Chapter 171: Full Score Game

"What's going on? You're so angry? Jester was furious when he saw the two Japanese who arrived first, according to what he knew about these two people, they were both good-tempered and very modest standard Japanese, even if he had an argument with his colleagues, he only laughed and argued, and rarely moved, like this is so angry, it is the first time he has seen it.

Hearing Jester's question, Yuji Nakatsuki didn't say anything, and Matsuno Yasu, who was a little quick-tempered, spread out the "FAMI-tong" magazine he was holding in his hand with some resentment, and then turned to one of the pages, wanting to show Jester, but he immediately thought that his boss didn't understand Japanese at all, so he could only smile awkwardly, not knowing what to say.

Jester also smiled, and at this time, the other members of the development team also arrived one after another, and they were all curious about what Jester was talking about with Yuji Naka and Matsuno Tai.

"Let's put it simply, is "FAMITONG" spreading rumors again?" Jester asked with a smile.

Matsuno Yasushi nodded first, and then shook his head, he still said with some indignation: "There are no rumors, we sent a lawyer's letter when they wrote a false article about us before, and there was no article on this after they apologized, but they recently interviewed several designers from Nintendo's intelligence development headquarters, and talked about their "The Legend of Zelda", which was nothing to talk about their own games, so we should take it as an intelligence, maybe we can get some inspiration from it, But they inexplicably sprayed our game, which is just too much. ”

Hearing that Matsuno Yasushi had said that Nintendo people were spraying their games, these designers present were a little embarrassed, after all, this game is their hard work in the past few months, although the production process is only more than halfway, but it can already be seen from the prototype of the game that this will be a very great game, and their game was insulted by Nintendo people without knowing anything, which made it very difficult for them to accept.

Jester was still a little angry about this, but he still took a breath and asked in a deep voice: "What does FAMI say above?" ”

Matsuno Yasushi was still in an angry tone, and he continued to speak angrily when he heard Jester's inquiry.

"The two designers of Nintendo's intelligence headquarters interviewed by "FAMI" are their main program, and the other is their text planner, they first bragged about "The Legend of Zelda" in the interview, anyway, what is the strongest RPG in history, hanging "Witchcraft", "Genesis" and other bragging, originally just looked at the smile, but the reporter who interviewed suddenly asked, than when we were making "Fire Emblem", Those two Nintendo designers didn't know anything about saying that American companies would only make RPGs like "Genesis" that not many people played, and no matter how good they did, they were just a copy of "Genesis", and this kind of backward thing was not worth mentioning at all, and there was no way to compare with their "The Legend of Zelda", and they also used the combat system as an example, saying that our combat system is turn-based, and theirs is real-time, completely ahead of our era and so on......"

Seeing everyone's faces after hearing Matsuno Yasuji's words, they all turned pale, and their faces were not angry, Jester also felt that although this matter could make the people in the development team hate the same enemy, it was still too good, and he had always been disdainful of this kind of spraying Jester, because he could never win a battle by mouth, just like an old saying, what can't be fought on the battlefield can't be talked about at the negotiation table, so Jester doesn't care about this kind of verbal lawsuit, as long as it's not an obvious slander fact, he won't care about it at all.

Rather than talking to Nintendo and revealing the details of its game, it is better to compare the high and low after the official release.

Moreover, in the point of view that these two Nintendo designers said, Jester is not all opposed, he also agrees with partially, in his eyes, based on DND rules, and the game that is too DND to make zuò, it is indeed a game that should be eliminated, there are things in DND that can be used for reference, but some should obviously be discarded, DND is a set of rules, this set of rules can be more perfect to build a magical world, but the game is not a world, When it comes to giving a player an experience, he doesn't need to be so complicated - the rule that you need to roll a dozen dice even to take a walk is stupid and uninteresting, and the most important feature of the game is to be fun.

For example, his Fire Emblem is only a part of what he thinks DND should borrow.

There is also the point of view that these two Nintendo designers said that the real-time combat system is far superior to the turn-based combat system, which is also agreed by Jester, in fact, the reason why the turn-based system appears is only because the technology does not allow, and the real-time combat system cannot do some of the effects that the designer wants to do, so the turn-based system will be chosen, and any designer knows the superiority of the real-time system, but the superiority also depends on whether it has the possibility of perfection under the hardware conditions.

In the eight-bit era, in a full-reel game, for a game designer, the turn-based combat system obviously has more advantages than disadvantages compared to the real-time combat system.

Of course, in the future, when the real-time system can fulfill the original design intention of all designers, the turn-based system will be more frivolous.

So, for the views of these two Nintendo designers, Jester didn't want to refute it, now for him, the most important thing is to make "Fire Emblem" well, although this game is only a relatively niche game in history, and "The Legend of Zelda" is the top ten works of FC total sales, but there is no comparison between the two, because "The Legend of Zelda" was released in 86 years, and it is the originator of ARPG and even Japanese RPG, and "Fire Emblem" But it was born after the 90s, when the three major Japanese RPGs had been born, and no matter how good "Fire Emblem" was, it was only a small innovation on the foundation laid by the Japanese Big Three.

If "Fire Emblem" is released in the same era as these three giants, with some settings that completely surpass the game designer's understanding of RPG games in this period, coupled with the strength of his Dreambox in North America, Jester believes that it is enough to have the power to fight with the legendary game of "The Legend of Zelda".

Of course, Jester is very sure that whether or not his game can win sales over Nintendo's The Legend of Zelda, the reputation of his Fire Emblem will definitely win.

So, after comforting and encouraging his employees, and then discussing today's R&D plan, Jester let everyone go to work.

And everyone is energetic enough, and they can't wait to make "Fire Emblem" finish ahead of schedule, and completely defeat "The Legend of Zelda" in a head-to-head confrontation in order to relieve the hatred in their hearts.

After the meeting, Jester also returned to his office, he is nothing, it is also a good effect to be able to use this incident to boost morale, after all, no matter how strong the morale is, the desire for the idea of completing this epic game by himself is no longer enough, so persisted for more than three months, there will still be some gas breaks, from time to time to find some excuses to add a little morale to the team, the overflow of the entire R&D team is obvious.

After coming to his office, he received a sample of the next issue of "GAME" that was about to be published, and the magazine would send the sample to Jester in advance before the official publication of "GAME", although Jester said that he would not meddle in the affairs of the magazine, but this was only a kind of respect for the owner of the magazine, and Jester did never interfere with any decision of the magazine as promised when he founded "GAME".

Having already completed the production of Dawn, the first super-sized arcade game released by Mars Entertainment, both Jester and everyone else in the company had high hopes for the game, and since Atari decided to return to the gaming industry, and after the failure of their new eight-bit model for the 7200 at Christmas, they have been more eager to work with Capcom on the 1942 arcade project.

Moreover, the success of the "1942" arcade in the Japanese market also gave Capcom enough confidence, and even Mars Entertainment, which started as an arcade machine and became a role model for the industry predators in just one year, it is impossible for Kenzo Tsujimoto not to be tempted.

And "1942" did not disappoint Atari, who had high hopes for it, and the Capcom masterpiece they represented was sought after by players as soon as it landed in North America, and even surpassed "Sheriff Balotelli" in popularity, second only to "The Avengers", which was given 39 points by "GAME" magazine, and only sold 10,000 substrates in a month.

"GAME" magazine also gave a quasi-palace-level evaluation of 35 points.

And the release of "Dawn" is to recoup the lost ground lost by the vertical scrolling shooter, and the date is set for half a month later, but before the official release, it will definitely need a hot hype, such as letting "GAME" conduct a preliminary review.

This review of "Dawn" is in this issue of "GAME" sample issue.

Jester picked up the sample issue and flipped to the game review page with some eagerness, he hadn't interfered with any of the reviews before, so he didn't know the results. There are three games in this issue of "GAME", two of which Jester has not heard of, and the third is his Mars Entertainment's "Dawn", and on the side of the rating, "Dawn" is written at the back of a number that is specially marked in large font.

Forty points! R1152