Chapter 295: Do an internal test
Two people from the target software take the elevator downstairs. The art director of 3W said to Zhang Chun: "I think this game is absolutely fun! In this May showdown, the great god won steadily! ”
Zhang Chun is also comparing the two games. According to his experience just now, Wang Bufu dug up the gameplay of "skills" in role-playing games very thoroughly. This gameplay is definitely more interesting than the battles of the new version of Diablo 2 that is broadcast on TV.
That's an advantage. But it can't overwhelm Diablo 2 as the art director said. Because Diablo 2 also has two obvious advantages, the technical improvement brought by the 3D engine, and the randomness with infinite surprises.
Dig through the "skill", and it can only be said that you can get back a game. The real winner is still difficult to say. Zhang Chun feels that in order to support Celadon Technology, domestic players can guarantee sales in China. When it comes to the European and American markets, it will still be very dangerous.
Zhang Chun had dealt with Blizzard once before. Three years ago, he took out all his net worth and gritted his teeth to make his first game "Iron Storm", which was also intended to be released at the same time as Blizzard's "StarCraft".
But at that time, Zhang Chun took the initiative to come over, and he saw that "StarCraft" had no agent in China, and more importantly, there was no Chinese version, and the game experience was relatively poor. So Zhang Chun wanted to take advantage of that game and take the opportunity to launch his own "Iron Storm".
This time, Celadon Technology and Blizzard are head-to-head. Blizzard has launched a super boutique game, which is promoted by a strong agent like Longyou Company in China, and has a five-day first-mover advantage. Wang is worthy of facing such competition, even if he does the arcade-based combat part. The result is not easy to say!
Compared with Zhang Chun's calmness, the art director is much more blind, the great god bought and used his plan, and performed it better than the blue, which really made him proud. After returning to the target software, the art director was still excited, pulling people around to talk about it.
When the employees of the target software first heard it, they were a little confused. Connecting the moves? And then a score? I don't know where the fun is.
Something like that can be found in role-playing games. For example, when fighting a boss, the first move should release skills that improve the protagonist's abilities; Then use a skill that is less powerful, but can give status to the enemy; Finally, start the output. Wait for yourself or your enemy's status to disappear. It's a matter of repeating it.
That is until they listened to the art director's detailed explanation. This is a general idea. It turns out that in ARPG games, the skills are arranged in a specific order, and the combo can be automatically released by pressing the right button. At the same time, the other hand can press the keyboard to affect the quality of the combo.
Combo if you kill monsters. It will also be based on the player's choice of skills and the ability to press the buttons. to give a rating. Decide what grade of reward to give.
That sounded like that, and they were intrigued. They haven't even played the simplest version, they just listen to the lectures. I can't understand the feeling of operation. Based on the Diablo 2 footage they've already seen, they imagined how the combo score would improve gameplay.
The most surprising thing about Diablo 2 is the incredible randomness. But everyone knows that the chances of hitting the best are very slim. If players can artificially increase the odds of the best through hard work, it will definitely be even more surprising.
In the game that Celadon Technology wants to do, it is just possible to artificially increase the chance. According to the player's choice and the player's performance to determine the grade of the reward, it is even more enjoyable!
But "Diablo 2" ...... They think back to the demo they saw on TV and still struggle to score between the two games.
So they're even more looking forward to the arrival of May, when they can compare the two games for themselves.
This kind of grand occasion of dragon and tiger fighting, has you ever seen it before? Whether Celadon Technology wins or loses, it is a blessing for onlookers. At least this time, when a foreign country wants to release a game, there is a company in China that can compete with it.
……
Compared with the competitive mentality of the outside world, Wang is really much calmer. He didn't make ARPG games on a temporary basis and hold back a wave of blizzards, but a plan he started to do in October last year, and the ultimate goal was to pave the way and introduce the world view of the main story of "Stunning Country" launched at the end of the year.
In addition, Diablo 2 was supposed to be released in June last year. Blizzard delayed its release until the end of April this year, and Wang felt that it had nothing to do with him.
No one has yet told him that several of the founders of Northern Blizzard decided to skip the ticket, that is, they played "Tide", inspired by the game's graphics quality and randomness, so they decided to improve "Diablo 2......
Wang Bufu felt that "Diablo 2" collided with him, which was purely a coincidence. Coincidences don't bother, he just needs to do his game well.
Since it is a role-playing game, the attributes, skills, and equipment of the characters are all props used to provide players with a sense of substitution. There is nothing fancy about the property. He's getting the skills right now.
He asked all the skills he made to be transplanted into the mini-game. Just like last year's test mini-game in the Celadon Building, the entire Celadon Building was tested to form a combo of skills.
Since there are dozens of skills to match, Wang Buyi hopes that the combination of skills will be full of diversity. Don't have an optimal fit where all players focus on the most efficient one. And to be colorful, so that the multiplayer mode will be fun.
In addition, he also wondered if it was too little to only have five skills that could be combined. What if it was increased to six, or even eight?
Also, can I reuse a skill in my skill set? Do you have to match five completely different skills, or do you allow the same skill to appear several times in a combo?
These need to be tested slowly.
Once the server was set up, the employees of Celadon Mansion received an internal email asking them to voluntarily download this version of the mini-game and experiment with skill sets.
Everyone is familiar with the mini-game. The virtual tower defense city is like raising a super well-behaved pet, not annoying or noisy, and it is nothing if it is not online for two or three days. After going live, it doesn't provide much excitement either, but players use up the accumulated resources. Looking at the ten big mushroom shooters on the screen, I felt very relaxed.
The great god wants to use the platform of the mini-game to experiment with new gameplay. The other employees in the building were a little curious, wondering what Wang was planning to use against Diablo 2.
I heard that it is a "skill combination", is this the magic weapon of Wang Buying?
The mini-games used in the test were the same as what they usually played, except that the operable characters deleted Warlock and Changping Jun, leaving only Gu Yue Swordsman. Gu Yue's swordsman's skills have also been changed to four.
On the basis of the three skills seen by the target software, Wang Buyi made a new skill over there, so it is four.
The original five skills were deleted...... How do you combine the four skills?
Employees look at the instructions. Got it. There is a new "Combo Editor" that allows you to arrange these four skills in a specific order and then automatically release them in order!
With the idea of giving it a try, they casually put it together. Most of them were not very successful. Because of the four skills. One of them is the damage skill. You can hit a very decent combo, but the character itself has a longer hitstun duration. If you put it in the middle of a combo, you won't be able to catch it. The streak is broken.
If you succeed the first time, you won't be able to feel anything. Such a small failure is more attractive to invest in, after all, who would kneel in front of such a small setback? They studied the four skills, estimated them in their minds, and finally arranged them in different ways.
I saw the Gu Yue swordsman rushing over and crashing into the orc, knocking it unconscious, then picking it up, and then slashing it with a bang. The employees just pressed the right button, but they didn't expect the characters in the game to make such exaggerated movements.
The employees never thought the game would be played like this. Even the art director of the target software came up with the original intention of this idea, hoping that players would pay more attention to the actions of the protagonist of the game, but he didn't expect it to be presented in the game, it would be like this!
Sure enough, the product has not been made, and no one knows what they really want. Employees used to be able to accept RPG games, you hit a move, I cut a sword, but they never thought about the unreasonableness of it. It wasn't until they saw this combo that their eyes were opened, and they felt that this kind of battle was what they really wanted to play.
When they found out that they could also use key enhancements to strengthen the power of their skills, they were even more surprised.
Four skills, even if you just press an enhancement button for each skill, the effect of the skill will change. Not to mention the three buttons, the "3+3" button!
A few people are born with a penchant for shortcuts, and they can make a way out of it without a road. For example, Wang Hankun, who once called himself a "cover maniac" and made a plug-in for "Crazy Tide", immediately began to quietly make software that simulates buttons. What he enjoys is not playing the game, but the process of breaking the rules.
However, Wang Hankun's behavior was soon noticed by Wang Bu in the background. Temporarily transferred this person to the security box team, and specially asked him to use various ways to make software that simulates buttons, and the security box team to attack and defend.
Some people are well suited to this game. Like Sun Yifeng, it's easy to press the key. He practiced twice in his office, and he pressed "3+3" throughout the whole process, and the last skill can be pressed to press the ultimate "3+5"!
He made sure a few times, knew that he was absolutely secure, and he couldn't stay in his office. Triumphantly walked out, ready to see the opportunity to load.
During today's lunch break, the employees are challenging the combo, some can press it, and some can't. No matter what Sun Yifeng saw, he was pouting beside him.
Other employees all know that Sun Yifeng specializes in playing games in Celadon Technology, so they don't mess with him. Only Zhou Yi does not believe in evil. Zhou Yi worked hard before, and finally was able to stably release three "3+3" out of the four skills, which was particularly proud. It was displayed in front of Sun Yifeng.
Just listening to the keyboard "crackling" and "crackling", then a pause, and then a burst of keyboard knocking, Zhou Yi took a break when he released the third skill, and released a total of three "3+3" out. This is already strong among employees. (To be continued......)
ps: The phone didn't charge at night, I didn't hear the alarm clock, and it was half an hour late. I'm sorry. Although it was later, I still wanted a referral ticket......