Chapter 762: What's Your Idea?
As the name suggests, "Made in Mario" is a game that allows players to edit the game levels according to the game materials and editors provided by the game maker, and then challenge themselves or others to the levels they designed.
This type of gameplay is not uncommon, and it has been available since the 8-bit console.
For example, Namco's "Guild Wars City", for example, Nintendo's "Motocross Motorcycle", like many others, the reviews and responses at the time were good, enhancing the playability of players, but no one could have imagined that thirty years later, just using the materials of the first generation of Superhorse, this "Mario Productions" would cause such a big response among players.
It seems that this game is not a fried cold rice, but something big.
But in fact, what this game provides, is just to provide some materials, and its only way to play is the same as other editors, edit out the levels yourself, and then let yourself or others clear the level, of course, there will be corresponding leaderboards, and the levels will be praised for doing well, some of the level maps are outrageously difficult, and some are also very simple but also very playable.
It seems that after twenty or thirty years, countless players who have been baptized by various games have once again returned to the scene when they first came into contact with Super Mario twenty or thirty years ago.
This game seems to bring a pure touch that belongs to the game.
He doesn't have a plot full of meaning, nor does he have any high-definition modeling and graphics that can count how many pores a person has, but only the game and the level itself, which is a pure game.
This game was first announced by Nintendo at E3 in '14 and officially released in '15.
Of course,Because WIIU doesn't have a Chinese version,So,Jester has only watched others play.。 He hadn't played it himself.
However, just watching the video also made him a little nervous.
I almost asked him to buy a WIIU.
But fortunately, he held back, because within a few weeks of the official release of this game, there was a very big bad news for Nintendo, that is, WIIU was cracked and can run pirated games, but the first cracked version can only run 100% to 7% of the game, but according to the crack management of Yirang.
As the cracked version evolves, it's only a matter of time before it becomes capable of running the entire game.
Actually, Jester doesn't have to play WIIU. In his opinion, that is, "Made in Mario" is worth him to play this console, as long as someone makes a lot of poison pictures on "Made in Mario" into a small overlord yellow card and then takes it out.
In fact, not only players, but also many top game producers are also interested in "Made in Mario".
There are even some very good game producers who broadcast their use of Made in Mario to design levels, such as Koji Igarashi, the father of Castlevania, who livestreamed his level design journey of Made in Mario, and the level maps designed are very technical, not only very challenging, but also very interesting.
Designers like him. I don't know how many of them are in the camp of "Made in Mario".
Jester's mind quickly flashed to the game "Made in Mario" that he had seen in the world he had been in, and it was basically the same thing as the one his own employees were playing on the computer. It's the same as using some materials from the previous generations of the Superhorse series, and then designing a level by myself, it seems that this level is very difficult, and theoretically it can be cleared in terms of design.
However, the operation requirements for gamers are very high.
Not only should you be extremely familiar with the layout of the entire level. And the route is very different from the other levels.
Basically, there must be no mistakes or negligence in the whole process. The whole level fails, this difficulty is not like the difficulty of the brainless trap of Cat Leo, but after careful design, the player's operation, understanding, and interpretation are very difficult levels.
After Jester watched the other party play a few times, he couldn't help but be a little admired.
However, after four or five attempts in a row, the player has not been able to pass a level that is in mid-air, and you have to make your character run and jump in the air.
In the middle of the air, a little far from where the jump took off, there was only the foothold of a brick.
The distance and strength must be very accurate in order to successfully jump on this foothold, otherwise, the character will fall to death and the game will be over.
Of course, there are other challenges that lie ahead.
But because this tester is not good at technology, or is not familiar enough with this diagram, he did not challenge the back to see how the later levels are designed.
Jester naturally caused a sensation among the employees here, and they saw that their big boss was also interested in the gadget they had made themselves, so they invited Jester to play with it, and Jester didn't shirk it, and also picked up the handle to play this difficult level map.
He manipulated Sheriff Balotelli, who was also funny and cute, and after mastering the key operation, he became proficient.
At the beginning, the level design was not difficult, and it was easy to pass a long distance, but slowly, the difficulty of the level increased dramatically, and after Jester persevered for more than ten seconds, he finally failed.
The people watching were still urging Jester to try again.
And Jester is also a little unconvinced, he didn't expect to be able to pass this level at one time, he watched others play a few times on the side, and already knew that to pass this level, it takes N times of familiarity, and after making the operation of his fingers an instinctive memory, it is possible to succeed, he remembers that he also watched a very difficult level challenge live broadcast after the release of "Made in Mario".
Jester had just finished dinner, around seven o'clock, and out of boredom, he clicked on a live stream of "Made in Mario".
The anchor inside is broadcasting a difficult poison map of "Made in Mario", and the live broadcast has just started playing, so it can be seen that he is not very familiar with this picture, and then he dies over and over again. Originally, if you watch other games, you may not be interested in seeing this kind of old dead vegetable force watch it a few times, but for a game like Mario, the more you watch it, the more exciting it becomes.
Jester himself is too, he has been seeing the four-and-a-half-hour journey at half past eleven in the evening, but it is only this one level that has been conquered by this anchor, and as for the number of times Uncle Mario has died, it is even more unknown.
Now Jester plays this level himself. It's about the same as the difficulty of the live broadcast of the anchor he watched, and there can be no mistakes in the slightest, and there are some very unique settings, if you don't pay attention to it a little, once you enter the trap of the designer, you have to start again.
So, on the second attempt, Jester was extra careful.
But alas, although this time it lasted five more seconds. It went a short distance, but it ended in failure.
Jester pursed his lips and shook his head.
Although others continued to encourage him to continue his attempt, Jester shook his head after a moment's thought. He handed the handle to the others, and said with a smile: "Forget it, this level design is quite difficult and interesting." If I want to beat it, I may need to try for a few hours...... By the way, who made this thing? ”
said. Jester inquired about the Balotelli editor.
Someone immediately replied: "No, some time ago, someone was reminiscing about the Balotelli series, and there are many fans of this game, including our company, and even many new employees started to contact video games for the first time from this game, so someone proposed, how about we use the materials of the first few Balotelli to make an editor, and then we design the levels ourselves and let others play them?" ”
"At that time, when this proposal was first proposed, many people hit it off, so there is this thing."
After listening to the people quietly, Jester also understood that this editor turned out to be a product of collective intelligence, nodded his head, and said that he knew, Jester said: "It's a good idea, I think this can be made into a game alone - of course, it can't be so rough, it still needs a lot of fine work, but as a prototype, this thing is enough." ”
As she spoke, Jester continued to ask, "Who was the original proposer?" ”
"Jack. Lofe. ”
Soon, someone said a name that Jester was not familiar with, and Jester did not remember such a character in his own mind, maybe it was not a character who existed in the original history or was not famous in the original history.
"Who are you?"
Jester continued to ask, but his moral answer was Jack. Lofe didn't come to the lounge, because the work he was in charge of hadn't been completed, so he went back to work after eating.
Jester nodded when he heard this.
"Then which of you will go and inform him, and come to my office after three o'clock in the afternoon, I have something to talk to him about."
When the people around him heard Jester's words, their eyes instantly began to glow, and there was a look of envy in their eyes, and they could all guess that Jester was going to make this Balotelli's editor game as a real game, and it was very likely that if the original proposer of this idea could satisfy Jester.
Then it is very likely that this job will be handed over to Jack. Lofe was in the hands of the young man.
Thinking of Jack. Lofe has only been in the company for less than two years to be able to get such a heavy responsibility, and if it succeeds, then the road ahead will be smooth.
It's really enviable!
That's what many of you here are really thinking in their hearts.
Jester then left.
His time was precious, and he wouldn't stay in the break room for long, and before three o'clock, Jester, who was reviewing papers in his office, received a call from his assistant saying that there was a Jack. Lofe said you told him to come at three, and Jester remembered that he had forgotten to tell his assistant.
Jack. Lofe is a very young man.
In his early twenties, Jester had previously read a resume he had filled out after he came to the company, and this was his second year with the company, graduating from the University of Southern California.
"Sit."
Jester sat down on the couch, and he wasn't going to talk about "Made in Balotelli" for too long, as he still had a lot of things to deal with: "We don't have a lot of time between us, so we can only make a long story short." ”
Jester said while Jack. Lofe, the young man, listened, and he listened very carefully.
He was still a little excited.
After all, who wouldn't be thrilled by such a good thing?
In addition, his big boss Jester is famous for his love of promoting young people to take on important responsibilities, and there have been many examples before, some young people who have just joined the company for a short time have been recognized by Jester, and then independently lead the project, and then become famous.
"How do you think you should design Made in Balotelli to make it interesting to players, and I would even put it a little bit more exaggerated, which is to get players to go crazy about it? You know, although gamers are very emotional, the character of Balotelli can be called one of the icons of video games, his series sales are the most in history, and his image recognition is even more than Mickey Mouse in the United States. ”
Hearing Jester ask this question, Jack. Lofe's expression became serious.
He knew that if he could answer this question well, then it was very likely that the big boss would entrust him with a heavy responsibility, and the game he was responsible for was probably his beloved "Super Balotelli" project, and if the answer didn't fit his boss's idea, or if there was no way to impress his boss, then it might be all over.
On this subject, Jack. Lofe really thought about it during this time.
When he first started to edit his own levels, he just thought about it as a child, and when he first played Super Balotelli, he used to sigh that it would be nice to be able to make his own levels.
However, with the joint efforts of many colleagues, this thing was finally made in the lounge of Mars Entertainment.
Jack. Lofe suddenly had an idea.
Will this thing be able to turn into a game that is popular with the general public?
He thought about it very seriously. (To be continued......)