Chapter Ninety-Eight: Resignation

The shortcomings and fatigue of the Japanese video game industry have already begun to appear.

This is not something that any one person can reverse on his own. Even if it is Lin Yan, he can only ensure that Chiba Games will not be opened up by the first-line group.

Of course, many practitioners don't know each other that way. They reacted the same way as those in the film industry before them. They don't blame themselves for their faults, it's not them who are at fault, it's the world,

With such a mentality, a cynical mentality, it is really not an easy thing to do a good game.

Of course, many of them don't feel like there's anything wrong with their mentality. They don't want to admit their backwardness, they don't want to admit that they can't do anything, and they have recalled their past glory for a long time.

At a time when Japanese game companies were still indulging in the glory of the past. European and American game manufacturers have begun to cast new glories.

They have created a new way to play in the big category of 3D games. For example, in the previous 3D game, although the map was three-dimensional, it was three-dimensional. However, in the actual game process, the interaction with the scene is actually not very large.

Although it is a three-dimensional game, it does not show the three-dimensional gameplay that a three-dimensional game should have. Therefore, the French game company Yubi has made their original two-dimensional game "Prince of Persia" three-dimensional, emphasizing the interaction with the scene, which has brought three-dimensional games into a new era.

At the same time, the Japanese national game "Dragon Quest", although it used a three-dimensional model, the combat style was still old-fashioned turn-based combat. And in the map. None of the missions have a basic feature of jumping. So a comparison. You can compare the gaps.

Of course, because of those foreign games. There is a trend towards sandboxing, and it is not emphasized that players must follow the plot. Therefore, some Japanese game producers say that those European and American games are rubbish, not fun at all, and not as good as the games we make. The core of the game is the story, not like a monkey, jumping around the scene.

Such behavior. To put it more accurately, it is a boiled duck - with a hard mouth.

However, their counterparts in Europe and the United States have gotten rid of the terrifying days of being led by the nose by the giants of the Japanese game industry. They have overturned the mountain of Japanese manufacturers and have a platform where they can show their skills at will. They won't react too much to the statements of these Japanese game manufacturers.

In other words, such a performance is the performance of the strong. You know, the Japanese game manufacturer twenty years ago. For practitioners in the European and American game industries, this is probably the expression. It doesn't matter what you say, whether it's slandering me or praising me. I am me, I have such strength and achievements, what do you scum say. I won't hear it in my ears.

Perhaps, this is another level of "weak countries without diplomacy". Only strength is on a level. Only then can everyone have an equal opportunity to communicate. However. In the current context, everyone is actually not qualified to communicate on an equal footing.

The only Japanese game company that can still make European and American manufacturers care about it. Probably only Chiba Games and Video Game Alliance, the big Japanese game giants.

This is the case for two reasons.

First, the games of the two of them still have a relatively high market share. The second is that they, the game producers who are in their prime, have basically grown up playing the games of these two companies.

Super Mario Bros. seems to be the initiation of their entry into the world of gaming in every sense of the word.

Therefore, they have a different kind of feelings for Chiba games, and they also have a different kind of respect for Lin Yan. Perhaps, the decline of Japanese manufacturers is predestined, but in every sense, they were able to enter this industry because of the influence of Chiba Games and the Video Game Alliance.

Otherwise, perhaps after the collapse of the video game industry by Atari, they will never have the opportunity to play video games again.

The failure of Atari, as some have concluded, was the overly liberal market, which led to all kinds of low-quality titles running rampant in the market, destroying the entire video game industry.

Japanese game manufacturers can find opportunities and rise at the right time. It's also because of their own temperament. Emphasis on order, emphasis on an orderly market.

Although there are many people who are dissatisfied with Chiba Games, it is precisely because of Chiba Games, a game company that is like a tyrant, that sits high on the throne. The video game industry in Japan as a whole will flourish.

Therefore, although in the early days, some people felt uncomfortable when they saw Chiba Games standing on their heads, but when they figured it out, they were very obedient. And,In addition, I have found a place of my own in the game system established by Chiba Games.。

The decline of the Japanese game industry, and the rise of European and American game manufacturers, led by the United States. Or because of their own corporate genes.

Chiba games have established a whole set of rules, but they are too conformist. Game manufacturers in the United States and other countries are no longer flying freely in the unrestricted world, but are more flexible than Japanese manufacturers in a complete set of rules formulated by Japanese manufacturers.

As a result, with their profound heritage, it is no longer impossible for them to surpass Japan.

There are actually many clear-eyed people, but many people are confused when they understand. There are some things that I know, but I can't say.

It's like when Japan's economy was at its most developed, almost all the top people knew about it. This kind of development is just an illusion, just a kind of mirror. As long as the American military is still stationed in Japan, this prosperity will not last. However, no one spoke, and even if someone did, someone would shut him up.

And the development of the video game industry is probably the same thing. Although it is said that Japan's lifetime employment system has now been underestimated to a certain extent. It's become something like scrap paper.

However, the turnover is still not high. The turnover is not high. This means that useful technology will not spread quickly. Effective and useful technologies cannot be disseminated. Can't enter an era of rapid development, Japanese game companies, in the final analysis, are still a small workshop model.

Chiba games are able to stay advanced, although the turnover efficiency is not very high. However, there is another magic weapon, which is to cooperate with enough universities.

Recently, however, the Chiba game has also run into problems.

With the increasing declining birthrate, fewer and fewer candidates are taking the university entrance examination every year. Correspondingly, the difficulty of getting into universities is getting lower and lower, and the quality of candidates is also on a downward trend.

Because the competition is no longer fierce. Therefore, the posture that used to be very desperate for learning has disappeared.

The students have become a lot lazy. In fact, Japan's academic community is losing its vitality as the economy slows down. Although Chiba Games is still in the sponsored laboratory, there is no problem yet. However, I wanted to find a new lab that I could work with. It's a very difficult thing to do.

And those labs that have been funded have been having problems lately.

The most obvious problem is that those famous professors are becoming more and more blatant about taking money. Although Chiba Games has relevant audits. But they still have the courage to carry out such actions.

This really makes Chiba Games very unhappy, but there is no better way than to be unhappy. It's really frustrating to deal with these things.

Again, that's the same sentence. When the water is clear, there are no fish, and almost the entire academic community in Japan. It is this kind of corrupt atmosphere that runs rampant. Anyone who can be a professor in this system is not innocent. They're pushing the whole thing forward in a way that fuels the fire.

If you check it out for Chiba Games, you will have to terminate the contract with almost all the partner studios. This is really not good news for Chiba games.

If they don't check, they've gone too far. The last way can only be to set an unspoken rule, if you don't go online, I won't check you, if you do too much, then you just wait for bad luck.

However, although the entire Japanese academic community, like the academic circles of almost all countries in the world, has serious problems. However, the technology of the whole world is still running forward.

For example, the laboratory of Titanium Optics Technology's own factory is constantly researching new manufacturing processes all day long. Although in the production of central processing units, compared with the world's top level, there is still about half a generation behind. However, when it comes to graphics processors, it's top-notch in the whole world.

In fact, the graphics processor is really not very complicated to deal with the problem, and the reason why a separate processor is needed is nothing more than thinking that the amount of data is large. The graphics processor is specially optimized so that it is more efficient when working with these large amounts of simple data.

The core image processing chip inherited from the CPU or motherboard, or the graphics processing chip inherited, does not have such good performance.

On the one hand, it is because of the power consumption, and on the other hand, it is also because of the cost.

It's like a personal computer can do a hundred watts or even a kilowatt of power. And a mobile phone or a gaming handheld, the allowable power is less. Being able to reach five watts is already a very frustrating degree.

You know, a mobile phone is like a computer from 93 years ago, but it can't have a radiator. In addition, it is powered by the battery, and power consumption means battery life, so, in all respects, the performance of the handheld cannot be compared to the home consoles of the same era.

It's like a child who always had the illusion when he was a child that in two years he would be older than his brother, who was two years older than him.

However, this is not the case, and absolutely not.

What the truth is like, everyone actually knows in their hearts.

However, this kind of perspective full of ridiculous views exists in many people. They think that this thing is like this, and it has always been like this, and they don't look at the problem from the perspective of development, which is really a big problem.

Lin Yan has always felt that Japanese game manufacturers are a little stupid. However, sometimes it's not so stupid. Thanks to the prosperity of the Japanese animation and manga industry. He has produced many painters with excellent painting skills.

As a result, there are some game manufacturers that are no longer making money making traditional console games. I started to move into visual novels.

What is a visual novel?,It's actually some static scenes.,Character stand-up drawings.,Plus some voice actors.。 Composition of the game.

The obvious thing about this kind of game is that the cost of this game is very low. Even, some fan clubs can make their own game series that sell well.

For example, the well-known Moon World was probably born in this rhythm. Originally, big manufacturers rarely set foot in games in this field, and these fan associations can still have opportunities for development.

However, those who are now in the field of video games, who can be considered a behemoth, when they enter their field of vision, they feel fear.

The power of capital is strong.

The power of the hobby of enthusiasts seems to be unable to resist the murderous money offensive.

Although the big manufacturers don't have much research on visual novels, or beautiful girl games. However, they can keep acquiring acquisitions.

If you don't agree with each other, you will buy, buy, buy.

In the end, after more than three months of development, there is only one of the relatively large beautiful girl game clubs on the market that has not yet been tarnished by the power of yo capital.

However, this one community alone can't resist the torrent of capital. The clubs, which were originally slow to launch games, have been injected with funds and personnel help from game companies. The speed at which the game was launched was noticeably much happier. In addition, these game companies have accumulated some experience in the game field.

After making one or two games, they were able to mass-produce this beautiful girl game, or visual novel, with ease.

They summed up the routines of these beautiful girl games. Although, there is no guarantee that every game will be a big hit. However, mastering these routines and techniques gives them a bottom line. What kind of bottom line is that they can make money through various technical means.

This is much easier than their forcible pleasance of European and American players, although they earn a little less, but they don't have any pants left.

As a result, these game manufacturers are becoming less and less interested in making large-scale games. Except for some game companies that make this kind of visual novel. Others, just go to pachinko.

Anyway, they store a lot of game character images, which is enough. (To be continued.) )