Chapter 530: Deep-seated reasons

In fact, there are deeper reasons for Jester to do this.

That is, the American RPG game genre, after more than ten years, countless people like Richard. With the perfection of a designer like Garrett, this type of game has actually formed a stereotype in the minds of many players.

As far as it is, when it comes to this type of game.

Players will immediately think of "Witchcraft", "Genesis" and other games, it is like a template, no matter how good the game is made by the people after them, after the new game, this type of game comes out, they will always be eager to put it into this template and compare it.

For example, games like "Witchcraft" and "Genesis" are the standard answer to American RPGs.

No other types are allowed.

This kind of thinking is not only very common in the future, but even in modern times, there will be countless people who think so, eating the ancient, and stubborn.

The development and creation of the game is actually a very subjective thing, designers can think wildly, what they come up with, they have to make the art or program realistic, and when the art or program says that this is too difficult, it is impossible to complete, the planning will be compromised, which will speed up the development.

And what if the planning is uncompromising?

Then the development would have continued and eventually evolved into two outcomes, one of which was that the team had developed an amazing game that could be described in exaggerated terms like great and astounding.

The other is that the project dies and the team breaks up.

Such examples, even in the future, are not uncommon, some people follow reality, and some people will pursue their dreams. Some people succeed, some people fail.

For example, CDPR's "The Witcher 3", the reason why a small Polish factory can make such a great RPG game.

There is their courage to become benevolent if they don't succeed.

In addition to CDPR, a small Polish factory, "The Witcher 3", which was called a national treasure by the Polish Prime Minister, there is another work that has the characteristics of not succeeding, that is, Blizzard's "World of Warcraft".

You must know that when Blizzard first established the project "World of Warcraft", around 00 years, Blizzard at this time was at most a large game studio with a little reputation. It's still far from catching up with the industry giants that later became because of the incredible success of World of Warcraft.

How serious was Blizzard about this project at that time?

There is a very simple example that can illustrate that after the establishment of the "World of Warcraft" project, Blizzard poached a lot of people from the "Endless Mission" development team, and when these "Endless Mission" designers came to the "World of Warcraft" development team, they were directly stunned by the size of the "World of Warcraft" development team at that time.

You must know that at that time, the EQ development team was only more than 30 people, and the number of people in the development team of "World of Warcraft" was three times that of the EQ development team.

As you can imagine, at that time, Blizzard decided to make "World of Warcraft". What kind of mental pressure is under.

Of course, thanks to Vivendi, they actually let Blizzard carry out such a project that is not successful and ruined. And it takes five years to do it, which is rare in any investor.

Of course, that's not to say that The Witcher 3 has done a flawless job. Actually, there are quite a few shortcomings of this game, the biggest of which is the biggest one. Or because of the small factory, because of the gap in technical strength, it is difficult to compare with those top game developers in terms of technology when making a 3A-level masterpiece like Zuò that shocks the industry.

For example, after Ubisoft released "Call of Duty: Revolution", it was scolded because of bugs and optimization problems, especially on console platforms such as PS4, which made console players extremely dissatisfied, you know, even in the era when Jester was there.

Consoles are still the main sales channel for such large-scale games.

As the CDPR folks say, although the success of The Witcher franchise arose on PC, The Witcher 3 would not have been without the console. The meaning of this sentence is obvious, and it is impossible to support the development of a 3A masterpiece game by relying only on the profits brought by the genuine sales on the PC side.

Therefore, Ubisoft attaches great importance to the feedback of console players in the game, and after several patches, it finally made the game "Assassin's Creed: Revolution" not so unbearable on the console's table, although there are still problems such as frame rates.

But this can only be said to be the limitation of PS4's functions, or Ubisoft's technology has not yet eaten up the functions of PS4.

But this is unlikely, PS4 is not the same as PS3, PS3 at the time of PS4 release, according to Naughty Dog, it has not fully understood the function of PS3, and Naughty Dog is also the most qualified game company to say this, because they have a technical team ISC-Team established to specialize in the function of PS3, and because of their "Shenhai 3", "The Last of Us" is also "The End of American Empire", which is the benchmark among the PS3 games on sale.

And the reason for this is that,PS3It uses a dual-core cell architecture,This architecture is powerful,For a piece of hardware,Powerful is naturally a good thing,But the problem depends on his two sides,If it's just a simple piece of hardware,Then it's naturally understandable。

However, the PS3 is not just a piece of hardware to be used.

He is also a development tool, game developers need to develop games on PS3, that is, it is indeed a good thing that your own hardware is strong, but your hardware architecture should also make it easy for game developers to use, but the dual-core cell architecture is very unfavorable to the development of developers.

That's why the PS3 fell apart when it first went on sale.

That is, the developer can't understand the architecture of PS3, and naturally it will be very slow to develop the game, even if it can be developed, because it can't understand the function of PS3, the games made are all crooked melons and cracked dates, which is unsightly, not to mention, the high price of PS3.

But PS4 is different, it's x86 architecture.

Just like our computer CPU, the hardware system of this architecture can be said to be the most convenient for game developers to work, which is also an improvement made by Sony by absorbing some things from PS3.

Because of this, on the PS4 with x86 architecture, is it possible to save Zài or not to save Zài?

That's definitely a zài.

But if you want to say that the extreme function of this PS4 is much worse than what has been eaten, it is obviously unrealistic, because the fact is here, PS4 is x86 architecture.

And if the technology is insufficient, just like a small Polish factory like CDPR, although it has great ambitions and does develop a landmark work like "The Witcher 3", which can even compete for the best game of the year in GDC, but he is far less fast and powerful than Ubisoft in terms of follow-up processing.

For example, "The Witcher 3" also has large and small bugs and low frame rates after its release, which has also caused dissatisfaction among many console players, and as the main consumer of this game, CDPR is far from being able to deal with these bugs quickly by Ubisoft.

It wasn't until more than a week after the game's release that the patch on the first console was updated and some bug fixes were made.

But the most critical problem is here, after this patch is fixed, although part of the bug has been fixed, but the frame rate, there has been a significant drop again, on the console, you have a very simple way to judge the frame rate drop of a game, that is, when the frame rate drops, you will feel sick.

And after the first update of The Witcher 3, such a problem appeared.

Of course, some people must say why these problems occur on PS4 and less on XBO? And on XBO, the frame rate of the same game is much higher than that on PS4, for example, on the game "The Witcher 3", the stable Dìng frame rate of XBO may reach 334 frames, while on PS4, it can only stabilize DÌNG at 289 frames.

First of all, it is important to understand the concept of a frame rate.

Generally speaking, when playing some console games, RPGs and the like, you may be able to stabilize the game at 30 frames, and for ordinary players, you won't feel much surprised, but if you can stabilize 60 frames, of course, you can feel that the smoothness of the game will show a geometric progression.

If it's less than 30 frames, it probably won't feel smooth.

After all, the reason why the human eye can automatically convert pictures into movable pictures is that the human eye has no way to distinguish a single image with more than 24 frames, that is, when a batch of images flashes in front of human eyes at a speed of more than 24 frames, the human eye will automatically transform these pictures into continuously active pictures.

This is also the principle of the earliest animations.

Later, when some people talked about the difference between domestic animation and Japanese animation, they often mentioned the issue of frame rate, especially cartoons such as Dragon Ball, where the fight screen occupies the main content, why Japanese animation is better than domestic animation. (To be continued......) R1292