Chapter 218: Designing Random Playpoints

Carmack's aura was very powerful, and he led the reporter by the nose in a few moments. In the end, he didn't take a stand, but what he said was just as newsworthy - Wang Bubu has his own understanding, and he has to keep studying in that direction, which is a good thing for Chinese games.

After the report was issued, the originally heated controversy gradually subsided. Those players who like "Diablo 2" suddenly found out that Wang has indeed been making his own game. From "Frenzy" to the second chapter of "My Anti-Japanese", this is the case.

Wang Bubu really wants to change his design in order to expand profits, which may not be a good thing for players in the long run.

If you want to be safe, adopt a follow-up strategy, localize foreign games and gameplay that have proven successful, and use strong channels to promote them. What will happen to this, although the players have not seen the future Tengxun, but they also vaguely know that there is a problem here.

even said that Wang Bubu really cared about interests, and he would not make games in China at all. "My Anti-Japanese" may become "My Normandy".

Some people conform to the market, some people lead the market, and Wang has always been the one who leads the market. The truth is this. However, this time, in the face of the competition of "Diablo 2", can he still lead the market again?

……

Wang completely ignored the noise of the outside world, and based on the feedback from the staff, he reduced the difficulty of the appearance of high combos.

From the time the skill was released to the present, the vast majority of employees said that the combo was too difficult. As a result, Wang adjusted the scheme of "key enhancement" in the game.

Every time a skill is upgraded by ten levels, there will be a visual change. Skill level 50. The final form of the move that can be released. The key enhancement in the early stage has become an early adopter of play. Let players experience what high-level skills are like in advance when they are at a low level.

As a result, players can choose to smash the keyboard in the early stage to brush the combo score. You can also choose to just press the right mouse button, and the combo score increases as the protagonist becomes stronger, and the rewards you get are getting better and better, and slowly accumulate.

This change still needs to be tested internally. He went on to design another core feature for the game, "Oracle".

It's like in "Diablo 2", there are also attribute points and skill points that players can freely distribute. In "Stunning Country: Gaiden". Randomness can also affect the player's strength.

Both games have the same play point. It's just that each has its own emphasis.

In "Stunning Country: Gaiden", the key to improving the strength of the character must be to play the spirit, strengthen the basic attributes, skill levels and smelting equipment. Besides. Wang Buyi also plans to use the "oracle" as a play point. Give players some extra benefits. And tie this gameplay to the "Combo Score".

These additional benefits do not directly affect the battle. But it can give players some nice boosts. For example, "Increase the recovery speed of true energy", when the value reaches a certain level, it will allow the player to save the operation of using potion bottles in battle.

Furthermore. "Oracle" also has surprising but unimportant abilities such as "Increase Movement Speed", "Increase Potion Drop Rate", and "Increase Oracle Drop Rate".

After the player kills the monster, they can get the "oracle". The drop rate is random, but the drop rate will be tied to the "Streak Score".

In the worldview of "Stunning Rivers and Mountains", there are a total of eight main gods in the other world, and there are eight kinds of oracles.

The eight oracles are divided into "broken", "miniature", "small", "medium", "large", and "perfect" grades. For the six levels of oracles, the first three can only be blasted out by monster farming, and the last three must be fused by themselves. With five low-level oracles, it is possible to merge into higher-level oracles.

Each type of oracle, when embedded in equipment and weapons, provides additional bonuses. For example, the "Sun Oracle", which is embedded in the weapon, can increase the "Light Attribute Damage".

The function of the embedded equipment is to increase the "health recovery speed".

The "Shattered Grade" Sun Oracle can only increase the health recovery speed in the range of "0.1~0.3".

When five "broken" Sun Oracle are fused into one "miniature" oracle, the attribute becomes "0.5~0.8".

Looking at the employees of the plan, they asked in amazement, "The attributes of these oracles are randomly floating?" ”

"That's right. This value will appear randomly, and the combo score can affect these values, and the higher the combo score, the higher the chance of approaching the peak stat. Wang said.

Even if it is a random play point, Wang Bufu also hopes to increase controllability, so that players have the illusion that "man wins the day".

The drop rate of the oracle is also "manageable". If you don't hit the combo score when farming, then even if you choose the highest difficulty, the explosion rate is very small.

However, as long as you hit the combo score, you can immediately increase the explosion rate and increase the output rate of the oracle. If the skill level and attack power are very high, you can beat the monster to a "big explosion", and you can have an extra chance to drop. It is equivalent to saying that the explosion rate has directly increased by 100% on the original basis.

Employees looked at the plan and couldn't help but wonder about a question. When fusing oracles, do you also use random values?

This point Wang does not live up to and has an idea. Based on the average of the five oracles, an average is taken. Based on this average, we will decide what kind of value the new oracle will have after the fusion.

In this way, the player is required to fuse the new oracle with as many of the five best oracles as possible. That is, it implies that they are aiming for a higher combo score.

The purpose of the design of the oracle is to link the combo gameplay with the equipment, and it is important to make the player's desire to obtain the oracle more urgent. Therefore, after inlaying equipment, it is not enough to get the bonus of the oracle itself. Wang also intends to have the oracle give the equipment a "suit"-like effect.

There are eight types of oracles, each of which gives equipment a different effect called "Divine Blessing".

For example, as long as there are five "Sun Oracles" embedded in different equipment, "Sun God Blessing" will appear. Similar to an active skill, it can be released via the number keys on the left side of the keyboard.

Unleashing "Sun Blessing" instantly restores a certain amount of health to the protagonist. The effect of this Divine Blessing, as well as the cooldown, will depend on the level of the oracles and the number of oracles.

In addition to the Sun Divine Blessing, which restores health, there is also the "Moon Divine Blessing" that restores True Qi value, and the "Fire Divine Blessing" that unleashes the AOE area fire spell, and so on.

On each piece of equipment, there is a slot where oracles can be placed at the beginning. Next, you can continue to open with Spirit, up to a maximum of six slots. However, this does not mean that the player can put six oracles of any rank in them.

A single slot, which can only hold oracles of the "broken" grade. Two compartments will house "miniature" oracles. The "perfect" oracle must be placed in six squares.

This requires players to make their own choice, whether to choose to pile up the same series of perfect oracles on the equipment, in order to obtain the most powerful divine blessing. Or take the all-powerful route and pile up a lot of general divine blessings?

Anyway, the king doesn't make any decisions, he only designs the rules and leaves the choice to the player.

The employees were very excited when they looked at Wang's design.

In the minds of players, the biggest problem with "Amazing Country: Gaiden" is the lack of surprise, and the fun brought by upgrading equipment is not as good as that of "Diablo 2". With this oracle system, players also have something to be surprised, so what's not to be satisfied with?

These surprises aren't just random, either. In order to play the best values possible, players need to hit combos. After the game is played, players need to make a lot of judgments in addition to the value of the oracle, but also the divine blessing effect that the oracle may trigger.

It seems that Wang Buyi has really found the right direction for production. The employees are a little impatient to make the game as soon as possible for others to see.

They don't dare to go online lately, and they're afraid to go out to socialize. It's because many people are not optimistic about their game, and they are pulled over and over again to say how correct the concept of "Diablo 1" is, "Diablo 2" has a huge arsenal of equipment, and it will definitely be very surprising to brush up on good equipment......

Now in the "Stunning Country: Gaiden" that Celadon Technology is going to do, there are also elements of randomness. "We have to show the players that this is what the game we make actually looks like!" This is a common idea shared by all employees.

Carmack is fine, so he will come to Wang Bu to take a walk here. In addition to Wang's work, I also want to see the morale of the employees of Celadon Technology. Celadon Technology's morale here is like a rainbow, which is really rare, which makes Carmack's eyes hot.

Today, these employees seem to be more engaged. It's like making the work seem like it's your own business. Did Wang come up with something new that made them so excited?

Wang Bu did not hide his selfishness, and introduced the "oracle" to Carmack.

Carmack watched it for a long time through the translation and understood Wang's purpose. Curiously asked, "Aren't you going to give the player a choice?" How can you increase the randomness of the core of the gameplay? ”

"I give players a lot of options when it comes to this point." "You see, if a player wishes to unleash one of the strongest divine blessings, they will have to keep an eye on collecting twelve perfect oracles of the same divine line. The most players can play is a small oracle, which requires five to fuse into the next level. How many small oracles do you need to make a perfect oracle? ”

When Carmack thought about it, he thought the numbers were staggering.

The king replied to himself, "A perfect oracle requires at least one hundred and twenty-five small oracles. How long does it take to brush your whole body? I've given the player this almost impossible goal from the beginning of the game, randomness is a process, and as long as the player goes in that direction, there will definitely be a lot of choices to make in between. ”

Carmack was a little surprised, could he do this? How many years are players not allowed to give?

Wang Buyi actually just wants to give the player a goal. He gave players a variety of big goals, medium goals, and small goals, hoping that even if there are good games in the future, players will not uninstall this ARPG game, and go up to play from time to time. (To be continued......)