scp-024 scp-025
Item No: SCP-024
Object Class: Euclid
Special Containment Procedures: Due to the nature of SCP-024, SCP-024 cannot be moved to its containment site, and containment procedures must be placed in place around SCP-024. In order to conceal the existence of SCP-024 itself, there must be at least 5 replicas of SCP-024 identical in appearance around SCP-024 at all times. A tight cordon must be placed around SCP-024 and its replicas at all times, and is to be guarded by a separate guard team, with all members of the guard team (except the team leader) not to be informed of SCP-024's location. SCP-024 is to be contained in a reinforced armoured wall and sealed with a magnetically sealed blast door to prevent unauthorized intrusion.
Under no circumstances are security personnel or researchers allowed to enter SCP-024, only D-class personnel are allowed to enter SCP-024 for strictly experimental purposes, all researchers' observation and experimentation with SCP-024 is to be conducted in the remote observation laboratory, and any personnel attempting to leave the remote observation laboratory or enter SCP-024 without priority approval from Level 4 researchers are to be immediately arrested and, if necessary, terminated.
In the event that containment procedures are breached or SCP-024's true properties are compromised, all objects within the cordon must be destroyed by specialized demolition charges placed outside the cordon.
Description: SCP-024 is a soundstage once owned by █████████, but it has been abandoned since 19██, and it is unclear whether its properties formed before or after it was abandoned. SCP-024 is located in the hinterland of █████████, ██████████, and was initially discovered by a group of minors who broke into the abandoned site. The testimony recorded by the only "victor" when he called the police was sufficient for the Foundation to send a Mobile Task Force to contain SCP-024.
Upon entering 024, all persons will immediately receive the voice of a featureless host, who can communicate via walkie-talkie and understand the words of those in 024. Voices in 024 will inform all the "contestants" that they will soon be joining a game show, and that the winner will be rewarded with incredible super rewards; But at the same time, the voice also informs everyone that the game is extremely dangerous, and that the loser will never be able to leave 024. At this point, the host will give everyone the option to leave 024 or stay in 024, and those who agree to stay will continue to join the game and those who choose to leave will be immediately excluded from 024. Players who win the game and opt out of the game will no longer be able to enter 024, as the entrance to 024 appears to them to be blocked by an impassable, transparent barrier.
After making their choices, the remaining players will be taken into the real game. The type, appearance, and location of the game are constantly changing for each individual game, but the game is always set around a series of long, complex, and hurdles that players get through. The rules vary from game to game, with some events allowing only one winner, while others are encouraged to team up to win, and the obstacles that are often seen in games can vary from incredibly simple to dangerously dangerous to life-threatening. If a player wants to discuss the game, the moderator (presumably no entities, only voices) will elevate its status and actively participate in the game, usually by making suggestions, talking to players, and adding new rules. As the game progresses, the obstacles in the game will become significantly more dangerous and difficult to overcome, and it's not surprising that all players will be wiped out in the face of tough obstacles. If this happens, the host will express regret that the winner of 024 did not arise and 024 will be closed, and 024 will only reset after the next batch of contestants enters.
Any attempt to "break the rules", such as attacking other players or deliberately circumventing obstacles, will result in severe violence. The host will announce the foul player, who will be quickly and forcefully removed from the game by the "Studio Guadians". These Studio Guardians will quickly form in 024 when summoned by the host, and disappear into 024 when not needed, and foul players will no longer be observed.
Once a winner is announced, he/she will receive a random prize. Any player who survives the game but fails to win the game will be immediately declared a loser by the host. The lights in 024 will quickly go out, the winner and his prize will appear outside of 024, and all losers will disappear completely.
However, the most mysterious feature of SCP-024 is that after each game, a mailbox containing a videotape or DVD will appear at the main entrance of SCP-024, with a complete record of the previous game played. The former victor claims to have never observed any cameras or recording equipment inside 024. The strangest thing is that a crowd of spectators will be observed, who will be sitting in the background cheering for the contestants. Once again, the victors claim that they have never observed the presence of such a live audience inside 024.
Addendum 1: To date, all prizes awarded to winners in 024 include, but are not limited to, the following items: cash prizes, electronics, various consumer goods, automobiles, collectibles, paid holidays in various countries, [DATA EXPUNGED], and recent testing of these prizes has shown that they are all genuinely usable, and that none of the prizes have shown to be of unusual nature, which also shows that the prizes do not have a consistent form.
Addendum 2: During an attempt to track down the fate of the "loser", the GPS transmitters were attached to D-124 through D-135 when Team D245 was sent into SCP-024, and all transmitter signals on the losers disappeared when the losers vanished. It is unclear whether the transmitter was destroyed or the losers were sent to a location that could not be located by the GPS system
Addendum 3: The "hosts" present in SCP-024 appear to be sentient and perceive what is happening outside the cordon, and during testing conducted by Team D523, consisting of Dr. ████████ only, 024 did not play the game but spoke with Dr. ████████, and analysis of the conversation revealed that the subject (024) focused on pop culture and information released through television. It has been proven that SCP-024 has the ability to receive and analyze the television signal in some way, and that cutting off all signal lines and power supplies around SCP-024, or removing all potential wireless signal receiving devices on SCP-024 will not affect SCP-024 in any way. When the host learns that no contestants other than Dr. ████████ will join the tournament, the host kindly asks Dr. ████████ to leave 024 and suggests that he come back for the game next time with more contestants.
Addendum 4: The "Studio Guardians" used by the facilitators to ensure that the rules are enforced have taken on a variety of appearances in different situations, just as each project is different. If they do, these guardians will always dress in the same style as the project in progress, and all of them share the common trait of being human, possessing the ability to appear and disappear suddenly, superhuman strength, and wearing masks or hats that cover their faces. However, the Victors claim that the Guardians do not have a clearly visible form or appearance in SCP-024, instead taking on the appearance of a large shadow and devouring the offender.
Administrative Note: All experimental clearances for D-class personnel in SCP-024 are to be restricted until researchers prove that they are requesting applications for the purpose of substantive experimentation and not for their personal entertainment. I've read the reports and have to admit that they're interesting in a sense, but there's a limit, it's like D-class personnel don't grow out of trees, you know.
Item No: SCP-025
Object Class: Safe
Special Containment Procedures: The room in which SCP-025 is to be kept is only open for the duration of testing. The password for the entrance is only given to authorized researchers and security personnel. There are no other special containment requirements.
Description: SCP-025 is a 0.97 m × 0.62 m × 1.95 m wooden wardrobe filled with a variety of costumes from different eras. The contents of the wardrobe are collectively referred to as SCP-025 -1 and are consistent with the style from 1920 to the present day. Each era has a different style of clothing, such as a polyester striped shirt and charcoal grey suit pants that correspond to the general style of the 1970s. The only thing that is consistent in SCP-025 is that all supplies are in poor condition, with many parts being eaten by moths, and tearing and melting signs at every turn.
When SCP-025-1 is put on, the wearer will die or suffer injuries within 24 hours, for the same reason as a defect in the clothing, but appears to be an unrelated event. When wearing gloves that cut off fingertips, it can lead to having your fingers cut off in a kitchen accident as simple as cutting an onion; Similarly, wearing a poncho with no sleeve can be attacked by a wild animal or lose your arm in a car accident. If SCP-025 -1 is placed in an unfurnished, airtight room while wearing SCP-025-1, the wearer's exposed parts of the suit may be attacked by an unknown source resembling a carnivorous disorder, or organ failure may occur underneath the defect. The illness resulting from such an event cannot be determined to be contagious or not; Because the strain disappears faster than what can be observed, there are no examples of successful studies for the time being. It is recommended that disease samples should be brought to a laboratory to study the possibility of weaponization, if circumstances permit.
The following article is an excerpt from SCP-025's testing logs, and the full test logs will be released once the files are declassified.
SCP-025 Test Log No. 1
Subject: D-778, a 42-year-old Caucasian male
Item: A tuxedo from the 40s
Defect: Tear seam on left shoulder
Test Results: Subject was allowed to move freely in the lobby under the supervision of Agent ███████. Nothing happened for approximately 45 minutes, however, at ██:██:██, security footage and witnesses stated that D-778 appeared to be attempting to attack Agent ███████. Agents successfully subdued him with a knife, but inflicted an inch-deep scratch on D-778's left shoulder, which was positioned in a manner consistent with a tuxedo flaw. Testing ceased, and subject was subsequently terminated.
Subject: D-690, a 26-year-old Caucasian male
Item: 2004 Boston Red Sox baseball cap
Flaws: The buttons on the back of the baseball cap have disappeared, and the logo on the front has been removed
Test Results: Subject was in a confined room with a loaded Jericho "Little Sand Hawk" 9mm pistol on the table, a lighter for barbecue, and an axe. D-690 chose to wear a baseball cap backwards during testing; , which may have an unknown impact on the test results. Subject expressed reluctance to touch any item on the table for several hours; Food and water are to be provided when the subject needs it. After four hours of idleness, subject picked up the pistol and studied it, and when it reached the level position, the weapon misfired and shot into D-690's forehead, exactly where the size button should be. This blow also pierces the subject's position near the hat mark.
Subjects: D-736, a 22-year-old Caucasian male; D-771, a 23-year-old Caucasian male
Item: Burgundy striped knitted sweater vest from 1973
Flaws: Item appears to have been bitten by a moth, with several large holes in the front of the vest
Test Results: D-736 was coerced into wearing a sweater vest by R&D personnel. D-771 was given a fully loaded pistol and fired six shots in the direction of D-736 as instructed out of sight of the other test subjects. After that, each shot went through a hole in the sweater vest while keeping the suit intact and killing D-736. The guns were recovered, and the surviving subjects were transported back to the dormitory.
Subject: D-771, a 23-year-old Caucasian male
Item: Sweater vest from the aforementioned experiment
Defects: as above
Test Results: D-771 was placed in an empty room measuring 15 meters × 15 meters ×15, placed in an empty room with only a lamp resembling that above the subject. Subject initially complained of being too bored, then lay down and went to sleep. After 2 hours and 14 minutes, the two fluorescent tubes on the ceiling suddenly fell off. Both landed on holes in the vest, one of which shattered and jagged and pierced several parts of D-771 in the process, but only through the hole in the sweater's vest. Subject expired six minutes later. Further testing sites should be selected in a way that minimizes damage to the surrounding area.
Subject: Dr. ██████ [In unplanned experiments, an uninvestigated personnel placed an SCP-025-1 resembling Dr. ██████'s costume on his desk.] Any information and/or conduct regarding this incident should be reported immediately to the Officer. ]
Item: Light scarf, dyed in various colors
Defects: Re-stitching causes the scarf to be greatly shortened and tightened in the middle
Test Results: According to Dr. ██████'s schedule, he wore SCP-025-1 to SCP-███'s containment facility on ██/██/████ for routine testing. However, he deviated from his original path and began to move towards a completely independent facility. Subject entered SCP-173's containment facility without being accompanied by other personnel and without following security procedures, blinking when the door was closed. The cause of death was a broken neck.
Subject: D-802, a 30-year-old female Hispanic American
Item: White shirt in the style of the 80's Glitter
Defects: The right shoulder is removed, the left sleeve is completely cut off, and the entire hem is shredded
Test Result: [DATA EXPUNGED]. All persons present are presumed to be infected, and then quarantined, [DATA EXPUNGED].
Due to the expense and safety implications of the aforementioned experiments, all further testing involving the 80's style has been postponed indefinitely. Full cleanup is estimated to take an additional ██ weeks.
Further testing has been authorized; The results are waiting to be decrypted.