Chapter 754: Announcement Time
After returning to the United States, Jester had to deal with a large amount of official business that he had accumulated during his time in the United States.
It is also necessary to take into account the development process of the 'Era' project.
After all, this entire game history is also the largest game project in the entire Mars Entertainment, so far, including Mars Entertainment's investment in this game, including Jester's own investment, the total investment in this game has been close to 200 million US dollars, and if you add the subsequent publicity expenses, it may be close to the 300 million US dollar mark.
$300 million!
Jester couldn't help but lose his mind for a moment, at the internal meeting of Mars Entertainment, the result of the discussion was that the company would only contribute a maximum of 100 million US dollars, that is, the 300 million US dollars in development and publicity investment, he would have to take 200 million US dollars, Jester didn't care how much money was spent, he cared about this game - it was still too difficult for this game to make money in this era.
The 'Era' game can't be like the later GTA5 that sold so much, and there is no such thing as a game in this era.
Even Jester could have predicted that the game's highest sales were only 10 million copies.
But that's nothing to him.
This is also the reason why the internal discussion meeting of Mars Entertainment Company did not agree to the full investment, because it does not make money, and 200 million US dollars is really not a small amount.
It's far better to invest that money in games that are sure to make a lot of money.
The vast majority of Japanese producers. Even in the United States, those Japanese producers who worked with Jester for a while, whether it was the earliest Yuji Naka. Hironobu Sakaguchi and Uzijinde Itagaki have both chosen to return to Japan to rebuild the development team that best suits them, except for one person who chose to stay in the module development team in the United States.
This is Hideo Kojima.
In Jester's eyes, Hideo Kojima didn't look like a Japanese. Rather, it's a bit like the Americans.
His speech, his mannerisms, his attitude towards work. As well as the way the game is developed, but, sometimes, Jester also often finds out. He also has some characteristics that many Japanese designers have.
The most special of these. It's the desire to be in control of the entire project.
It is very difficult for American game designers to understand the idea of completely controlling the entire project in the palm of their hands, because in their eyes, the whole project is the result of collective efforts, and no matter how great his own ability is, it is impossible to take all the credit in a game.
But that's not the case with Japanese designers.
For example. An American designer in the middle of a game's development. Transferring him to another project team to take charge of other projects is a normal job transfer for him, but this is not the case at all for Japanese designers.
This actually has a lot to do with the establishment of projects between games.
If a game development team in the United States wants to make an ideal game, the entire development team will brainstorm several times, discuss the structure of the entire game, and then write a development plan.
The Japanese development team is basically a designer or a few main creators, meet a few times together, discuss, and complete a game development plan, taken together, that is, American games are generally the crystallization of collective wisdom, while Japanese games are the brainchild of a few people or even one person.
It's like Hideo Kojima's "Metal Solid" that he is currently developing.
This game can be summarized in this way, he is the crystallization of Hideo Kojima's wisdom, how the whole game should be developed, how the system should be designed, including the structure of the world, including the plot text, and even the camera performance in the game, are all done by Kojima himself.
However, during the development of "Metal Solid", Kojima still did not use the Japanese-style workshop-style team development method, but the American brainstorming method.
He doesn't object to his staff raising their dissatisfaction with the inside of the game.
Then, if it can be explained, Kojima will explain, if it can't be explained, then Hideo Kojima will continue to think, whether it is better to keep it as it is, or to make changes, such a game is actually very tiring to develop, and the efficiency is not high, but Hideo Kojima is personally happy to die, and after Jester returned to the United States, he finished dealing with the things at hand.
Finding that there is still some time to spare, he also wants to know the current development progress of "Metal Solid" to see if it can be arranged on Dreambox 3 as the first game.
Hideo Kojima has been in good form lately, and it may be that the development of the game is relatively smooth.
However,For the efficiency of the island,Jester doesn't believe much.,A game island has always been improving.,There's really no way to improve if you don't do it.,The island won't officially release the game.。
The only exception may be "Metal Gear Solid 5: Phantom Pain".
Jester recalled his memories of playing this game, to be honest, at the beginning, it was amazing, worthy of being given full marks by IGN, GS, FAMI, three authoritative game media at the same time, but all the way to play, it's the same praise, but when it came to the later stage of playing, Jester found that this game actually had a lot of problems.
Suffice it to say, the game is unfinished.
The completion of the final content of the game is simply not comparable to the middle and early stages.
That is to say, the reason why "Metal Gear Solid 5: Phantom Pain" has so many authoritative media give full marks this time is not because this game really can afford a full score, but because, it is very likely, or to put it more accurately, this game can basically be determined that it is the last game in this game series created by Hideo Kojima himself.
In addition, Kojima was fired by Konami when he didn't finish the game.
Although Konami said that Hideo Kojima continued to finish the game. But the quality and level of the game itself doesn't lie.
To put it simply, the level of the early and middle stages of "Metal Gear Solid 5: Phantom Pain" is indeed the product of Kojima's meticulous craftsmanship. Because this is Kojima's style, it is the same from the previous four generations of "Metal Solid".
But at the hurried ending of the end, it can be seen that this is definitely not Hideo Kojima's responsibility.
Kojima didn't have much time to talk to Jester, and the topic had been around the development of "Metal Solid", Kojima's tone was very excited, but when he said it to Jester. On the contrary, there are some mysteries, sometimes talking and talking, and suddenly wanting to speak and stopping.
Jester asks why. Kojima laughs and tells him that he wants to surprise everyone.
After hearing the explanation, Jester didn't force it.
However, Jester suddenly remembered one thing, about his investment and layout in China. Because he decided to take advantage of the rise of the Internet industry with his sister-in-law in China. Occupy the commanding heights, especially the key point games where domestic Internet companies can break the game and make profits, in fact, when Jester analyzed the reason why the legend was successful.
In addition to some reasons for sales, there is a more important reason, and that is the convenience of their recharge channels.
After all, there were no online card sales platforms at that time.
At that time, Shanda was using other people's point card sales channels, and the specific sales channels were originally read by Jester and forgot which sales channels Shanda used. Probably not the postal service or something, can easily pounce on almost all third-tier or even fourth-tier cities.
But it doesn't matter.
He was not comparable to a small company like Shanda at that time. When Chen went to talk about the legend, he only had 50 yuan on him, and the agency he talked about was also 500,000 yuan.
Shanda was faced with the situation that they didn't even have the money to rent a telecom server.
Chen's level of empty gloves and white wolves is high enough, but Jester doesn't need it, and now there are still several years before online games start to flourish in China, which is enough to use this time to form a channel for point-of-sale cards across the country.
In fact, Jester wants to lose money to open up such an agency channel, MOD games are a method, Jester can even use a completely unprofitable way, or even his own way of giving money, let the newsstands all over the country to buy, there are still very few, many Internet cafes will sell in the future, as long as such a sales channel is established.
When the tide of online games comes in the future.
I just want to look at it.
After thinking about it, Jester called his sister-in-law in China and said what he meant.
Although his sister-in-law had some doubts, she still chose to believe in her nephew.
Jester said more easily: "Now with 10 million, we can lay a point card sales channel covering the whole country, and when we really use it, we may be able to leave a billion or more money for us." ”
Although Jester's sister-in-law is not very interested in what Jester said about saving a billion or even more expenses, because she doesn't think Jester's thing can do it, but 10 million is really not worth mentioning for her, and none of them will care, and they will spend it.
Jester has plans to move his company's dark MMORPG, which is quite successful in North America, to China.
After all, Diablo is also a very popular game in China now.
But think about it, I still feel that the domestic network speed is too slow, even if the agent is now in the past, there are very few people who can play, but from next year, there should be some backbone networks to start communicating, although it can only cover some places, but it can finally be played.
Jester is not afraid of losing money now, what he wants is to make a name for himself, the Internet is like this, with fame, when it is time to collect money, it will naturally be money that will come.
The network company he opened with his sister-in-law in China has a lot of things now, and the matter of acting for games is not in a hurry, and Jester also has plans to merge Fu Zhan's studio into this network company, so it's not too late to do it in the future, and the end of this year, or the beginning of next year, should be a better time.
After that, Jester had a very dull life, and there was no time to go out to play, so he could only pounce on work every day.
Now that he has made the decision to retire after making a few more games, he also wants to make these last few games as good as possible and leave no regrets.
There is nothing to say about the 'era' project, it is a sandbox game in the background of the ancient Spring and Autumn Period in China, an outdated one about heroes traveling around the world, the important thing is that you can do anything freely in it, and through this setting, the technical extreme that Mars Entertainment can do, of course, there is also Dreambox3 that completely surpasses the performance of the other two major hosts.
There is also a lot of bad news.
For example, Sony and Sega have both officially announced their next-generation consoles, and both have announced specific release dates.
Sony's PS2 will be released first on the first Sunday of December at the end of this year, while Sega's Saturn will be on the last Sunday of January at the beginning of next year.
Then, the major media are waiting to see if Mars Entertainment will announce any specific information about their new console, which is also a topic that both game media and players are most concerned about at present.
Because now no one except the people of Mars Entertainment knows what the new console, called Dreambox3, is.
I don't even know what it looks like!
Of course, no one has anything to look like for Dreambox3 now, after all, the design of the shape has not yet begun, basically, there are several established plans now, and which one to adopt still needs to be discussed, as well as Jester's final decision.
However, whether it is the media, or players, even the official mouthpiece of Mars Entertainment "GAME", there is no specific indication.
Just to put it simply, Dreambox3 is in full swing in development.
Of course, this is not satisfying to the media or the players.
Your opponents have announced the specific release time of their new consoles, and you still haven't said anything about it?
Is it really a given up on the next era?
As for the technical problems, no one thinks that there are any technical problems with Mars Entertainment, because the development of game consoles is not something too sophisticated, and besides, the high level of Mars Entertainment's hardware team is well known. (To be continued......)