Chapter 752: Final Fantasy 7
Hearing Jester say this, Carmack also nodded.
He knew Jester was right.
Indeed, the research and development of virtual reality equipment is destined to be a very long process, just like when Jester launched a light gun from Nintendo on FC, the Dreambox development team at that time also developed one quickly, of course, because it was a rush, the quality of the light gun on this Dreambox was not as good as that on FC.
However, the meaning of the existence of this thing, at least in that era, was not a thing that was better than whom, but whether there was a thing in the end.
Nintendo made a lot of money from light guns, so they continued to invest a lot in this kind of somatosensory equipment, such as their super glove, but unfortunately, they failed with this thing.
Jester knew at the time that under the current conditions, these somatosensory peripherals are some superfluous things, not a core at all, no value, and they are only representatives, and we can do the same, although Jester also quickly set up a somatosensory device development team after developing the Dreambox's light gun, and so far, this team has been maintained for almost eight to nine years.
At that time, it was still impossible to come up with something that could be truly commercialized in Dreambox 3, which was going to be withdrawn next year.
It is foreseeable that the research and development of virtual reality equipment may be very small at the beginning, and only some theoretical technology reserves can be carried out, and the real research and development will probably take several years later, and to really come up with the results that can be used, it will take about ten years to calculate as a unit, for many people, for many people with strong ambition.
Such a job is absolutely impossible to accept.
Especially for those who are conceited about their talents.
Jester, however, wasn't too worried about Carmack. For example, when he was at his most prosperous, he chose to quit the game development industry and specialize in rocket research and development, and as we all know, rockets are impossible to achieve anything except for the huge amount of money spent by the state.
But Carmack didn't hesitate to get into it, let alone throw it in. Virtual reality equipment will definitely have something to return and invest in in the future.
After that, Jester chatted with Kazunori Yamauchi about the development of "Gran Turismo Tro" for a long time, and Jester basically couldn't find any shortcomings in the system architecture of Yamauchi Kazunori for his first console game.
Basically, judging from the structure of the game depicted by Kazunori Yamauchi and Jester, everything that can be thought of and completed in this era is also on this.
But what Kazunori Yamauchi specifically pointed out is. He wanted to make a contact with other major car companies, hoping that they could provide the models, that they could collect data and information, and preferably that they could also do the sound on the spot. However, this requires a lot of money, and at present, Kazunori Yamauchi's studio does not have too much money, and it is difficult to carry out such a large-scale project.
Jester also doesn't have the authority to get the company to give money directly to a studio.
But he could make his own suggestion: "Well, you write an application to headquarters." Then when the voting session is held, I will approve your request. ”
Yamauchi nodded in the backyard of the garden, and was able to get Jester's promise. It's already good for him.
After that, Jester had to go to Hironobu Sakaguchi's studio.
Originally, Jester was going to go to Yuji's studio to have a look, but Yuji's studio had just finished making a game, and most of the employees were on vacation, and Yuji himself was there, but he was a little anxious about what to do for the new game, and he might not be in the mood for Jester to go now.
It just so happened that Hironobu Sakaguchi's new game wanted to discuss with Jester, so Jester temporarily changed his plan and was going to go to him once.
For the game that Hironobu Sakaguchi is going to do, Jester is extremely familiar.
Final Fantasy 7.
Jester had already seen the development plan for the entire game that Hironobu Sakaguchi had given him before, and he was familiar with it, because he had become a big fan of the Final Fantasy series from this game in the last world.
This is an epoch-making work.
There are many legends about him like a carp crossing the river, and it can be said that it is this game that tells all console game developers what a good 3D game should look like.
When he met Hironobu Sakaguchi in Osaka, Jester could see that his eyes were full of bloodshots, as if he hadn't slept for a few days, but his spirit was unusually bright, which surprised Jest and chatted with him for a few words, and Hironobu Sakaguchi's thinking was also very keen.
"You're alright."
After hesitation, Jester asked again.
Hironobu Sakaguchi smiled, waved his hand, and said unhindered: "It's nothing, it's just that I haven't slept for more than a day, and I'm revising my previous FF7 design plan, and I've thought of a lot of things that are very mobile...... I want to add them to the game perfectly! Jester could clearly hear from Hironobu Sakaguchi's tone that he was excited about the matter.
"That's a lot of money!"
After he said it excitedly a few times, he calmed down a little, and then began to talk about the reason why he asked Jester to come this time, in fact, Jester had guessed the reason before - the architecture of FF7 is so grand, it can be said that Hironobu Sakaguchi can have the courage to carry out such a big project, it is very courageous.
"How much do you need?"
After Jester heard Hironobu Sakaguchi's exclamation, he just smiled and said such a sentence quietly.
Then Hironobu Sakaguchi reported a number.
Then, Jester frowned.
"That's not possible, you know, because there's still a year left for the new console, and now the company is focusing on that...... There are a lot of projects to start and a lot of money is needed, and it is impossible for us to give you so much development funding this year, only a third of it...... Moreover, even next year, only another third will be given. ”
"And you still need to submit a report to headquarters."
Hear Jester say that. Hironobu Sakaguchi could only nod with some regret, he was silent for a while, and then said: "I can reduce the quality of the picture, so that I can also reduce the development cost, two-thirds, about the same." ”
It's not that Jester doesn't want to give FF7 enough money, but it's not something he can say alone.
In his eyes, the system is much more useful than his personal authority.
He will retire from the company one day, and only a perfect and reasonable system can make a company. After leaving their founder, they stayed on for a long time.
So, after Jester heard Hironobu Sakaguchi's sigh, he also frowned and thought for a while.
"Well, if my game is completed on time next year, I'll probably save a lot of money, and I'll take the part of it that you need...... If the money left is not enough, then FF7 will launch the Dreambox 3 launch plan for the time being. Move the release date to '96, and you'll have enough development money to get it. ”
Hironobu Sakaguchi clearly doesn't want to quit the Dreambox 3 launch game plan, though. He was not willing to let him reduce the development quality of the game, he had some choices, so he could only nod to Jester: "I'll think about it again." ”
And then. The two discussed plans for the development of FF7.
Truth be told, no one is more familiar with FF7 than he is.
What makes this game so good. For Jester, there is no need to describe it in any language, this game, its subversion of people's cognition is unprecedented, no one could have imagined, the game can also have a movie-like picture, as if you are still playing PS4 era games, he has already started the life of virtual games.
The huge gap between the quality of the game has achieved the crushing of other games, and with the current perspective, playing Final Fantasy 7 more than ten years ago, you will also be shocked by her plot, her music, her combat system, and, her ending.
Of course, for games that have transitioned from 2D to 3D, FF7 seems to be technically inferior to Nintendo's masterpiece Zelda, which will forever be at the top of gaming history.
Because, "Zelda Ocarina of Time", which is what many fans call OOT, it is fully 3D, and the perspective is freely adjusted, and most of the 3D games in this period are fixed or optional perspectives. Secondly, it introduced the concept of target locking, which solved the problem of attack pointing that had not been solved by 3DACT and FPS at that time. Targeting wasn't essential after Sony's invention of the twin-joystick, but it was a very important design at the time.
In addition, although its wild world is in Hakowa mode, it is fundamentally different from the games of the past, and MARIO64 and OOT are the starting point of all large-scale 3D games now.
But FF7, being able to compare with this game in the same era, naturally has its greatness.
In fact, the greatness of OOT lies in the fact that he tells others how wide the stage of 3D games is, and FF7 tells others, stop struggling, make 3D games, this is the future of games.
Therefore, the influence of FF7 is more at the industry level.
In the original history, 2D games did not collapse at the touch of a button when facing 3D games, and the two sides engaged in a long tug-of-war.
In Jester's memory, in '96, 3D and 2D games were still in a tug-of-war, especially on PCs that had not even popularized the concept of multimedia, and most people were very skeptical of the value of 3D technology, and many people might think that Blizzard was an exception.
Of course, Yamauchi's contempt for 3D technology is well known.
For example, the SS, which competed with PS at the time, was also a relatively orthodox 2D console. Due to the fundamental difference between 3D graphics and movable block technology, many manufacturers are reluctant to transform immediately, in fact, historically, most Japanese manufacturers fell in the late 90s because they did not cross the threshold of 3D, which was a years-long separation process.
Once you make the wrong choice, there is no place to die.
Before FF7, the real advantages of 3D were nothing more than racing and Resident Evil, and 3DACT like Mario 64 could not be generalized to other models because it required special controllers. In Japan, the center of the game industry at that time, RPGs were still the dominant genre, and those who won RPGs won the world.
Several major RPG series in Japan, with the exception of Megami Tensei Past are fake 3D. Other Dragon Quest, Outer Demon Realm, Legend of the Holy Sword, Romantic ShaGa, Light, Legend, etc., are all pure 2DRPG, and most manufacturers feel that the potential of 2D has not been tapped, and chasing 3D is a sacrifice. In fact, in Jester's view, this is just an excuse, an excuse made by some Japanese factories to cover up their short-sightedness.
Of course, at that time, it was necessary to develop a completely new technology to develop a 3D masterpiece, and they didn't need to do 2D at all.
If you invest in it, there is no comparison between the two sides.
And it is in such a context that FF7 allows ordinary players to experience a huge leap from 3D to 2D for the first time. So, to a certain extent, it's not unreasonable to call this game the Messiah.
If you define the progress of the game screen from 2005 to 2015 as 10. The difference between FF7 and FF6 is 100.
You can imagine how big the gap is.
You can look at the footage of the 2005 game when you first saw WOW, and in contrast to the gap you now see in Order 1886. You can know that FF7 is on top of the picture enhancement for the entire industry. What kind of shock did it cause?
That's all geometric progression.
FF7 has labeled all of its previous RPGs as outdated, and new players who have followed FF7 have labeled all veteran players who have maintained 2DRPG's status as fools. Outer Realm 4 and Norse Goddess are the pinnacle of 2D games, with gorgeous graphics, but in the face of the siege of the new generation of 3DRPGs, it is difficult to scream. PS is regarded as the dividing line between old players and new players, and the prelude to the blue ocean era of the game industry has a lot to do with FF7.
Of course, not only that, but the excellence of FF7 is not only reflected in the picture that surpasses an entire era.
FF7 introduces a lot of psychology and modern literary techniques into the plot, and the stream of consciousness and Freud are flying all over the sky, which makes new players have the capital to despise old players in terms of connotation.
There is also the CG cutscene of FF7, and nowadays no one will take video playback as a big deal, but in the 90s, the playback ability of video was a hard indicator second only to the level of 3D pictures. FF7 is simply tailor-made for SS, which is backward in both 3D and broadcasting, and SEGA was actually defeated by FF7. Although N64 has 3D, there is no broadcast, and it has been abandoned by software vendors.
Jester has experienced this era, he has some right to speak, in 1997, in the face of the sudden emergence of tens of millions of FF7 believers, the depression of 2D players is far from those stand-alone gamers in the future who are said by mobile game players "mobile games to eliminate traditional games" can be compared, because in the minds of these players at that time, from the first time they saw FF7, they knew that gamers who supported 3D were right, and 2D games had been killed by FF7.
That's why FF7 is so great in the history of the game.
He killed a glorious era, and also opened a new, and inevitably more glorious era.
Jester and Hironobu Sakaguchi talked for a whole day, and even the meal was sent to the office where the two of them were discussing, and even in the end, it was not only Jester and Hironobu Sakaguchi who participated in the discussion, but the script writer, the original artist, and even the soundtrack artist of FF7 came to the office, which was not a hit, and had a very heated discussion.
In the evening, Jester could see that Hironobu Sakaguchi was very tired, so he insisted on temporarily terminating the discussion and letting Hironobu Sakaguchi go to rest first.
However, Jester also made a promise that they would continue the discussion tomorrow. (To be continued......)