Chapter 12: Three Games

Ryosuke Fujiwara and Masaki Kimura were both in a state of confusion when they saw the "Minecraft" project.

You must know that their partnership with Chiba Games and Hayashi during the production of "Exiled City" cannot be said to be bad.

However, after having such a good foundation for cooperation, why is the second game co-produced together such a game, such a game without the slightest difficulty, and not refined at all, and it can even be said to be a simple game.

Ryosuke Fujiwara and Masaki Kimura found Lin Yan to ask, but the reply given by Lin Yan made some of them puzzled and couldn't figure out what was going on.

Lin Yan was free and had a deep exchange with them. Ryosuke Fujiwara and Masaki Kimura only know what Hayashi means, the design concept of "Minecraft", and the core gameplay.

Minecraft is a game that is made up entirely of blocks. Lin Yan preliminarily proposed in the design draft that the game world should be infinite and random, that is, no matter how far the game goes, it will not come to an end.

Of course, randomness is a kind of pseudo-randomness. But it is no different from true randomness, because the code that generates the world is a ten-digit random number.

This ten-digit random number can be recorded by the player and entered into the original random number when starting a new game.

If the positioning horizon is zero level, there will be a total of 256 layers above the ground including the sky, and 128 layers of the ground.

All the elements in these three hundred and eighty-four layers. Almost all of them are destructible.

Hayashi said this to Ryosuke Fujiwara and Masaki Kimura, saying that the reason why this game looks so simple. It's because he wants the game to be dumped at a low price.

And the picture effect is relatively low because of this, in order to take into account the majority of computers with low configurations.

Of course, unlike traditional 3D games, the terrain is fixed and only a few elements can be destroyed.

Minecraft is destructible to almost all elements, which has an impact on the game's algorithm. Make a high demand.

If you can't make good optimizations, don't look at the graphics of the game and the computing resources consumed. It's definitely a terrifying number.

Ryosuke Fujiwara and Masaki Kimura were persuaded by Lin Yan after a long talk.

Their working group has also officially become the second party of Chiba Games. That is, closer than a third party. Almost exclusively with Chiba Games. But it's not part of Chiba Games.

Although "Minecraft" looks simple, it is not so easy to make.

However, the fortunate thing that has opinions is that at the same time as Hayashi launched the "Minecraft" project, Chiba Games also launched a crowdfunding website. And "Minecraft" landed on this crowdfunding platform as the first crowdfunding game.

In fact, Lin Yan is interested in the concept of crowdfunding websites. Not so interested. Because, in his heart. Crowdfunding websites are more like fooling people, and from his previous experience, few projects of crowdfunding websites can be successful.

However, because of Yuki Chiba's insistence, the project was launched. Of course, Lin Yan wanted to support Yuki Chiba, so he naturally took out the game "Minecraft" to participate in crowdfunding.

And because the estimated price of "Minecraft" is only $9.99, which is much cheaper than the usual normal game's starting price of $50.

Therefore, this game has received a lot of attention on the crowdfunding platform.

And because this game is planned by Lin Yan, it has received more attention. The goal of $1 million in crowdfunding was achieved within a week.

For these users who participated in crowdfunding, the development team of the crowdfunding platform and the game, that is, the development team of Ryosuke Fujiwara and Masaki Kimura, promised that in addition to the game itself, some more commemorative gifts would be given.

Those users who participated in the crowdfunding have expressed their anticipation.

Of course, Lin Yan didn't pay too much attention to "Minecraft". If "Minecraft" is a long-term investment game that can see the reaction in a relatively long period of time, then the game that Lin Yan is now hosting and producing is a game that needs to be launched in the short term.

It's 2006 now, and it's been more than a year since Hayashi Hiko, Chiba Yuki and Mayu Watanabe went on a trip.

After such a long time, the Chiba Games smartphone has been completely done with all the debugging. And, on the plant's production line, nearly one million units have been produced in stock.

The reason why so many units are produced is that the unit cost is relatively low because so many units are produced. The second reason is that even if the machine doesn't sell well, the manufacturing volume of just one million units, Chiba Games can still afford it, and it won't hurt the muscles and bones. That said, it's a compromise on cost and risk.

The game that Lin Yan is making now is also a game that became popular in another world, when smartphones were just becoming popular. That's Fruit Ninja and Angry Birds.

In fact, Lin Yan didn't want to be so lazy, almost all of his ideas from another world were plagiarized.

However, it doesn't seem good to really move Mario over directly. However, in the end, it is not exempt from vulgarity, and it is still a Mario-themed game of "Mario Temple Run". It's basically the same type of game as Temple Run and Subway Surfers in another world.

Of course, every game is not made casually. It's all about highlighting the character of this new machine.

For example, the game "Cutting Fruit" is to show the characteristics of the smartphone screen of the Chiba game, and you don't need to press hard, as long as you put your fingers on it, you can easily perform continuous operation.

Of course, although the capacitive screen has many advantages compared with the resistive screen, it is still not comparable in terms of accurate positioning. Therefore, each fruit in "Fruit Ninja" is relatively large. In this way, the fruit will not have a large hitpoint, and there will be no situation where the player will feel like they have cut it. But in fact, it doesn't, that kind of thing that affects the player's experience.

In addition to "Fruit Ninja", "Angry Birds" is to show the function of Chiba game phones. After all, it's a game with a physics engine as its selling point.

Although, the gameplay of the entire game can be traced back to the ancient times of "Bubble Bobble". However, this game offers a refreshing feeling. It's still good.

Especially the fast-paced mode in each level of the game, the appearance of a game every two or three minutes, is actually a better experience for today's players.

There is no foreplay. Straight to the point. Such games are relatively popular in the new century. After all, everyone is so busy and so short of time right now.

As for the third "Mario's Temple Run", it is even more purely functional. On the one hand, its role is to use Mario as the main character, summoning those loyal fans of Mario's game, and secondly. This game will have a built-in orientation sensor on your phone. Set a good example.

You know, the same is true in the era of game consoles, almost all games, can take advantage of the new functions of the machine, just take advantage of the new functions of the machine.

For example, in some games, you need to blow into the microphone, which can directly blow people into the lack of oxygen. Of course, there are better apps for the better.

Mario's Temple Run is one of the better apps to use.

These three games are not so much beckoning to players as they are beckoning to game companies. If, these three games sell well. Then they will be like sharks smelling blood, quickly rushing into this market and starting to make games about Chiba Games smartphones.

Of course, these three games, in fact, are to be sold in a bundle with the machine to a certain extent.

However, it is no longer possible to give away a random game disc as before.

Instead, users who have purchased a Chiba gaming phone can choose any of these three games to download for free when activating their phone.

To put it bluntly, it's these three games, and Chiba Games treats them as a tutorial for users to familiarize themselves with the software store.

After all, how to train users to spend in software stores is a top priority.

During the entire production of the three games, a total of no more than 60 people were called. This also shows that a feature and a trend on the mobile platform is that the number of game production teams can be reduced. In other words, on the home machine and personal computer platform, the high cost that makes people frown can basically say goodbye.

Of course, this also means that these games are lightweight games, not big games. However, in Lin Yan's memory, he remembered that this kind of large-scale game could not be played in the entire field of mobile games.

Because, the operation experience is too poor. Mobile phones, like handheld computers, are mainly portable. If you want to play big games, why don't I play them on consoles and desktops?

While playing on those platforms, you can lie comfortably on the couch and don't have to worry about the machine falling and hitting your face.

These three games also basically set the tone for the pricing of this platform game. It's not as cheap as Minecraft, but it's not as expensive as big-budget games, priced somewhere in between, at $29.9.

Of course, users who buy this machine, when buying these three games, except for any one of which can be free, the other two have certain discounts.

Of course, on mobile, this is not cheap. You know, smartphones don't have to be handheld, they can take the route of operator cooperation.

You know, although the price of Chiba Games' smartphone is $299, as long as you buy a contract machine with an operator, it only costs $99.

In this way, almost three games can buy a mobile phone. The game really isn't very cheap anymore.

However, in this way, there is also an advantage, that is, the mobile phone of Chiba Games can be easier to sell than the handheld.

After a long period of preparation, Chiba Games finally held a press conference in the summer of 2006.

This press conference is different from the previous press conferences of Chiba games. It's more like a fashion brand launch.

The entire venue was no longer filled with all kinds of game consoles and CDs, but a huge stage, a huge screen, and a person holding a mobile phone of Chiba Games, like a speech, introduced the functions of this mobile phone.

Many media, on this day, suddenly learned about Chiba Games' entry into the field of communications. And, they just learned that the mobile phone can look like this.

Not only can you make and receive phone calls, send and receive text messages, but you can also do something else. For example, listening to songs, watching videos, playing games, in short, this machine is not so much a mobile phone, but a multimedia device with a call function.

Many media outlets have mixed reviews of the machine. Because, he is too different from all the mobile phones on the market.

Whether it is Nojia's mobile phone or the mobile phone of those big manufacturers in the United States, there is too much conflict with the design concept of this mobile phone.

Of course, this phone is shocking compared to those phones.

Because, the screen with a frontal screen-to-body ratio of up to 75% has convinced many people. You know, the black version of this phone looks like a black screen when the screen goes off.

When Lin Yan introduced this piece, he said very maliciously, this is the screen aesthetics that Chiba Games is struggling to pursue. Mobile phones accompany people every day. Lin Yan believes that it is not only a tool, but also a handicraft. It needs to be pleasing to the eye.

Because, only when the surrounding environment is good, a person will have a very good mood.

Of course, those media will not let go of these words. Thus, the term screen-off aesthetics spread.

In fact, in the process of production of Chiba Games, a lot of effort has been put into this big black screen.

You know, the traditional screen is not fully bonded. Therefore, their color is gray. Because there is an air layer in the middle, the light transmittance is not good.

Lin Yan found many manufacturers and finally found a solution for full lamination. However, because this scheme is immature, the yield rate is not high.

If the mobile phone screen is damaged during use, the inner and outer screens should be replaced.

Despite the shortcomings in these aspects, I really used this screen to know that it really has a great improvement on the overall texture of the phone.

That said, it's totally worth it. This also illustrates the fact that Chiba Games is changing from the original model of thinking with backward technology to pursuing industry-leading technology. (To be continued.) )