Chapter 217: It Turns Out to Be a Good Thing
"Wait until the end of the month, when I see the prototype of this ARPG game, and then make a decision." Carmack said.
In fact, Carmack vaguely had a plan, and he planned to personally take charge of the development of the engine jointly developed by the three companies.
Rather than making a game directly, the development engine is more satisfying for Carmack. It feels like having God's golden finger. Through the engine he made, a large number of good games are like being put on an assembly line, and it is easy to make them with energy. And he is the creator and founder of everything.
Carmack's previous engines have always adhered to the open-source strategy. I just look forward to someone who can use his engine to make a good game.
This kind of altruism, at first glance, is incomprehensible. But there is an old Chinese saying, "the child is not a fish and knows the joy of fish", which is exactly the psychology of Carmack.
Both Villefort and Celadon Technology used engines derived from Carmack to make blockbuster games. Although Carmack did not get the slightest benefit from it, he did get a sense of "creator" self-satisfaction.
Because of his talent and pride, he didn't think that Villefort and Celadon Technology had any technology in terms of engines. The key to joint engine development depends on how much effort Carmack puts into it.
Originally, he was just going to command it remotely. And now, he wants to take charge of it himself.
By agreement, this meant that he would stay in China to work on development. Carmack didn't care about that, what kind of games he made with that engine was his pleasure.
I met with Wang Buful. Carmack was not brainwashed into identifying with the so-called "degrees of freedom". But he confirmed that Wang had his own set of theories and would make games based on them. Carmack is willing to wait and see what kind of game such a theory will eventually turn into.
The game industry is not a field where the party is fighting against differences, this industry is still very young, and everyone is still in the exploration stage. If Wang Buful's idea is bragged, or written on paper or typed into a document, and only to show the idea to others, then it is indeed ridiculous.
But Wang is making a game according to his own ideas, even in the face of competition from Diablo 2. Wang Buyi also believed in his own ideas. So what's so funny?
Such a game maker should be worthy of the engine made by Carmack. Carmack thought so from the bottom of his heart.
Now, Carmack is waiting for the king to live up to the prototype of the game.
When the prototype is made, Carmack will experience for himself whether the degree of freedom can bring fun. If it is true as the king said. Carmack will also decide to take full part in the joint development of the new engine.
β¦β¦
Knowing that Carmack came to China. I also went to visit Celadon Technology. Many gaming media outlets want to interview him. Get more information about that ARPG game.
The employees of Celadon Technology have put the ARPG game they are making. It's pretty much revealed.
In comparison, "Diablo 2" has pictures and truths, and the original works confirm it. Players are more receptive. And Celadon Technology's games are all empty words, and they are all unimaginable new ways to play. In the minds of players, the two games are not equal.
Reporters want to get more news about Celadon Technology's games. Carmack went to Celadon Tech and definitely saw that game. The look and feel from the giants in the industry is definitely heavyweight.
Carmack was idle, so he was interviewed. He has a high evaluation of "Diablo 2", and Wang Bubo's game, because he has not seen the real thing, he can't make any guarantees now. Just repeated Wang's statement: "These are two completely different games......"
Just like when Carmack first came to China and heard Wang's explanation, the reporter didn't understand much. How can the same ARPG game be two different games?
After Carmack explained in detail, the reporter understood a little. But he still asked, "Which of the two games do you think is fun?" β
"These are two different games, based on different cores, and the same only thing is in the form of a game carrier. Players will experience two distinct types of fun. Carmack was still reluctant to make any judgments, saying only, "I would be happy to try both games at the same time." β
After understanding what Carmack meant, the reporter went back and issued a press release.
In addition to this reporter, there are not a few media who come to interview Carmack, and with the reprinting on the Internet, players have seen the interview reports one after another. I also know that there is a very powerful game maker in the United States, who thinks very highly of the ARPG game on this side, and does not think that "Diablo 2" must "win".
As soon as this report came out, many people immediately raised their eyebrows, "Look, even Americans say that Celadon Technology's game is good." What's not to worry about? β
Celadon Technology has only been established for less than a year. However, there are many players who started the game "Frenzy", and later went on to play so many games of Celadon Technology, so they became diehard loyalists of Celadon Technology.
This part of the people seems to be guarding their own beliefs, blowing the game of Wang Buying into the sky. It's a pity that most of their posts can't stand scrutiny because they have too little dry goods and too many emotions. Can't compete with the real screenshots of Diablo 2.
In addition to the die-hard loyalists of Celadon Technology, there are also many neutral players, who feel that they are on the right line of thought with Wang.
Carmack's interview was only lip service, but what the American game producer said went deeper to the core. Talking about what kind of experience Wang does not want to provide to players, for many players, the game that can control everything is indeed very attractive.
Fully controllable upgrade directions, equipment upgrades that you can see and control intuitively, and custom skills...... It turns out that Wang Bu does not have such a design, and he actually wants to give players as many choices as possible!
Many players are not yet independent, their parents have to give their pocket money, the school can't choose by themselves, they can't fall in love, and everything is controlled. Even those who go out into society don't necessarily have complete control over their lives.
The idea of being willing to give players more options is really valuable. Even if they still don't know what the game looks like, those players want to enter the game and see what the game based on that concept looks like.
But some people don't like this kind of game and feel that there is no passion. They think the most valuable thing about "Diablo 2" is the surprise brought by the sense of unknown. The opportunities in the game are completely random, and you may not be able to get what you want after trying hard for half a day, or you may inadvertently hit the jackpot.
"Diablo 2", which gives players a surprise from time to time, is called a good game! What's the point of a game like Celadon Technology? Know in advance what it will look like after an hour, a day, or 10 days, and where is the sense of anticipation?
The two sides argued with each other online and argued endlessly. What they're arguing about this time is the core part of the two games. Is it the surprise and fun that comes from time to time, or is it more attractive to get stronger in the game with your feet on the ground?
The question is completely idealistic. Everyone will form a different personality due to factors such as growth environment, family education, etc. Opinions on this issue are also different. Some people prefer that sense of control over the big picture. Others are willing to hand over control and experience the sense of surprise in the game within the framework of completely fair game rules.
Even friends who usually play well and classmates who live in the same dormitory can't reach a consensus. As long as a group of people forms a group, there is always a difference in the status of the leader and the obedient in the middle, which is caused by the difference in personality. These differences in personality are the reason why they have different opinions on the two games.
Arguments abound among players. The game media found that Carmack was really not simple, and it hit the core of the game at once, stirring up so many storms. The media saw this as an opportunity to increase sales, and asked their reporters to take the players' remarks and interview Carmack to make a referee for the debate.
Carmack got a stack of printed paper, looked at it through the translator for a long time, shook his head and smiled: "I don't understand, what's there to argue about." In my opinion, it is very enviable, admirable and expected that Wang will make the game he wants to play and not be swayed by any force. β
The reporter wants the answer is not this kind of clichΓ©. Rather, it was a more intense and newsworthy answer, so Carmack needed to take sides and ask, "Which of these two players do you think is right?" Or rather, which faction of players do you support? β
Carmack shook his head and said, "You don't understand what I'm talking about. When I was a kid, only Japanese games could be played, and at that time, American games were synonymous with garbage. I had to grit my teeth and pinch my nose, endure incomprehensible terms, and unsubstitutable plots to play Japanese games at that time. β
Celadon Technology assigned a translator to Carmack, and the reporter listened to Carmack's tirade and scratched his head. That's not what you asked!
Carmack continued: "The problem with American games at the time was that the people who made games were businessmen. They don't play games, they're not players, they don't have their own theories, and they don't intend to invest too much in resources and take risks. With the upgrading of technology and the emergence of a new generation of game forms, these problems have been solved, and American games have risen. β
The reporter still didn't understand.
Carmack took out a player review that he had just flipped over, and the player asked Wang to change his production ideas and imitate "Diablo 2" to make a game. Carmack handed the comment back to the reporter and said: "There can be a person like Wang Bucheng in China, who is willing to explore his own theories and invest capital, just to do the game he wants to play." That's a good thing. β
"That's a good thing......" The reporter was taken away by Carmack, forgetting the original purpose of the interview.
"Look, aren't there a lot of players who prefer to play this game mode of control?" Carmack said: "Wang has his own understanding of the game, and after deepening it, he will definitely be able to find his own way." (To be continued......)