Chapter 294: Verify the gameplay

Can the envisioned thing achieve the desired effect? Wang did not bear the decision to see is believing. Transplant the skills you have done to the mini-game first. Mini games and ARPG games use the same engine, which is considered the same platform, so it is not difficult to port. Wang Bu wanted to see the effect of the skill set first.

After a few busy days, I finally transplanted three skills as quickly as possible. Wang Buyi immediately conducted the experiment.

The test platform is still the interface of a mini-game, but there is no defense tower, and the orcs will not cut the city 'gate', so they will stand and make targets.

Wang Buyi put the moves together. The charge skill of the single sword system is placed at the front, the control skill of the sword and shield system is placed in the middle, and the damage skill of the double sword system is placed at the end. This will allow you to rush in front of the enemy, then stun them and attack them with peace of mind.

And so it was. I saw that the horn 'color' first slid away with his sword. After approaching the orc, he turned around on the spot and slashed at it with his sword, and slammed it with his fist. This is a sword and shield skill, and if you equip a shield, it looks much more believable. Finally, there was a continuous stabbing of the double sword system, and the sword danced like a 'flower', and the consecutive hits rushed straight out.

Wang does not feel good. And that's just the most basic skill, and the number of combos is only nine. When he tried again and successfully pressed the first level button, the number of hits suddenly became fifteen, then eighteen, but it could not be surpassed. Even he can only press the "3+3" button to enhance at most.

The game will also be supported by the Safe Box team. As soon as a program is detected that it is suspected that the key is 'smart', the game will automatically exit. The Security Box team has been working with the Game Box team since last year, and they are very familiar with this.

The employees all gathered around to watch, and it can be said that the whole vision has been refreshed! Never thought about the combat part of an RPG game. It can still be done like this!

Seeing that Wang had tested it a few times, they were even more excited. These people are gamers before they make games. I've played quite a few games. But I've never seen anything like this!

Under Moti's design, his own skills are very gorgeous. The sense of blow is not down the arcade. At the same time, it incorporates elements of upgrades and challenges, which can make players more engaged.

That's the action! It's very different from the turn-based and real-time RPGs they used to play.

Thinking about the final 'touch' look, the five skills are combined into a combo, and the score is used to judge the combination of the combo and the player's proficiency. Rewards are then given based on ratings. There's also a "Big Bang" as an added bonus!

How is this kind of battle not fun? And fun battles, of course, are a particularly important part of a game!

The employees compared the scene of the 'female' mage throwing fireballs outside in Diablo 2, and then compared the combat mode on their own side. I only think that "Absolutely Colorful" Jiangshan: Gaiden can afford the word "action" in the action corner "color" playing game.

Wang Bu Bu saw that the employees all had a look of anticipation, knowing that they felt that this game was different, and began to want to play this game. Wang then called the art director of the target software and asked him to come and see this.

Not only the art director came, but also Zhang Chun ran over. I really want to see what a 17,000-dollar idea looks like.

"Did you really make it? So fast? The art director was surprised when he received the call, and he still couldn't believe it. It's only been a few days, and that's it, huh?

"I just made a simple beta version to test the viability of this gameplay first. Next, I will seriously make a verification version to come out. Wang said. Let the art director see is believing.

The art director sat down and pressed the right mouse button suspiciously. Suddenly, the corner 'color' on the screen began to play combos again.

He watched it twice in a row, and was so excited that he couldn't help himself: "Yes, yes, yes!" That's a combo! That's what I've always wanted to play! That way, you don't have to stare at the health bar! You can concentrate on the skills! ”

Zhang Chun looked at the screen. I can't imagine that an art director, who was born in fine arts, can really come up with such a creative idea!

Zhang Chun is also a player, and he also thinks that the traditional RPG games that come and go are too stupid. Since the protagonist has learned so many skills, he should throw his head at the enemy at the critical time. What's the point of hitting this and there slowly?

That's what a real role-playing game should look like!

Wang Buyi pointed beside him: "While releasing the move, you can also press the corresponding button to increase the power of the move." ”

The art director hurriedly experimented. He couldn't remember that many keys for a while. First remember how to put the key enhancement of the first skill. And sure enough, it was pressed accurately.

I saw that when the horn 'color' rushed towards the orc, there was also a light and shadow effect. The whole person was like a bullet, and there was a big shock 'wave' all over his body. The shock 'wave' crashed into the monster. Inflicted extra secondary damage.

"This way, it's even better than I thought!" The artistic director was pleasantly surprised. He felt it most intuitively. By pressing three keys on the keyboard, his actions are transmitted to the game, and the protagonist reacts accordingly. It's as if the protagonist of the game has become his avatar, it's really amazing!

The art director tried and tested. Finally, I was able to press the button on all three skills to enhance it. Although the last two skills can only be pressed to one key, there are also changes!

The behavior of this button is simply amazing. The change of skills is 'manipulated' by him, so the art director cherishes the skills released by the diagonal 'color' even more. It's as if the game and reality have established a connection through the small act of pressing the keyboard.

Zhang Chun knows Celadon Technology's ability to fight against cheating, so he is not worried that this gameplay will be distorted by players. He watched the art director press the keyboard, and then the horn 'color' released more gorgeous moves, curious about the difficulty of the game's 'operation', and said, "I'll try it." ”

"I'll do it again......" said the art director, pulling the game corner 'color' and running away before starting to use combos. Look at the process of that bullet hitting the orc.

He let go of the sword and shield skill in the middle, didn't press the button, and waited intently for the time when the last skill arrived. When the horn 'color' turned around on the spot, he immediately pressed the button enhancement of the last pair of sword-based skills.

Suddenly, the horn 'color' danced the sword into a 'flower', and at the same time, the sword qi formed countless small light 'waves' of white 'color', flying 'shooting' away. At this time, there is still a chance to lighten and flint, and press out the button enhancement in the second half of "3+3".

As a result, it was still a step slower and did not press it out. The white 'color' and small light 'waves' are over when they are gone. The art director regretfully "sighed", still not enough play. Reluctantly stood up and gave way to the boss.

Zhang Chunxin said, what an adult, and sigh when playing games. He sat down to test it, and immediately found that something was wrong, as long as he got started, he couldn't stop!

There are several variations of key enhancement. The first change is just a keystroke. The second change requires three keys to be pressed, which is easy to press. The third change is more difficult, it is the "3+3" button, after pressing the first three, also grasp a subtle interval, and then press the last three keys.

In the end, the ultimate change is even more difficult, "3+5", I can't remember the eight buttons at all, how can I press it?

Zhang Chun then focused on pressing "3+3", feeling very challenging.

After pressing for a long time, Zhang Chun finally pressed the "3+3" of the three buttons. Looking at the 'color' in the game, releasing the kind of moves with super gorgeous light and shadow effects, Zhang Chun felt a strange satisfaction in his heart. Then I want to try "3+5".

At first, I felt that it was good to be able to release "3+3", but I was able to press it out, and I felt that the ultimate change was just two more buttons. Even if it fails, there is a third visual change to see.

The art director reminded him, "Boss...... Don't interfere with the work of the great gods. ”

Zhang Chun immediately reacted, this is not the office of his target software, it is in Celadon Technology, and it also occupies Wang Buful's position. Immediately embarrassed, quickly get out of the way, and apologize again and again.

"How do you feel about the combat part of this game?" Wang asked.

"It's fun!" The art director always thought about the 10,000 seventeen, and opened his mouth to mention it again: "Great God, otherwise I will return the money to you, and if I can play that game in May, I will be complete!" ”

Zhang Chun couldn't help but pout secretly beside him. "Proud Three Kingdoms 2" hasn't been made yet, how can it be completed? I said before that I wanted to make the best domestic real-time strategy game......

How can Wang Bucheng care about that money now? is to have an art director, Wang Buyi can use the combo points in the game without any burden, and 17,000 is even less. Of course, he didn't say it explicitly, and said very arrogantly: "Don't talk to me about money." Just talk about games! Can this kind of combat mode entice you to play? ”

"Absolutely!" The art director nodded repeatedly. Even if you only have combos, you can satisfy him. What's more, there's also a key enhancement move?

Zhang Chun also said: "The enhanced part of the buttons is very amazing, it really has an arcade feeling. After failure, you will not fail to make a move. Compared to traditional RPGs and Diablo 2 that I saw on TV, this kind of combat is more in line with my perception. ”

The art director asked expectantly, "Great God, I didn't see the combo score in the simplest version, will it be done in the official game?" ”

"Yes." Wang Buyi confirmed to him: "That combo score of yours is the key to the entire combo gameplay. Scores are used to assess a player's familiarity with the game, and once a player gets a high score, they can get better rewards in the game. In this way, players will be more closely connected to the game and increase their loyalty to the game. ”

The art director was overjoyed to hear Wang's design of the combo system. He thought about the gameplay for a long time, and he was finally able to make it, and he will be able to play it soon!

And his ideas were also interpreted by the great gods to be more interesting. What he envisioned was to start combining skills, and at the end of the combo score and reward. There is a head and a tail. However, Okami has added a key-enhanced playpoint in the middle, allowing players to further participate in combos and affect the final combo score. Make the player feel more 'manipulative'.

The art director felt that for him, this 2D game made by Celadon Technology was definitely more attractive than "Diablo 2". q