Chapter 532: E3 is bragging
In fact, most of the time this E3 press conference was blowing.
In fact, in later generations, another title of E3 was widely spread among the vast number of players, called the global game company to brag about deceiving players at the game show.
It can be seen from this nickname recognized by players.
At its core, E3 is all about bragging.
At such a game show, you must give players an expectation, which can be short-term or long-term, but preferably, or long-term, why do you say that? Because you don't have to pay taxes to brag, your long-term blueprint is not completed by then, maybe most of the players have forgotten it, and those who still remember it are all diehards, and they don't care if you skip the ticket.
If you draw a beautiful blueprint for the near future.
If it can't be completed, for those players who still remember and are impressed, it will be like stabbing a hornet's nest and about to be sprayed out.
Just like E3 in June 2015, the highlights that players have summarized before can be summed up in a few very interesting slips, that is, 'Sony fills the pie for the cultists, Ubisoft shrinks the picture quality before it shrinks, Microsoft monopolizes the trick, and Nintendo's various duangs are still full of gameplay'.
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The so-called meaning of Sony's painting cake for the disciples is to satirize Sony for always coming up with something unrealistic and impossible to interview in a short period of time to fool players, so that players are full of expectations for Sony, not to mention the years-long ticket skipping behavior of "The Last Guardian", and even evolved into a game from PS3 to PS4.
Generally speaking, the works that come out after such a long period of bounce are either masterpieces or super bad works, without exception.
That is to say, Sony's first-party "Uncharted 4", which carried the naughty dog, announced that it would be released in one or five years after the actual video was announced on the E3 in one or four years, which was originally a recent painting cake. However, the player is clearly underestimated
Sony's festival, they turned the year or five, and immediately announced the jump ticket for "Uncharted 4".
And Ubisoft's pre-shrinkage picture quality is a satire of the "Assassin's Creed" series.
How beautiful the picture announced on the E3 is,How beautiful,In fact, I didn't know until it was actually released,It's not the same thing at all.,Not only the picture quality shrinks,The most intolerable thing is the shrinkage of the frame rate.,The most intolerable thing is the shrinkage of the frame rate.,The most thing that shrinks the picture quality is just forbearance.。 The frame rate has shrunk, and I can't even play it.
Microsoft's exclusive trick is that Sony's players are ridiculing Microsoft's side for boasting about the limited-time exclusivity of Tomb 10 every day, and deceiving the beginners, making them think that EA has given Microsoft an exclusivity, but in fact, it is not the case at all.
Because in the development process of Tomb 10, Microsoft paid for it, and maybe it also came out with technology, in return, EA said that Tomb 10 can be exclusive to Microsoft's host for a limited time, but. The game is essentially an all-platform game, which is also a consistent guideline of EA.
As for Nintendo's eight Chinese language gameplay, there is no need to go into detail, they are all old stalks, nothing more than Nintendo's game comes with eight Chinese versions, but there is no Chinese. And Nintendo blows Wiiu to have more performance than PS3, but it can only make PS2 graphics and other bad things.
In fact, these reporters also know that Jester and Mars Entertainment are bragging, but for them, this is not what they are concerned about. What they are concerned about is what exactly Mars Entertainment is blowing, that is. How much did they explode?
As for how much of this material is blown, they don't care at all.
Overall, Mars Entertainment's revelations still satisfy them, first of all, the new console, which is a big deal, and in the video game world, there is probably nothing more exciting than learning about the development process of a new console other than the news of the collapse of Mars Entertainment.
And that's exactly what players are looking for.
In particular, when mentioning the new console, a not-so-short video was also prepared, in which Mars Entertainment addressed everyone, whether it was reporters at the scene or players watching the live broadcast via satellite in more than 30 other theaters in Los Angeles.
After seeing the demo of the realistic 3D battle footage in the video.
In their eyes, on the new console of Mars Entertainment, they can play games with such a picture, a real 3D game!
After all, it's not popular to blow in this era.,So today's players are also better at deceiving.,Basically, what the game company says is what.,If it's a player in the future.,Knowing that the game company hasn't made a host yet, it's probably going to open the game company shameless.。
You don't even have a game console, let alone a development machine, how to present the graphics.
However, today's players are a little shallow and know less after all, so it is naïve to say that Mars Entertainment shows them the picture that the game console of the future can present.
Actually, that's true.
After all, Mars Entertainment didn't say that what it showed players was the level of graphics that they could achieve on their next-generation consoles. Saini's statement before the demo was just saying that you're going to see something like this on consoles in the future.
If I had to use an analogy, it would be something like a game company launch event more than twenty years later.
The executives of this game company are playing a video of the world's highest-quality CG at the moment, and then seriously hinting to the players under the stage or other players who are watching the live broadcast, you will be playing a game with this picture on our next-generation console.
Then these players probably won't be amazed.
Instead, they're going to start blasting at game developers, what the hell are you guys when we're SB? Blowing up with something obviously impossible?
However, more than 20 years ago, in the early 90s, when 3D games were not officially popularized, few players could know what the game screen of the future would look like, and not even many people would know the difference between CG and game graphics.
In their eyes, if this level of picture can be made into this kind of video, then why can't it be a game screen?
This is the benefit of blowing the long-term tart, and now blowing the long-term tart, so that the current players are full of expectations for the next generation of new consoles of Mars Entertainment in the future, of course, it is not only the game console that is full of expectations, but also the games on the new console.
Wait for about two years of development to let players understand the difference between CG and game graphics, and then they gradually forget about it, and at that time, there will be no side effects when a new game console is launched.
That's the benefit of blowing a long-term.
The simplest example is that if Sony's first-party "The Last Guardian" could be released in 15 or 16 years, then players would definitely forget all about the game and cheer at the same time.
CG's production team was specially formed by Jester, and it was widely used by game manufacturers in later generations to match a tall CG, but now, CG is obviously not something that game companies will come into contact with, in fact, it is like a motion capture device that some game companies have begun to use.
Mars Entertainment was the first to use motion capture for game development, and it was not a large-scale action game, but the game director of this project asked if it was possible to complete the game by no longer using hand-drawn drawings when developing the game.
The price of a set of motion caps is not cheap.
So the report of the purchase was typed, and it was impossible to bother or alarm Jester for such a trivial matter, but someone mentioned it at a regular discussion meeting in the company at the beginning of each month, and Jester noticed it.
Then Jester inquired into the matter in detail.
Originally, this is not too big and not very important, and the game development team did not understand the expression of buying motion capture, but under Jester's personal inquiry, it was naturally re-reviewed, and then the green light all the way to the look of purchase.
In fact, don't look at the technology of motion capture, it is very common in later games, and even in later generations, there is a special capture system for facial expressions, and even when R Star was developing GTA5, he also specially developed a system that can directly model facial expressions through guò capture, thinking that motion capture is a very rare thing in this era.
It's true that it's rare, but it's not that common.
In some high-level 3D action studios, this is basically standard equipment, such as the Pixar animation studio that Jester was very coveted before, Lucas's, but was first entered by Jobs, but in the game company, Jester really hasn't heard of anyone who has used this thing to develop games.
Of course, this is the case now, and it won't be the case at all in a few years.
Jester doesn't really know exactly when game developers started using motion capture equipment for formal game development in the original history, but he remembers watching a documentary before.
It's about Blizzard, probably in the first year or two of Blizzard's existence, and certainly in the time before they paid homage to Dune 2's Warcraft production. (To be continued......)