Chapter 761: Made by Balotelli

The acquisition of Apple's stake is Sandy. Will contacted him, and Jester didn't need to worry about it himself.

He just needs Sandy. After Will negotiated with someone, he could pay for it.

Things that can be solved with money are not a problem at all in Jester's opinion.

And the meeting with Jobs was also a pleasant one.

Although Jobs is too proud, and even some of the proudest people don't like him, Jester doesn't like him, but it doesn't prevent this person's ability is indeed very good, the best product manager ever, this is an extremely appropriate sentence for Jobs.

After that, it's all about concentrating on developing the game and getting rid of all selfish distractions.

My job is still a game designer, and doing a good job in the game is the most important thing, if you want to make Dreambox3 a year late in the case of release, but also lead this generation of consoles to face strong competition from Sega and Sony, which can not be said to be difficult, only the game's lineup is strong enough, can be recognized by players, then, is the source of victory.

Time just passed day by day.

It's almost December, Sony's promotion of PS2 is almost the craziest time, on the streets of Los Angeles, you can see PS2 slogans almost everywhere, for the success of PS2, Sony can be said to be sparing no expense this time, this is still in the United States, it is said, Sony is using Japan as their own territory.

In Japan, the propaganda campaign has been carried out more violently.

Especially Sega also plans to develop their market in Japan this time, after all, Nintendo and Mars Entertainment dominated the Japanese market before, and the two of them have little place to stay, and after Nintendo withdrew from the game industry, the two of them quickly took over the market gap left by Nintendo, and they can be regarded as able to compete with Mars Entertainment in the Japanese market.

Moreover, Mars Entertainment is, after all, an American company. Although their Japanese branch is as old as their American company, they are still an American company in the eyes of many Japanese.

The Japanese are a very xenophobic and conservative person - if it weren't for Jester's early entry into the Japanese market, and the fact that he did come up with a large number of god-level games at the beginning, which completely surpassed Nintendo's game camp more than just a grade, I'm afraid that he really wouldn't have been able to have his current performance in the Japanese market.

However, about 30% of the current market share should be the limit of what I can do in the Japanese market.

The rest of those Japanese players. It belongs to the stubborn part.

No matter how well your game is done, even if it is specially designed for the tastes of you Japanese players, they probably won't appreciate it, just like Microsoft's XBOX Japan Raiders back then, at the expense of spending a lot of money, and even invited Naru Toriyama and Hironobu Sakaguchi to be Japanese palace-level figures, a legendary manga artist, and also the creator of DQ's character design. One is the father of the legendary game designer FF, who has created a Japanese-style RPG specifically for Japanese players.

It's almost done flawlessly, as far as a Japanese RPG is concerned.

However, Japanese players still don't appreciate it.

Truth be told, Jester values the Japanese market. It's not so much the console market as the handheld market.

The console market is currently able to maintain a market share of 30 percent, and Jester is very satisfied, actually. According to their internal predictions, this time the release is a year late, plus Sony and Sega are playing at home again. In particular, Sony's awareness of the brand and feelings in the minds of Japanese people is still very strong, so it should have a very bad impact on their Dreambox3.

It should be a good result for a new host to be able to maintain 20 percent and then take advantage of the five-year or even six-year host life cycle to expand the market share to 30 percent.

And the handheld market, now it is basically Jester dominating.

Until others are willing to enter this market, basically, they will continue to dominate this market.

Moreover, the sales volume of the European and American markets compared to the host is different from that of the Japanese market, in the field of handhelds, the Japanese market can not only be juxtaposed with the European and American markets, but even faintly surpassed, in this case, Jester can also conclude based on the history in his mind, that is, in the future, the Japanese handheld market will surpass the European and American markets.

Become the main front.

Moreover, the layout of Jester on the handheld has been basically completed, whether it is the Mario series or the PM series, with these two killer features, basically the handheld market has won 70%.

The remaining 30 percent is not yet the time to come out of the MH series.

It's not that Jester doesn't want to release the MH series, after all, the Capcom of the future generations can survive because of this game, and any few laps of money can be cheated from players, and even the engine doesn't need to be changed, and any player can accept it.

It's that the current handheld function doesn't allow this kind of game to appear.,It's okay to try it on the next-generation console first.,But it's not very likely.,But even if you want to do it.,There's no time to do it now.,Especially yourself.,Your own development plan has basically been determined.,After the development of the 'era',What you want to do is a somatosensory game specially prepared for the next generation of consoles.。

and WOW too.

Write down the idea first, and then develop it when you have the right person, and that's all you can do.

For Jester, the handheld market can be controlled in their own hands for a long time, at least before the tide of mobile games comes, they can always dominate the market, even if Sony has a PSP, there is nothing to worry about, at the beginning Iwata Satoshi relied on the great dual-screen design of NDS to play the PSP with MH and GTA escort.

Not to mention yourself.

If Sony doesn't come, it's enough, and if they come, they will have to eat a falling flower.

As for the later PSV, it is indeed Sony's ambition, and it is indeed a very good handheld.

However, they were born at the wrong time, appearing at the time when the tide of mobile games is coming, coupled with their own lack of powerful handheld console escort, the result is extremely embarrassing, not only third parties are not welcome, including Capcom. Even Sony itself doesn't take it too seriously.

It's that some small games like this platform very much, and like to make some games on it, but what's the use of this?

It can be seen from the incident of PSV,It's a matter of time before the handheld is replaced by a mobile phone.,Even Nintendo at that time was extremely worried.,After all,The handheld is almost the lifeline for them.。

Holding these thoughts to the back of his mind for a moment, Jester drove through Los Angeles and then to his company's location. Not only can you often see many PS2 commercials along the way, Sega's advertisements are also unwilling, after all, Sega's player base in the United States is still very large, and North American players do like Sega's hard-core style very much.

Even in the Nintendo era, in the North American market, Sega's share was not inferior to them, and even slightly exceeded.

But now that Nintendo has withdrawn from the gaming world, it's useless to say that.

However, compared to Mars Entertainment, it is a dominant company in North America. Sega still has something to look at.

The largest game market in the world is North America and Japan, followed by Europe, and South America. The Australian market is considered to be a small market, one is the rampant piracy in South America, and the other is that there are few people in Australia. So, these places are not the first hosting locations for these two companies.

The plan under this Jastiet is the same.

In this day and age, it doesn't make much sense to distribute goods all over the world at the same time. It is better to concentrate on the current major markets for distribution.

First North America and Japan, then Europe, and when everything is ready and the market is stable, we are considering South America and Australia.

When he arrived at the company, Jester could also feel that the expressions of the company's employees became a little solemn, Jester was a little strange, he casually asked a few people to know, this is because it is December, PS2 is about to be released, and their console can only be released in a year, which makes them a little worried, and Jester has nothing to do about it.

After all, others have already started to develop games on new consoles, and nearly half of the people under them still have to develop games on old consoles, which must be a little uncomfortable in some people's hearts.

But there is no way, the old console has a large number of players.

Even after the release of the new console, some of the development work of the old console cannot be stopped.

Some games, which can be developed on both new consoles and old consoles, need to be made in both versions.

This kind of development process will probably last for one year and two years, not only now, but even many years later, in the era of PS4, for many game companies.

The morning's work is the same.

According to the planner that has been made before, in fact, many people, for example, many players, will think that game development is a creative and imaginative job, in fact, this is true, but it is also wrong.

How to say it.

At the beginning, when the brainstorming style was discussed, it was indeed a process of countless people's imagination, and countless ideas and ideas were crushed and flattened in the process of discussion, and then merged into one, becoming a new idea, a new plan, and a cross-game development plan was born in this way.

Of course, when developing the game, countless developers, not only planning, including programs, including artists, and even chefs cooking in the kitchen, if they have any good ideas, they can put forward them, but whether they use it or not depends on the situation.

I knew that doing this might make the game better, but by this time the game was halfway through development.

It is obviously impossible to start all over again.

So you have to give up on that.

But in general, although there will be a lot of inspiration from time to time during development, those really amazing inspirations are basically shelved except in the early stages of the game's development, when it is easy to modify the initial development plan, and after the game is halfway through the development of the game.

Halfway through development, unless it's the producer or the entire development team, there is a determination to start over.

Otherwise, it will not hurt the development idea or the concept of modification, because it is likely that the game will not be unified and discordant, and it will seem to have some great ideas, but in fact, the game will make people feel that it is not like that at a glance.

Such a thing, in the history of gaming, is not uncommon.

So, now is the development of the 'era' project, which is the work of planning, for the current 'era', whether it is creativity or inspiration, or to put it a little bit higher, that is, the game has done enough for the game's groundbreaking, so much so that even just analyzing the impact of this game on the entire game industry can be a very good doctoral thesis.

So, now it's more important than anything else to finish the game on time according to the original plan.

Jester has not come to the company's lounge much in recent years, and the current lounge is several times larger than when he was preparing to build, basically after lunch or after work, he comes here to rest.

Today, when Jester was eating, he happened to hear that someone had made a very interesting thing, and it was all the rage in the lounge during this time.

Out of curiosity, Jester went to take a look.

When he came to the break room, he saw a lot of people looking around a few computers.

The motherboard interfaces of these computers have been modified, Mars Entertainment has no shortage of this kind of technology nerd, they have practiced the handle on the motherboard of the computer, Jester went over to look, and the others saw the big boss coming, and they all took the initiative to give way to it, so that Jesteren could see it clearly.

As a result, what came into Jester's eyes was very surprising and familiar to him.

This is a game's editor, or more precisely, a game's level editor that allows you to edit the levels yourself and then start the game.

The game is the editor of Balotelli's highest-selling game in the Mars Entertainment series, and now the person who is operating on the computer is editing the game levels by himself, listening to the words of the onlookers next to them, it seems that after editing the levels by himself, and then start to challenge himself, some of the levels are very difficult, and the level that many people edited yesterday is simply crazy.

After looking at this big thing.

A game popped out of Jester's mind.

"Isn't this "Made in Mario?" (To be continued......)