Chapter 747: The Ultimate Aesthetics of Violence

Why is the action plan exposed every time? The boss is the number one ghost, can this plan of action not be exposed?

Wang Ye in the office didn't know what to say.

Thinking of the previous performance that he couldn't eat or sleep at night after this kind of news just broke out, now he felt that it was a blood loss.

But compared to Wang Ye's emotion, the players who were shocked by the news were different.

God of War is undoubtedly the next game for Nebula Games, otherwise it wouldn't have been placed in the store of the Nebula Games platform.

But the key point is what kind of game God of War is, and this is what players care about the most.

The name "God of War" is simple and straightforward! Is it also a mythological game? ’

'It feels likely, could it be the story of Ares?' ’

'It feels like it's a possibility! The history of Greek mythology in Homer's epic poems, which tells the story of how Ares, the god of war, became the twelve main gods of Olympus. ’

With the revelation of the name of the game, countless players began to discuss the game "God of War".

But after all, there is so little content revealed, and there is only one game name, so most players can only guess in their heads.

And the answer to these guesses, most players have locked it on one person: Ares.

After all, when it comes to the name of the god of war, the first image that comes to most people's minds should be the legendary god of war, Ares.

At the same time, since the name of the game is named "God of War", it must be about the content related to the God of War, and the biggest possibility is not the story of how Ares became the twelve main gods of Olympus?

If you look at it this way, it seems that it is really possible.

After all, Apex Games and NetDragon are three major alliances, and anyone with a discerning eye knows that this is going to do Nebula Games.

The relaunch of the "Godfall" project is more like a targeted temptation, especially after the previous performance of "Bloodborne", they chose to continue the "Godfall" project instead of redeveloping a project, which can be seen that they definitely have a strong self-confidence.

In fact, this is exactly what is thought in the Apex game.

Although Nebula Games' latest project broke out, in the "Godfall" project, George was not panicked at all, unlike the previous state of being a little lost, and now he seems to have returned to the high-spirited state when he first joined Apex Games.

And after the "God of War" project was revealed, with the heated discussions among players and the media, Yang Chen did not continue the publicity after making a cameo appearance in the "Hacker God".

It's not that it's not careful, but there is not much need, for today's Nebula Games, its every move can be said to involve the attention of countless players and game media.

Yang Chen revealed the name of the new project of "God of War", and he didn't have to worry about the rest of the matter, there have been countless media and players trying to find new clues about the project of "God of War" from all aspects.

Even during this period of time, there are really a lot of hackers who are trying to attack Nebula Games' website and game platform to try to find some content.

Compared with online players and game media, various mining and exploration, the development speed of "God of War" within Nebula Games is extremely smooth, and the development speed is also very fast.

On the one hand, there is a large tilt of resources, and on the other hand, it is mainly related to the game content.

Unlike open worlds like Red Dead Redemption, God of War's main gameplay experience can be said to be linear, and the genre has its pros and cons.

The advantage is that it can bring players the most direct immersive experience, and the disadvantage is that his repeated gameplay experience is not as good as that of the open world.

Because this is a single-threaded game experience, such as the open world, after completing the main line, there are still a lot of side quests and a whole world for players to explore, and this kind of line *** is obviously gone.

The map is also much smaller in size than the open world.

On the other hand, thanks to the art materials accumulated by Nebula Games, most of them can be used repeatedly in the material library of Nebula Games.

For example, if you are a small studio, they have to make the fire effect from scratch.

In the material library of Nebula Games, there are a large number of different fire effects to choose from, and even if the materials are not suitable, it is much faster to modify them than to start from scratch.

And for this type of game, the production members of the entire team are already familiar with it.

In the studio, Wang Ye reported on the development progress of the latest "God of War".

"Mr. Yang, the first chapter of the story about "God of War" has been completed."

Wang Ye said to Yang Chen with some excitement.

Regarding the development story of "God of War", Yang Chen plans to make and sell it according to three major chapters and a new chapter.

The three major chapters of the story correspond to Kratos' transformation from a mortal to a god;

After becoming the god of war, Zeus was afraid of his power and set up a conspiracy to deprive Kratos of his divine power and kill him, but Kratos met Titan Gaia after his death and returned from hell to Destiny Island, the end of the world, ready to use the realm of time to take revenge on Olympus;

Through a series of battles, Kratos finally succeeded in destroying the Greek myth Olympus by himself, and in the face of Athena, who was in a state of revenant, Kratos chose not to give her the power of hope, but chose to commit suicide to release the power of hope in his body and return to the world.

As for the new chapter, it is naturally a series of stories after Kratos came to Northern Europe.

It's just that the content of the game itself seems to be a bit huge, even if it retains the experience of a smooth story, many levels such as miscellaneous battles and some time-consuming corner decryptions, etc., can save a lot of content, but even so, it is not easy to show the story of Kratos in its entirety.

Putting down the work at hand, Yang Chen entered the story of the first chapter of "God of War".

The linear game flow mainly focuses on the presentation of the plot in the game, as well as the extremely cool and violent aesthetics.

Violence may not solve the problem, but it can definitely solve you.

The visually striking effects, as well as the combination of various skills with all kinds of tricks, and the excellent combo to harvest the enemy, can be said to be the most interesting part of "God of War".

Of course, if you think God of War is a lawn mowing game just because of this, you are very wrong.

If players are willing to turn up the difficulty, Yang Chen thinks that maybe they can also experience being the mowed grass in the game.

In the first chapter of the game experience, Yang Chen chose the lowest difficulty with a very B number.