Chapter 275: Final Fantasy 2 Press Conference

At Matsuno's insistence, Jester still gave his opinion.

Because in Matsuno's opinion, the reason why his first game was not as good as his peers was because he didn't get Jester's guidance at the beginning of the design, so he had to ask Jester to give him a little advice this time anyway.

In terms of plot text, "The Royal Knights" is flawless, but if Jester doesn't give it any guidance, it is not so.

Judging from Matsuno's first game, he seems to have a soft spot for the SLG elements in the process of making "Fire Empals", and his first game borrowed the model of "Fire Emblem" on a large part of Cheng dù, and some wanted to highlight the SLG elements, but it seemed that it was not bold enough, and he was always timid when he did it, so that game, in Jester's eyes, could only be regarded as a qualified game.

So, after hearing Matsuno's repeated requests, Jester still gave his opinion: "Follow your heart, get rid of anything else, and now you have to make a game that you think you should do." ”

This sentence inspired Matsuno Yasuji a lot, and he nodded thoughtfully.

Jester didn't say it very clearly, but game design is like this, if it is too clear, then it is not Matsuno Yasu's independent work, he will give a lot of designers a lot of construction, these buildings come from the countless memories of various types of games in his mind, but he is no longer going to tell these designers, how should you do it.

How to make a game is a question that a designer, a maker, should think about, not a boss.

If they interfere too deeply, then these people who lack independent thinking will not be able to achieve the dazzling achievements they should achieve in the future.

Eighty-eight years has been eventful for the game industry, with countless blockbuster news breaking out at the end of last year and the end of this year, with the arrival of a new huge capital group, the transformation of an established arcade business, and the mutiny, as well as any other news that surprised or not, should or shouldn't.

In February, Balotelli's Otherworldly Adventure II was released as scheduled.

With the excellent reputation of the first work,The release of this game is very smooth,For this kind of long-selling game,Too much publicity has little effect,Simply,Jester didn't make a lot of publicity,Such a game,His fans want to buy,The difference between publicity and non-publicity is not big,The first day of this game is not as popular as those games that have gone through crazy publicity。

But it's unusually steady.

In less than a month, nearly 2.3 million units were sold.

Because there are basically no other companies in this genre that can compete, Nintendo has only made a few similar games based on "Balotelli's Otherworldly Adventure", although the level of production is very good in Jester's opinion, but this kind of game, especially the status of the pioneer, can not be defeated by virtue of beauty alone.

It's like some players who have played "Balotelli's Otherworldly Adventure", when they play similar games from other companies, they will always say, is this Nintendo's Balotelli?

And then slowly, the original name of this game, no one knows.

In March, Carmack said that the delivery of the 3D engine on the PC would be delayed by two weeks, because Carmack had discovered a better algorithm that would allow the CPU to use fewer resources when calculating 3D graphics, allowing Jester to officially develop the genre he had previously told the media that he defined as FPS for some time later.

But to be honest, for such a long time, no media has been able to guess what type of so-called FPS game Jester is.

It is only said that it is the first letter, but the first letter starts with these three words so much, how can it be so easy to guess.

It was during this time that Hironobu Sakaguchi held a press conference to introduce players to the second part of Final Fantasy II, and at the same time, Hironobu Sakaguchi also invited Jester, hoping that Jester would be able to attend and give him a boost.

In fact, Jester understands Hironobu Sakaguchi's inner thoughts very well, and he has always been haunted by the defeat in the direct confrontation with "Dragon Quest", plus he works in an American company, so he will naturally not be attacked by some extreme Japanese game media, so many Japanese game media have scoffed at him, and even called on Japanese players to unite and boycott his game.

even said unashamedly that the sales of "Final Fantasy II" in Japan must not even be as good as the first part, and even the second game of "Dragon Quest".

This made Hironobu Sakaguchi, who had been holding his breath, extremely dissatisfied, and now that the production of "Final Fantasy" has entered the final stage, some impatient Hironobu Sakaguchi wants to hold a press conference to promote his new game.

Inviting Jester, naturally, Jester's status is high enough.

And Jester happens to be fine lately, and his otaku game is also going to be released in the near future, he has already handed over the finished book to the burning factory for burning, and Jester only plans to burn 500,000 copies this time, and he won't sell it when it's sold out, after all, it's just a niche game, and even if he really wants to sell it, it's impossible to sell more sales now.

And he plans to use this limited quantity method, maybe he can also speed up sales.

This time the press conference was held in Kyoto, the U.S. branch of Mars Entertainment is located in Osaka, and Kyoto is where Nintendo's headquarters is located.

Although it has a great influence as a representative company in the old-fashioned Kyoto area, modern Japan is not the era of feudal lords and chaebols before World War II.

Because of Jester's participation, there are not only FAMI who was banned from interviewing by Mars Entertainment, but also many mainstream media, such as Asahi Shimbun and Yomiuri Shimbun, after all, Jester is not a small person now, he is not only the chairman of Mars Entertainment, popular distribution, but also the second director of a commercial credit company that is now doing a good job on Wall Street, and is also a strategic partner of Samsung Group, in the whole world, He's already a well-known figure.

Even, with Jester's attendance, this time the press conference about "Final Fantasy II" was still a bit noisy.

Many journalists, especially those who have nothing to do with games, have not the slightest interest in the second game of Final Fantasy that Hironobu Sakaguchi is going to introduce, and they are related to some other problems of Jester, and many game media are also much more interested in Jester's new game than in Final Fantasy.

At the press conference, Jester would not be asked such questions by some media from time to time.

"What exactly is the game you said earlier called FPS?" However, in order to maintain a sense of mystery, Jester had to laugh at these questions and not answer them, but Jester could easily laugh when asked once or twice, but when he was asked this ten times or twelve times, anyone would be annoyed, and in the end, Jester let his bodyguards prohibit a media from approaching him, and he was not even interviewed.

However, Jester usually rarely accepts interviews that he remembers, and in the description of many media, Jester is a very difficult person to deal with, so Jester's behavior is considered normal by these reporters.

Of course, such behavior is bound to cause dissatisfaction in many media.

But Jester's current status doesn't care about what these reporters think of him.

Hironobu Sakaguchi is confident, he is also full of information about the second part of "Final Fantasy", Jester also helped Hironobu Sakaguchi design the framework and main setting of the game together when this game was developed, but when Jester recently re-got the unfinished version of this game, he felt that this game had to improve a lot with himself when he helped Hironobu Sakaguchi design.

Many of the settings in it are only available in the fourth or even fifth generation of Final Fantasy, and the graphics, soundtrack, and gameplay are almost impeccable.

Especially after Hironobu Sakaguchi tried Yuji's "Phantasy Star", he felt that in "Phantasy Star", the dynamic scene technology used by Yuji Nakatsu gave him a lot of inspiration, and when "Final Fantasy II" was about a quarter of the way through, Hironobu Sakaguchi resolutely decided to push the game down and redo it, and the reworked game, everyone who played him, and even saw him, was shocked.

When Hironobu Sakaguchi demonstrated the contents of Final Fantasy II on the big screen in front of everyone, he was amazed by the audience.

"Incredible!"

This was the only thought of the reporters and players who were present when they saw the footage of the game's demo.

A few days later, a pro-Mars Entertainment game publication was the first to introduce the launch of Hironobu Sakaguchi's Final Fantasy II under the title 'Real National RPG'.

In this article, the words 'amazing', 'incredible', 'incredible' and so on are used several times. R1152