Chapter Eighty-Six: Game Designers Compare

In the office building of UEgame in Huaxia, in the exhibition hall of the media conference, looking at the building of UEgame, Yang Chen couldn't help but feel some emotion.

It is worthy of being the world's top game publisher, even if Huaxia District is not its headquarters, but this office building is enough to make people stunning.

Originally, Yang Chen felt that the scale of Nebula was okay, including the office building in the Qilin Industrial Park in Jiang City, which had already rented a whole floor.

But it's still too tender, not to mention that this building alone is worth ten Nebula Studios, right?

Not to mention NetDragon and Tenghua, which are the three largest in China.

Although UEgame is not as strong as the three major channels in Huaxia, as a world-class game publisher, at least there are still cards on the cards.

In addition to well-known game media such as Game Starry Sky in China, including major game live broadcast platforms, there are special live broadcast rooms for synchronous playback, and even some well-known overseas game media have come to Huaxia to participate in the press conference about "Resident Evil".

In the marketing department office of the UEgame building, Dennis, as the CEO of UEgame Huaxia, looked at the data report in front of him.

"Dennis, is this Nebula Studios game worth promoting?" John, the head of operations planning, looked at Dennis with some strange looks.

There is no doubt that UEgame's promotion level for this "Resident Evil" is carried out at the triple-A level, which makes him a little incomprehensible, a horror game, and it is also a horror game in the Chinese region, is it worth spending such resources to promote?

"Have you ever played this game?" Dennis said with a smile.

"You know, I don't like to play horror games." John said with a wave of his hand.

"Then you should go and experience it, and then you'll understand, and you can look at the data about a couple of other games from this game studio." With a smile on his face, Dennis handed a datasheet to John.

"Have they already broken a million sales? Why have I never heard of these games? John had a look of surprise on his face.

The data table in his hand is that the overseas sales of "The Binding of Isaac", "The Octopath Traveler" and "Escape" have all exceeded one million sales, and the highest-selling "The Binding of Isaac" has even exceeded the 2 million mark.

This is definitely a very dazzling achievement, but John is very unfamiliar with these games.

"Because the agent is only a third-tier game publisher, these games have not been promoted on a large scale at all." Dennis explained.

"This is a powerful studio, if you have played it, you will understand that "Resident Evil" is definitely a classic horror game, and the category of horror games has always been a weakness of our UEgame, although it is said that horror games are niche, but the market share of this piece is still very large, otherwise Lionsgate They will not keep staring at the "Ghost" series to gather wool, we have no reason to give up this piece, and UEgame needs some powerful studios to join our camp." Dennis gestured towards John.

"And the background of this game is Westernized, not the same theme as Eastern kung fu movies and mythological films."

…………

On the other hand, the press conference about "Resident Evil" has officially begun.

Tailor-made by a special makeup artist and designer, Yang Chen came to the stage wearing a white formal suit and a pair of coffee-colored sunglasses.

"Thank you very much for participating in this press conference about "Resident Evil", I am the chief designer of the game, Yang Chen, and I will take you to understand what kind of game "Resident Evil" is."

??????

The media who participated in the press conference under the stage, as well as industry insiders, as well as players who saw Yang Chen for the first time on major game live broadcast platforms, were all confused.

Are you a game designer? Make a mistake!

Are you sure it's not a celebrity who is making a cameo?

At the press conference, in addition to various game media, there were also some game designers who were invited by the industry.

Some middle-aged designers who couldn't help themselves looked at Yang Chen on the stage, silently glanced at the colleagues around them, and then decisively closed their eyes and stopped looking at the stage.

Piercing, heart-piercing, uncomfortable!

And countless players on the Internet who knew Yang Chen for the first time were stunned when they watched the handsome appearance after being carefully dressed on the stage through the live broadcast.

But soon they noticed the appearance of some of the other game designers around them, and they were happy again.

Is this no harm without comparison?

Some hardcore gamers who know more even recognize many well-known game producers present.

At the same time, some players have begun to take screenshots to make various emojis.

Put Yang Chen's photos out separately, and then find photos of other well-known game designers online to compare.

Yang Chen's photo is marked with iconic adjectives such as 'thick hair', 'cool sunglasses', 'trendy clothes', 'muscular physique'.

As a contrast, the industry game producers deliberately found some examples of reverse comparison, and marked words such as 'thinning hair', 'programmer's black-rimmed glasses', 'long-term desk work belly', 'plain clothes' and other words for comparison.

Stickers, as well as on the forum, players spread emojis and showed very happy smiles.

However, playing stalks is playing stalks, and at the press conference, after Yang Chen expressed his cooperation with UEgame, when he began to officially introduce the game, players stopped playing stalks and turned their attention to the game "Resident Evil".

Whether it's a fake game producer or a real game producer, it's a game producer who can make a fun game, and it's obvious that the game "Resident Evil" is what they really pay attention to compared to playing memes.

The lights on the scene were turned off, and the big screen on the stage began to play the promotional trailer, which was different from the previous trailer released by Nebula Studio, this time the trailer mainly focused on the characters and the plot.

Leon as the main character, Claire as the other protagonist, and a sexy and mysterious woman Ida Wang, some of the plots in the game are also officially revealed in the trailer.

In addition to the over-the-shoulder shooting perspective in the game, as well as the dynamic difficulty system introduced in Resident Evil, it was also revealed in the promotional trailer later.

At the end of the press conference, while countless players were a little excited, Yang Chen continued to throw out a news that made the players who were paying attention to the "Resident Evil" press conference even more excited.