Chapter 246: Crushing Fate (Graves Chapter)
The opposite of the shrewd deceiver of the card master, Graves, has almost the same background as the card master Triste, and the two coincide due to the same life trajectory, so the two clever deceivers meet together.
The two men were inseparable, crisscrossing the major casinos in Bilgewater, and because of their clever gambling fraud, no one could see what kind of exquisite skills these two men used, so some casinos have strictly forbidden these two people to set foot in.
But the good times didn't last long, the card master Triste, originally did not expect to continue such a gambling life, his suitors will be more challenging and dominant, so, in a shrewd provocation, card master Triste due to the huge temptation that is difficult to refuse, in a moment of thinking chose to decisively sell this once together partner Greyfus, in order to get the coveted magical ability, this street liar completely disregards any brotherhood.
In exchange for Graves' imprisonment, and then the card master did get his wish to obtain powerful magical abilities, but Graves, who broke the prison gate, also decided to hunt him down to the ends of the earth.
Malcolm and Graves were born in the back of a Bilgewater tavern. Along with him, he was left there with a bottle of milk mixed with spirits.
In a slum run by pirates, he survived his childhood thanks to all the dastardly methods documented in the book.
In order to rebuild his life, he secretly boarded, got on the first ship he could sneak into, and sailed to the mainland. However, the cold worldliness forced him to survive in the underground societies of various city-states, and to escape when the situation became too dangerous.
In an unusually high-stakes card game, he finds himself a rival to Trist. In the final showdown, both of them showed their four aces.
For the first time, two crooks meet someone who is on their own foot. As a result, they formed an alliance to scam the chips on the table, and then scuffled with people in the alley. They are living on the streets, with money, fraud, and criminal records growing day by day.
Evilly, Graves accidentally showed his feet when he defrauded a high-ranking Zaun official and businessman named Arego and Preggs.
When Priggs found out how he had been tricked, the word revenge was on his mind. He learns of Trist's near-obsessive desire to control magic, and quickly offers him a deal:
Betraying Graves, in return, will arrange experiments for him that will satisfy his wishes. Trist accepted the agreement, and while he and Graves both knew the risks of breaking each other's agreement, the rewards were too tempting.
After succeeding, Prieggs took Graves to a special place where those who had suffered injustices were imprisoned.
The crimes they committed, the punishments they received, are not written in the books. Before Graves managed to escape, he had endured years behind bars at the hands of Zaun's most unscrupulous wardens.
One of his cellmates introduced him to an eccentric gunsmith. The gunsmith tailored a shotgun for Graves.
He named it "Destiny". After a "friendly" visit to Preggs, Graves joins League of Legends with two goals: Card Master Triste, and, to settle accounts with him.
Malcolm Graves has traveled across the continent, and he is a wanted criminal in many realms, city-states, and empires.
Unruly, strong-willed, and ruthless, Graves has amassed (and then inevitably lost) a small fortune from his life's crimes.
As a child, Graves lived in the alley of the docks in Bilgewater, and he quickly learned to fight, steal, and many other "crafts" that he had used for years.
Later, as a young man, he hid in the sewage from the bilge of an ocean-going cargo ship and smuggled to the mainland, where he began a life of theft, deception and gambling. He has no permanent place to live, and he wanders from place to place.
Until one day, Graves meets the man who changed his life, and he is the gambler now known as Triste. Both men saw in each other the same challenge and love of adventure as themselves, and the two began their deformed relationship that lasted almost a decade.
Graves and Trist combined their best of the game, and the duo was very efficient and made many big deals.
They pick on people who are stupid and have a lot of money, cheat and steal, see the wind and steer the rudder, win countless fame and fortune, and more simply stimulus. For them, the perilous adventure itself has become as important as the material rewards.
On the edge of Noxus, they stir up two local families, then exploit their enmity to pretend to be hired to rescue the kidnapped heirs of one of them.
As a result, they paid a ransom to the kidnappers with a commission, and then sold the valuable boy to an enemy with a higher price, making the employer cry without tears.
At Piltover, they succeeded in stealing an airtight "clockwork vault" in a move that had never been done before.
The two thieves not only ransacked the vault, but also had the vault guards help them carry all the treasure onto the ship. It wasn't until the ship had disappeared at the end of the sea that people realized that the ship had been hijacked by them. There is also a playing card left by Trist.
But in the end their luck ran out. During a robbery, Tristfeld seems to have betrayed and abandoned his partner. As a result, Graves was captured alive and subsequently thrown into the notorious prison, "The Safe".
He was greeted by years in prison and brutal punishments, during which he held a grudge against his former partner.
If it had been replaced by a slightly weaker person, it would have collapsed at this point, but Graves persevered, and finally escaped from prison.
He dug a path to freedom with his bare hands, and then began to hunt down Trist, all because of this man, who gave him a whole decade of miserable life.
Years later, Graves finally looked forward to a showdown with Trist. But then, he learns the truth about what happened to the two of them, and together with his old friends, he escapes Planck's death trap.
Eventually, he let go of his hatred. The duo may not have been smart, but they are more mature. They intend to get up from where they fell and continue to enrich themselves with their unique frauds, robberies, and violence.