Chapter 753: Game Experience
Because of the discussion with Hironobu Sakaguchi about FF7, Jester actually stayed with him for three days in a row.
It's all unplanned time.
However, under Hironobu Sakaguchi's repeated requests, Jester could only postpone his plan to return to the United States, and patiently discussed with the entire FF7 creators from the inside and out of the game they were going to make.
Jester really admires these people's plans, although he knows that FF7 is a game that is extremely noble from the beginning, but, these people, are really making this game with the mentality of making this game into a real work of art, so, Jester also tried his best to tell them some of his plans, for example, some excellent settings in the later FF version.
In fact, there are not many things in a game, there are too many things, but it will seem unfocused, cluttered, so that players don't know how to play, and they don't even know what you want to say.
Sandbox games are, of course, the exception.
Because the gameplay of sandbox games is that there is no gameplay, just like what Yu Suzuki said when he was developing "Shenmue", you can make a definition of sandbox games, that is, what we want to do is not to design a game, what we want to do is to create a world, and as for how to play in this world, it is the player's own business.
Jester agrees with this development concept.
After three days, Jester once again proposed that he wanted to return to the United States, after all, he had been out for more than a month, and things on the American side had already piled up, waiting for him to go back and deal with it, besides, what you can say about FF7 has been pretty much the same for the past three days, and it is not interesting to stay any longer. So, he decided to leave.
Although Hironobu Sakaguchi and the main creators of the entire FF7 project still want to continue the conversation with Jester.
In just three days, the communication between them and Jester on FF7 has benefited them a lot, they knew that their boss was powerful, and he was a unique genius in game development, and even their top boss was also in the past, following their big boss for a period of time, to have today's achievements.
This is something Hironobu Sakaguchi often says. It was during the time he worked with Jester on Fire Emblem that he learned what a great game is and how to make it.
Even, when he was developing FF7 alone, he borrowed a lot of the setting of "Fire Emblem".
For example, Jester added a systematic career setting in "Fire Emblem".
He was even more in Final Fantasy. Carry it forward.
On the plane to the United States, Jester didn't really want to sleep, even though he had less time to sleep in the first three days, when he was talking to Hironobu Sakaguchi about FF7. In fact, he himself has gained a lot, and he has used the past few days to systematically recall his entire understanding of the game. He kept asking himself.
What exactly can players get out of the game.
This is a crucial proposition for Jester, and he can help Jester solve many, many problems. Development questions.
Although he has seen games that are many years ahead of his time, but seeing is one thing, and reproducing them perfectly is another thing, in fact, if you don't have enough influence on this type of game, even if you know the game and play it, can you make this game?
The simplest example, so many people have played WOW.
There's a second person, a second team, a second company, or whatever, and how can no one ever develop a game of the same genre that can even be compared to WOW?
When thinking about this question, you can't look at it from the perspective of a third party, you can only really go deep into it, and you can get the answer that meets your own heart - that is, you can really think of yourself as a player, to experience the game, and to understand why the designers of this game are designed in such a way.
This kind of substitution may start like this.
Jester is a player.
Go back to the essence of the game and forget about this or that, the rules and regulations about designing games.
When players enter the game world and go crazy for it, what does the game give the players, and what do the players give?
Jester began to recall his childhood, not the childhood of this world, but another, he really grew up, experienced the childhood, time is long, but, for Jester, there are some things, but it is becoming clearer and clearer.
Jester's childhood was a child living in the city, at that time, the most cars on the road were buses, snacks were 1 cent and 5 cents, the soda industry at that time was the world of Jianlibao, and it was a special luxury to go out to the next restaurant.
The children will gather in the yard of the community to play every day after school, at that time everyone is very happy, you chase me to catch up with all the new things and be curious, and at the same time make yourself bruised, every time the parents see the beating and scolding, we don't care, because we have been happy, that's enough.
However, everything changed when he saw the box with a red white in the middle.
Nintendo。
At that time, the logo on the box was still full of vitality and vigorous red, but by the time Jester switched to Sony, the Nintendo logo had turned into a dull and old gray.
Jester remembers that it was when he was 5 years old, and his uncle gave him a set of red and white machines on his birthday, that is, FC, and the symbol of Nintendo at that time was the red Nintendo, which looked very energetic and hopeful at a glance.
Uncle will naturally demonstrate how this "bulky thing" is used, he plugged a lot of wires into the most valuable old-fashioned color TV in his house at that time, took out an orange thing with a picture on it and plugged it into the FC, pushed the power button on the FC, and then "ding", the TV flashed, and then a picture that seems very rough now but was very amazing at that time appeared, and the 8-bit picture instantly conquered itself.
Yes. It's conquest.
That game is Super Mario.
Jester also believes that this is also the childhood of many of today's veteran players, and it is also his childhood, when Jester was still a child, he was very stupid and very uncomfortable to operate, but he just took the trouble to play over and over again, failed again and again, and enjoyed the victory after countless defeats again and again, and every time he came home from school, he turned on the FC and plugged in the TV. The immature hands have been cocooned by countless repeated operations on the handle.
My uncle also brought me new games to play from time to time, including many classic games, Red Fortress, Green Corps, and Contra, and their pictures are still fresh in my memory.
But in the end, it happened, his grades were declining, he used to be the first in his class, and he couldn't even get into the top ten, and the child Wang downstairs had already changed to other children. The parents put the FC away. And told himself to let himself study hard and not to continue to make himself a "bad boy", Jester cried and made trouble. However, he finally succumbed to the majesty of his parents and studied hard, and he tried to go downstairs and mingle with the children. But they had long since disobeyed me, and he had no choice but to leave.
Until 2,000 years later, what year is it? Jester couldn't remember clearly.
Anyway, it's not 2001 or 2002.,Always,It was a very unexpected situation.,Jester saw PS2,To be honest,Jester then after FC was confiscated.,The results were restored.,But he didn't break his game career.,Friends' houses,Game machine halls,He often goes.,The food money saved by thrift is basically invested in it.。
So, the level of players who have experienced it from that era is very fast, not because of anything else, at that time, it was not like later, everyone had a console, and it was very expensive to play console games at that time, in the mid-to-late nineties, the price of PS was three dollars an hour, and Sega's sixteen-bit machine cost five or two yuan a piece, and the price of DC hours on the tall was much more expensive than the price of PS.
It is precisely because of such harsh conditions that players in this era have developed a good technique.
Because the bad ones are eliminated - they can't afford to play at all.
Jester wants to thank his father, just like himself, his father is also a game fan, a bit of an old naughty boy, although Jester was not allowed to play FC by himself at that time, but Jester's father, he did not play it himself.
Later, of course, Jester despised his father.
Even a little careful about himself, he felt that if he hadn't been banned from playing FC by his family, he might still be far from being able to touch SS, PS These machines that are much taller than FC are.
Later, the family bought a computer, and Jester's father became addicted to computer games, especially Diablo.
Later, Jester's father, heard that there is now a new game console, called PS2, the picture is called amazing, just like the real thing, Jester's father is very greedy, it just so happened that he had a classmate studying in the United States, so he asked the other party to bring back a machine, which was a very expensive Sony game console at that time - PS2.
Jester was born in a small town.
This is also the first time he has seen PS2 with his own eyes, and when he was playing in some game console stores before, he heard people talk about it, envy is envy, but the price is expensive, and those bosses don't want to buy it.
PS2 is another impact on Jester's game view, and it was at this time that Jester came up with the idea that Nintendo is not as good as Sony - of course, this is the future, for Jester who has an in-depth understanding of the game, it seems to be a bit of child's play, after all, the development of the game can not only look at the good looks of the picture, but at that time, the PS2 picture was too dick and too dick.
But after all, Jester only came into contact with the best Nintendo console at that time was SFC, and the gap between SFC and PS2 was ......
How many PS2 classics I played at the time,Jester really can't think about it now.,In short, it's very, very much.,Crash Bandicoot is definitely there.,FF,Metal Slug,Fantasy Water Margin,Three Kingdoms Warriors.,Many, many games can't remember the name.,And some of these names even didn't know the name until I heard it later.。
Of course, Jester has to learn a lot more this time, he will always do his homework obediently, and then he will go to play with his father to grab the controller, and some games can even be played in pairs.
And, most importantly, Jester remembered at the time, his family moved.
Went to a very quiet neighborhood.
Basically, no one knows anyone, and no one comes out to play with him, so the social aspect is basically in the blank aspect, only the game console can bring him happiness, but this happiness is only limited to that small box, and slowly he closes himself in that small space, becoming withdrawn and losing a soul.
At the time, it was joyful.
It's a real joy, and even Jester recalls his entire gaming career, which is probably the happiest and most enjoyable time for him to play.
Happiness is what Jester got from the game in the first place.
Later, in school, Jester had a few friends, all of whom liked to play games, and they also played home console games that were rare in China, so they chatted very well, and through them, Jester learned that in addition to the incredible PS2, Jester also had a much more fun game console than Nintendo's GAMEBOY to play in his hand, called PSP.
Then, this 4.3-inch screen became Jester's longest-running gaming console.
At that time, the PSP was expensive, and it was obviously impossible to ask his family for money, and Jester had saved up for a long time to buy this thing, which was extremely precious to him.
It was also from that time that he began to stop simply playing games and draw happiness from games, but began to think about the deep meaning of games and dig into the deepest things of games, and it was these that made Jester start to think about what games bring.
Sometimes Jester sits in someone's house with his few friends who share a common language, not for the sake of connectivity, but simply to communicate with himself, and at first it can be regarded as an opening of his heart, to say that Jester's world is no longer a 1-meter square place, but an iron triangle formed by three people, and even begins to radiate outward, he becomes extroverted and good at talking.
And just like that, Jester reached high school.
Learning is getting tighter and tighter, and Jester has to squeeze his time playing games as much as possible, and there is no time for players to use the machine, which is really addictive, so Jester takes out the PSP to play for a period of time to satisfy his hunger.
Thinking of this, Jester didn't continue to reminisce.
He suddenly realized that the plane was almost in Los Angeles and was preparing to land.
He stretched.
In fact, he has come up with the answer he needs.
This answer is not very complicated, except for the most essential happiness brought by the game, in fact, for him, it is more about making him mature.
This kind of maturity allows him to be able to encounter some difficulties, some darkness, and some other bad things, and he can be like the protagonists in those games, bravely pick up the sword, pick up the gun, pick up other things, and bravely continue to stride forward - he just came to this world and saw the Atari impact in history.
In addition to knowing in his mind that the game industry will inevitably be revitalized, he is unswervingly involved in this industry.
Or this experience brought about by his gaming career.
Because of his fanatical love, so, fearless, he knows that as long as he works hard, he will eventually reap success, and now ten years have passed, and in this decade, the entire game industry has undergone almost earth-shaking changes, and the depression of the game industry after the impact of Atari at the beginning, it is completely incomparable. (To be continued......)