Chapter 531: Destroying the existing game ecology
It's because the domestic fights can't reach the frame rate of Japanese cartoons, and the audience feels that they don't watch as smooth as Japanese cartoons, and Japanese cartoons are cool, and this qiē is all because of the frame rate.
And the so-called smooth picture is also like this, and there is nothing strange about it.
In this way, it seems that XBO is much stronger than PS4, after all, XBO can have more than 30 frames, and PS4 can't even reach more than 30 frames.
But actually.
The signal output between the XBO and PS4 is also completely different.
PS4 outputs a 1080p level of picture, while XBO outputs only a 900p picture level, the difference between the two screens, but the difference between the two is almost half an era.
If XBO can stabilize the 900p picture at more than 30 frames, then if the PS4 picture is not 1080p or 900p, then it is probably easy to stabilize the DÌNG at 60 frames, in fact, Naughty Dog in "The End of Beauty" on the PS4 reset work, is the stable Dìng's 1080p picture at 60 frames.
Knowing this reason, you can know how bad the patch fix of CDPR has had on players.
Having said that, Jester first raised the big question of whether a game is a work of art or a commodity, and then had a ±discussion on this topic, that is, he wanted people to accept the idea that games can be works of art, just like movies.
Since there are commercial films, then there will naturally be art films.
Only when these journalists agree with this concept will they promote it in their subsequent propaganda.
Of course.
This concept is actually a kind of concept of playing with fire, you must know that the word art does not mean that you say that art is art, so what is art? Don't talk about empty words, talk about something practical. The word art can be easily understood as:
An expression.
What kind of expression?
It is someone who puts something together in order to generate a response among certain audiences, players, or user groups, which is to combine a newer level of science and art to reach a higher level of innovation and expression.
In other words, Jester had to make the game he called art, and the game had to express something, and these things had to be recognized, and most importantly, it was very different from the movie. An art film may only need to be recognized by a small number of people.
However, a game can not be recognized by a small number of people and can be called a work of art.
It's a lot of people, a lot of people who come to recognize.
In fact, even in the entire history of video games, there are only a handful of works that can be called works of art, and Outlander Requiem is naturally one of them. In addition, there is also a game developed by Chinese people that can also win the award.
This is not a well-known name, his name is Chen Xinghan, and there is a game called "Journey".
This is not something to boast about Chen Xinghan. However, Chen Xinghan's status in the minds of foreign players and developers is quite high, and if you think about it, you will know that the developers who can be raised by Sony out of their wallets do not care whether this game can be profitable. It can be seen that Sony attaches great importance to Chen Xinghan.
Of course, the game "Journey" was completed by Chen Xinghan after spending the money that Sony had provided, and it took him a year to make the game out of his own pocket. IMHO, this is also a common sense that can be seen as a ruined ship, and almost the vast majority of the great games are completed in this kind of attempt.
That's true for Final Fantasy, it's true for World of Warcraft.
It's a very difficult thing to do, but it's also the easiest thing Jester can think of, and it's the easiest thing to talk to Richard. Garrett's competitive gamble is the way to win big.
It's not wise to start and improve the game and compete in the field that the other party is good at, because the opponent is your competitor, and the standard for this kind of product is still set by the other party.
In other words, as a brand new team, no matter how strong your team's ability is, you can't do it better than the other party to make a game of the same kind that is not too difficult for them according to their previous standards, because this kind of game is too common for them.
Actually, Richard. Garrett had discovered this after his initial uneasiness.
However, Jester didn't plan to talk to Richard in the first place. Garrett takes the written test under the rules set by the other party, and they want to compete in an American RPG, but who stipulates that an American RPG can only be played according to Richard. Garrett's model to make zuò?
Jester was to be the one to tear the table off.
And "Requiem for an Outland" is the best weapon to flip the table.
In fact, this kind of thinking is not common now, but in later generations, it has almost become a recognized norm in the game industry.
According to some personal feelings of later generations, Jester came to such a law, or phenomenon.
In the game market, there is often a monopoly of a certain type of game, and this predator will block the entry of other developers.
There are many such examples.
For example, it is like SC and WAR3, which dominate the RTS field, in the era when the two of them were rampant, there was almost no opponent in the same kind of game that could fight, and for example, MMORPG games, after the advent of WOW, other MMORPGs almost lost their living space, and this phenomenon was even more terrifying in 2015.
Of the fifteen PC games with the highest market share in the world, the only one is World of Warcraft, and the other MMORPGs have no trace of them at all.
Another example is COD, which is Call of Duty.
Although there are many COD patterns, the core mode is TMD.
"Call of Duty" established its supremacy basically after "Mission War 6: Modern Warfare 2", becoming the hegemon of the TMD mode of military first-person shooter games on console platforms.
This status indicates that it has built a large player base and ecosystem.
Before that, similar games were still relatively abundant and there was no obvious monopoly, but since the release of Call of Duty 6, you have rarely seen a head-to-head with COD, and almost everyone who dared to go head-to-head with it was without exception dried up into a sieve.
One might say the Battlefield series.
In fact, "Battlefield" is to go to another style to survive, he is not the traditional TMD mode of first-person shooting, but more attention to vehicle combat, and the user groups are not the same, although to say a word that offends "Call of Duty" players, in fact, "Call of Duty" is the foreign "Crossfire".
"Battlefield" is relatively much colder.
The "Medal of Honor", which did not believe in evil, died a miserable death.
In the same way, GTA is also the overlord of urban sandbox RPGs, and since the emergence of GTA3, this series has dominated the genre, and here is not to talk about how much GTA learned from the world's first sandbox game "Shenmue", only that other similar games must avoid GTA's blade in order to survive.
For example, "Saints Row" is a style that makes you feel cool, "Bloody Scoundrel" is mixed with action and Chinese elements, and Saga's "Like a Dragon" series, not to talk about the thick sense of history of "Like a Dragon: Restoration", in fact, from the perspective of "Like a Dragon 0", the series "Like a Dragon", you are not so much an urban sandbox RPG, it is better to say, this is a Japanese-style RPG dressed in the skin of an urban sandbox RPG.
Another example:
Domestic CS once established a huge player base.
In fact, to tell the truth, the average of CS players is not high, and it is the same as a variety of urban Internet cafes** silk all kinds of elementary school students dragging Coolmaster, you can recall, and there is a lot of overlap with the player group of the cf you spray now.
But as far as China is concerned, pirated games are obviously not guaranteed.
So CF easily cut the entire player ecology over, and now Tencent's headache is that after the formation of this solid hegemony, they can't pull the player base to other new shooting games, such as their "Counter War".
Don't talk about whether "Counter War" is a good game, but you only need to try "Counter War" and CF to know that "Counter War" is far superior to CF in all aspects.
However, even under the same operators, the better quality games are completely competitive with the worse quality games.
Many players spray CF plagiarism CS, in fact, strictly speaking, it doesn't get to the point.
You can't call it plagiarism just because the game mode is similar, otherwise all the fps are plagiarizing "Wolfenstein 3D" or copying Carmack's "Thor's Hammer", I guess I said that the "Half-Life" of G Fat was plagiarizing "Thor's Hammer", I think many CS players will definitely spray me with blood.
In fact, CF plagiarism is actually a successful replication of the ecology of the player group, and this is something that many players can't see.
The same goes for Dota and LOL.
This has nothing to do with whether Dota 2 is better than LoL.
But after the first game ecology is generated, if you want to replace this ecology, unless your game is ten times better than the other party, otherwise, there is no hope of replacing the other party.
And at this time, the only thing that can be done.
It's just to go, destroy the ecology, tear off the tables that were set up before, and let's start over.
It's like Jester is doing now. (To be continued......)