Chapter 478: Software Guides Hardware Development Ideas
"A Different Game ......"
When Hayato Nakayama heard Suzuki Yu say this, he himself groaned, he also felt that the current console market was not alarmed, and he had also seen several plans for the games that Suzuki Yu was going to make, and in these plans, Suzuki Yu also mentioned several of his current ideas, but they were all given up because of functional problems.
"Suzuki, it's the same in the console market right now, and it's hard for us to regain an advantage without great games to drive sales." Hayayao Nakayama sighed and said casually, you know, the sixteen-bit machine was the first to be put on the market by Sega, and it did achieve some very good results with the picture of the eight-bit machine.
But with the entry of Mars Entertainment, his share in the sixteen-bit market is getting lower and lower, and now it is basically back to the eight-bit era, Mars Entertainment and Nintendo are about the same situation, the only difference is that Mars Entertainment is still Mars Entertainment, and Nintendo's position has been shared with Sony.
"More than 70% of the market share ......"
In the face of Mars Entertainment's dominating market share, it is difficult for Hayao Nakayama to be angry and confrontational, but he also knows that it is impossible not to fight, and he also has to thank Jester's World Video Game Association for mentioning yì, otherwise, there will be very few third-party developers who support him.
Of course, Hayao Nakayama also knew that Jester had set up this association for a better monopoly.
However, this is indeed a great benefit for him and for Sony.
After much deliberation, there was no mistake in his choice.
"Our sixteen-bit machine has been put into development?" As if thinking of something, Hayao Nakayama temporarily pressed his previous thoughts into the depths of his heart, and he also knew that it was useless to think about these things now, so he asked about another thing, which was crucial for Sega's future.
Although Yu Suzuki is only the head of the game development department, he was also very influential in hardware development because he was in charge of the development of Sega's large-scale arcade machine.
"It's very smooth, but maybe our process is a little slower, according to the news we inquired, Sony in their computer entertainment department, just established not long ago, began the research and development of a new host, it is said that Kutaragi Ken attaches great importance to the thirty-two bit machine, thinking that this is the most important product for the rise of their Sony computer entertainment, so, almost sixty percent of their experience has been invested in it, as for Mars Entertainment......"
At this, Yuhiro Suzuki paused slightly, he groaned, as if he was thinking about something.
This also caused Nakayama Hayao's doubts, he glanced at Suzuki Yu, and said suspiciously: "Is there something wrong?" Mars Entertainment hasn't started research and development yet? ”
"Nope."
Yu Suzuki shook his head firmly this time, but then, his tone became less conclusive.
"Because of the relationship between the other party's development center in the United States, and most of the developers are Americans, it is difficult for us to insert our people, and it is not so easy to buy, but one thing is for sure, they started research and development very early, but we don't know anything about their progress, let alone the direction of their development."
The function of the 32 consoles that Sony focused on developing is 3D games.
For 3D games, the industry also has different views, including Sega internally, such as Suzuki Yu, the headquarters of developers, are very optimistic about the future development and potential of 3D games, and for example, the developers of those branches believe that traditional 2D games, after the 32-bit machine is more perfect, can produce zuò, far more exquisite than 3D.
So, they think, at least for a generation, 3D isn't as good as it seems.
Although the 3D support led by Yu Suzuki has a big say in the headquarters, it is important to know that Sega's main R&D force is the seven affiliated development companies, which are like a small headquarters and can develop almost any type of game.
In addition to the fact that they don't have the ability to sell consoles, basically, in terms of research and development, they are not much worse than the headquarters.
Therefore, within Sega, the dispute between these two R&D ideas has always existed.
And this is mapped to the new generation of hosts, and it is also equal emphasis on two functions, but then again, if the two functions are equally emphasized, then in a single function, it will not be able to do the ultimate at all, which is also not very satisfactory to Yu Suzuki.
Actually, not just inside Sega.
Even in the entire video game world, the contradictions and disputes are just as acute.
Although Yamauchi Pu has semi-retired due to physical reasons, allowing his son-in-law Minoru Arakawa to take over Nintendo, in fact, the real controller of Nintendo is still Yamauchi Pu, in a recent interview with Yamauchi Pu.
Someone asked him about Sony's emphasis on the next generation of 3D features.
However, Yamauchi sneered at Sony's importance, and said in a very contemptuous tone: "For at least ten years in the future, 2D games will still occupy the mainstream, and as for whether 3D games have a future, it depends on the future development." ”
There are not many people who think like Yamauchi.
Even within Mars Entertainment, despite the suppression of such great and outstanding figures as Jester, there are still many people who disagree from time to time.
In Jester's opinion.
Whether it's 3D or 2D, in fact, it's just a form of a game.
At least he agrees.
That is, in the next ten years, it is indeed difficult for 3D games to become the absolute mainstream, and in the future, whether it is a 3D game that has just begun to sprout, or a 2D game that has matured, there have been many exceptionally good works.
Although 3D is on the surface of the scene, it is the kind of sense of space that 2D cannot achieve in any way, but in terms of exquisiteness and fineness, 3D modeling in this era is far inferior to the hand-drawn painting of 2D artists.
Even more than twenty years from now.
Can high-fidelity 3D modeling be compared to hand-drawing?
Not necessarily.
Therefore, Jester is not annoyed by the argument of many people internally that 2D games will remain mainstream for some time to come.
Make a zuò game!
It's not that the game is 3D or not, it's to see if the game is fun.
Whether it's fun or not, that's the only criterion for judging a game.
If 3D can completely explode 2D games, many examples can completely deny this statement, for example, QQ Xianxia fax is more fun than the pixel game "Rune Guardian"?
Jester had just finished a high-level meeting.
The participants of the conference are all absolute high-level executives in Mars Entertainment, and almost only developers at the level of Yuji Naka and Hironobu Sakaguchi can participate.
This is a conference call.
The discussion is about the new host.
Jester's attitude towards the development of the host is carried out in the form of software leading hardware, which is contrary to the traditional hardware-first concept of this era, and like Sony Computer Entertainment, because Ken Kutaragi is from hardware, so Sony has always adopted this hardware as a standard way for research and development.
This is also the biggest difference between Mars Entertainment and other game companies in hardware development.
For example, Sony, they are hardware engineers who develop game consoles according to their ideas, and then give game consoles to game developers, so that they can design games based on the hardware they have developed, and as for whether this hardware is in line with the minds of those software developers, this is not what these hardware developers care about.
This kind of development idea has been in existence since the birth of Sony Entertainment until the gloomy retirement of Ken Kutaragi.
Of course, the phenomenal success of Sony Computer Entertainment in the first fifteen years under the leadership of Ken Kutaragi illustrates the rationality of this approach to development, but it is based on the condition of a leader with great vision and great courage.
And Kutaragi Ken, his understanding of hardware is like that of Jobs in later generations.
They're the kind of people who don't know what kind of product they need until you put the product in front of them.
However, such people are not infallible.
Or, to put it another way, such visionaries don't always see where they should.
For example, for the development of PS3, it is true that Ken Kutaragi sees the future, but the future he sees is a little too far, as the saying goes, one step ahead is a hero, and a leader in food supplements is not a hero.
Then, Sony learned from the mistakes made by Ken Kutaragi in hardware development.
The decision was made to let the software developer lead the hardware development.
This is also to solve the difficulty of how to solve this dilemma when a hardware company lacks such a great person as Ken Kutaragi.
Naturally, Jester could rely on his knowledge of the future to act as someone like Ken Kutaragi or Steve. Steve Jobs was a legend who could see through the fog of the future.
But he knew that this way of putting the bet entirely on one person was not advisable.
It's this way of returning the design idea of a product to the people who really need them, which is more in line with his thoughts.
Because it is a manifestation of the collective lì quantity. R1152