, Ryosuke Fujiwara and Masaki Kimura and their team immersed themselves in the world of "Exiled City".

Lin Yan read their development documents and said, don't call it "Exiled City", just call it "Simulated Earth".

In fact, such a large project, if Chiba Games is allowed to do it, according to the standards of Chiba Games, the budget is expected to reach hundreds of millions of dollars.

Of course, the game will also be very complete. However, Chiba Games doesn't do that.

Because, this game is essentially a simulation game, although the audience is not very small, but overall, it is still a niche game category, and the audience is not particularly large.

And hundreds of millions of dollars in development funds, how much money can be used to recover the cost, just think about it, you can see how difficult it is.

Chiba Games is a game company,The attributes of the company are extremely important,People who are attached to the Chiba game industry chain,There are not millions,There are also 100,000,If Chiba Games play themselves to death,Then what do these people eat。 Therefore, Chiba Games has to compromise on the big aspects of game production.

However, Hayashi also signed an agreement with Ryosuke Fujiwara and Masaki Kimura. That is, after they finish making Exiled City, they will make a game for Chiba Games.

Lin Yan wanted them to make a game, but he had already thought about it. That's Minecraft. That's right, it's a sandbox game, and it's also a simulation building game, and it doesn't need a complex physics engine or cool graphics.

However, the reason why Hayashi didn't choose to let the people of Chiba Games make it. In large part, the game makers of Chiba Games are too professional. I think too much about it to make a pure game.

Does Minecraft need a mission system? No, you don't. Need a world setup that's too complicated? No, you don't.

What Minecraft is trying to do is to provide a framework for building a world, and let players build a world on their own. For example, build your own house out of dirt.

Use glass and magma to make a permanent high-brightness lamp.

Or a large team, in "Minecraft", restore a real world. Or, using the redstone system, in Minecraft, to make a computer.

Of course, the performance of this kind of computer is very weak. After all, it's about simulating another game within a game.

However, who can say that it is not possible to build a computer in Minecraft on a computer and then let that computer run Minecraft again.

Speaking of which, this is not considered science fiction and thriller, after all, this is already a cliché story.

What does life really mean, what does consciousness really mean. Is the real world really the real world, or is it a simulated world?

In fact, these questions are worth thinking about, but I can't think of why.

"Exiled City" ended up being made for more than two years, almost three years. During this period, even the game engine they used was undergoing a major upgrade.

Therefore, Ryosuke Fujiwara and Masaki Kimura, as well as their team, have also made a big upgrade to the game. Not only are these upgrades, but they also draw some high-definition textures and apply the latest normal mapping technology.

Therefore, although this game is an indie game, the quality is definitely not inferior to the average level of officially released games.

After the game was launched, it received a lot of praise. However, making money did not make much. After all, the cost of this game is too high.

It's not the kind of indie game that plays small and big anymore. However, Chiba Games took their educational version and sold it for a lot of money.

Although it was only a loss in the end, it was already a great gain to get a few simulation systems.

For example, Chiba Games' latest work, Mystic Lara, uses the hydrological system developed by Exiled City, which is outstanding in marine simulation and has achieved an exceptionally good reputation.

And Ryosuke Fujiwara and Masaki Kimura were dumbfounded when they got the game plan book that Lin Yan asked them to make, and the game that Lin Yan asked them to make, they can guarantee that they can make such a little content, and this game is too simple.

They found Lin Yan and theorized with him, Lin Yan said, this game is just like this, simple is the best. (To be continued.) )