Chapter 466: Can't Beat It, Can't Provoke It!
While falling into a collapse again on the scene, the soul of the beeping dog actually felt an indescribable sense of helplessness.
The disadvantage he is in at the moment is really not because of the consequences of saying that the technology is not good or that there is a problem with the operation, after all, the wave of bursts played by the card deck used by the "two" opposite the person, but with the "war cry" as the initiator, it is impossible to stop it at all.
If you have to divide the pot, it is at most that the soul died at the beginning of the game and did not go to the group AOE to solve the cards, so it can't cope with this wave of powerful opponents.
However, the crux of the matter is that "Soul Death" uses the first hand to fold cards!
It's not just a discard that structures a task system, it's also a first-mover.
What is this concept?
Draw 3 cards as the starting hand at the beginning of the game, and according to the mechanics of the quest cards, you will inevitably start as the first card on the left hand, which is equivalent to being locked in a draw.
In other words, it is equivalent to the soul death in the remaining two hand slots, to find traces of the AOE solution.
And if you want to deal with the current situation, the appropriate AOE solution is probably only [Hell Flame] or [Cataclysm] can solve the problem, and the 3 blood creatures of Qingyishui, [Blasphemy] will not work.
However, with only two card slots, it was very difficult to pinpoint the rare 2 or 3 AOE spells from a 30-card deck.
Don't forget, in addition to looking for AOE on the "Soul Death" side, he always has to keep something that can be played out for 2 or 3 fees, right?
At the beginning, I saw the high-quality functional retinue [Ghost Knight] in the early stage of the discard technique, and the opponent had the opportunity to cultivate into a "Father" if the opponent couldn't solve it for 2 fees, then this thing must be left, otherwise 2 fees would have to be played.
The last of the three draws, the [Succubus], is also a card that doesn't need to be replaced, and this guy is also a high-quality creature in the discard system:
Succubus, 2 mana, 4/3, Demon, Warcry: Discard a card
The body is supermodel, the race is authentic, and the special effects can not only fill the mission progress, but also link with things such as [Ghost Knight] and [Blood Queen Lannasser], and even have the opportunity to create a bigger scene, how do you think this thing should stay.
In this way, the three grips of the starting hand are all condemned to death, and the soul death side naturally does not reserve the spell of AOE solution.
Therefore, in the face of the familiar threat of 0 fee 3/3 paving in the newly started healing garden of "Two", the situation of soul death collapsed again.
……
Of course, although it was the second time that he had been hammered out of the bag by the Healing Garden, Soul Death had no intention of giving up, and he still had a strong desire to survive.
This battle is not just a victory or defeat, it represents a series of things such as status and treatment in the Dark Harvest Council, so you must not give up because of a momentary defeat, as long as there is hope, you must persevere.
Gritting his teeth and taking pictures of the [Succubus] according to the original plan, while the progress of the mission was happy, in front of all the players present, everyone watched as the Soul Death successfully discarded the legendary card [Blood Queen Lannasher] in his hand.
The moment he saw this scene, the "soul death" couldn't help but suddenly spurted out a mouthful of old blood:
[Blood Queen Lannacel], 5 mana, 1/6, lifesteal, in this round, you get +1 attack damage for each card you discard
Just now I was planning to use the discard system to trigger its special effects, but it's good, it's really linked!
Undoubtedly, anyone can see that the Blood Queen Lanather's thing needs to fold as many cards as possible, such as discarding 5 or 6 cards before re-entering, and being able to have a strong stature like 6/6 or even 7/6.
The most important thing is that while it has high attack power, it also comes with a "vampire" special effect, which restores the hero's health by attacking, which can effectively stabilize the low blood line caused by [Life Diversion] selling blood or being robbed of blood by fast attack decks in the early stage.
[Blood Queen Lannather] is indeed an orange card, and its special effects make it have the characteristic of "blasting if you can't solve it on the other side" when it appears.
Of course, if this guy is discarded directly......
That is, the "soul death" side blew up first!
The means of salvaging the situation were lost without warning, and it was in the situation that he was already at a disadvantage, which was really worse.
Thinking back, "Soul Death" felt that he couldn't help but cry out, why was it that he was usually able to play with other people on the ladder to discard cards, and after [opening the portal], the card deck with quite high combat effectiveness was so aggrieved after encountering this strange new deck?
In the opening 1 fee stage, whether it is the first hand or the second hand, he must hang up the task card, which is equivalent to giving up the initiative of the first hand, and the [Flame Imp] taken on the opposite side directly forces the "Soul Death" to sell the [Ghost Knight] to maintain the balance of power on the scene.
Originally, the initiative should be firmly in the hands of the first hand, and the rhythm of various high-quality followers was continuous, but the "soul death" side was collapsed by the entourage shop on the opposite side.
Compared with the two, the mysterious new deck used by "Two" has almost the same routine that occupies the advantage of the crushing scene twice: heal heroes, and then free 3/3 of them are out in a row, exploding instantly, stable and easy to achieve;
And what does the early paving of "Soul Death" need?
If you want to create a situation of 3/3 of the station in one place, you must rely on something like the [Silver-plated Golem] in the discard technique, and just looking at its card description feels very unreliable:
Silver-plated golem, 3 mana, 3/3, summons this follower card if you discard it
At first glance, it looks reasonable, with a standard stature, triggering effects for free, and discarding, but the only problem is its instability!
It's the same reason that [Blood Queen Lanather] was discarded, when a discard player has multiple cards, the devil knows which one of those cheat fathers' discard effects will be lost, and which one will be left.
What if this [Silver-Plated Golem] is desperate and sticky, and it won't be able to live or die until the last card?
The [Happy Ghoul] next door is obviously much better than this guy, after all, people can appear stably as long as they have a healing effect, and there are not so many random moths at all.
I have to say that sometimes even Su Ming thinks very much about Hearthstone's design in the discard system, and the cards on these mechanics probably forgot to add keywords, resulting in the discard technique almost becoming a face-watching deck:
For example, [Silver-Plated Golem] adds a sentence "If it is in the hand, it must be discarded first", and [Blood Queen Lannathel] comes with a "cannot be discarded", then it can be called a stable and effective deck.
As for now?
Discarding to play the healing garden is almost like the feeling of a ragtag army colliding with a regular army.
Can't beat it, can't afford to provoke it!
……