Chapter 409: Navigating a Disintegrating Civilization

The game has evolved to the modern era, and there are many ways to tell the story.

For example, the most common cutscenes...... In Hideo Kojima's Metal Gear Solid 4: Guns of the Patriots, the avid producer cramped 540 minutes of cinematics into the game...... There are even two consecutive episodes that add up to more than 90 minutes...... It's just the length of a movie.

Of course there are in "No One Survives", but the length will not be so exaggerated, when there is really a longer plot that needs to be introduced, Ye Shenxi will choose to use interspersed flashbacks and other ways to cut and intersperse them in the process of the game, and players will automatically connect them into a whole after each experience, so that the story line is gradually clear. If it is cleverly inserted, it can also arouse the interest of players and stimulate their curiosity to uncover the mystery, and Ye Shenxi's use of interludes and flashbacks can even achieve the effect of grass snake gray line and thousands of miles of veins.

He didn't want the player to be unable to manipulate the character for a long time, and too much cutscene was actually a disruption to the pacing of the game experience.

There is also a stand-up dialogue, which is too extensive, especially in some JRPGs (Japanese RPGs) or early domestic games, such as the bubbling dialogue between two villains in the "Legend of Heroes: Sky Trail" series, or "Sword and Fairy 1".

The biggest advantage of this method is very cost-saving, it doesn't take much effort, directly configure the dialogue sequence, start and end the trigger switch, at most, add some dialogue in the middle of the villain's position, simple action play, jump, jump, or play an attack action when you are angry.

In fact, this is a method that is more dramatic and difficult to create a sense of substitution. After the game people think about it and improve the technology, you can add an avatar on the dialog box, joy, anger and sorrow or exaggerated three vertical lines and huge sweat, crows flying, sleeping "ZZZ" and so on to increase the performance of the character's emotions, and with the increase in the capacity of the game, and later added the whole dubbing, fortunately, because of the development of the animation industry, Japan has a large number of excellent voice actors, which can add a lot of points to the shaping of the game character.

But whether it's the addition of avatars or voice actors, this type of narrative is characterized by the need to highlight exaggeration. Because the so-called sense of naturalness is based on the interactive relationship between the characters, and between the story and the scene, and this is what this type of game is missing, so they need to use exaggerated lines and voice actor interpretation to support the sky, so that players ignore the scenery and the limbs and expressions of the characters that have no details to speak of.

So in "No One Survives", Ye Shenxi would not choose to do this, but chose the opposite direction. His request for the Salmon Studio members is to be approachable and natural, regardless of the characters' movements, expressions, or dialogue.

Whether it is the interaction between people, people and scenes, based on this way, he can bring maximum immersion to the player, just like the beginning of the film, Tois is stroking Elizabeth's birthday gift, the watch, the slow and somewhat cautious stroking movement of his hand, trembling slightly, expressing his surprise and touch, the fine facial capture expression can also reflect the inner emotions of the characters at that time, all of which create that natural and plain, but warm opening.

Making players laugh and cry shouldn't be about scratching their laughing holes and tear ducts. Because of the oriental background, Ye Shenxi knows how to leave blank when telling the story than Western producers, taking a small step back, not so full of ground, but creating a kind of forbearance tension.

There are also other narrative methods such as e-books, but they have nothing to do with "Nobody Survived", so don't mention it.

Salmon Studios has a total of 5 narrative designers who specialize in script designers, note that their positions are not playwrights, but narrative designers. Because these are two different directions.

The story of the game was largely made up by Ye Shenxi himself, and then handed it to them, and discussed with them the plan to complete the story narration, which was divided into two stages.

The first stage is to be responsible for the characters, Ye Shenxi's work focuses on how to create those vivid game characters, and the second stage is to be responsible for the players, the purpose is how to make the players feel what they want to express, and also bring a good game experience.

This is also the difference between a playwright and a narrative designer.

The excitement of the story itself, in fact, between the various movies and games, there will not be much difference, really, it is difficult to have a particularly rubbing and boring story.

The biggest difference is in the characterization and storytelling.

……

……

Toyce's memories of Elizabeth are getting more and more, especially after meeting Emma, perhaps he sees Elizabeth's shadow in this girl, which makes his first reaction to Emma be alienated and deliberately avoided.

And Julio, after interspersing more memories of the plot, probably about three hours into the game, also knew the story that happened after the cough 12 years ago.

Toyce, a single-handedly bus driver, naturally had no capital to resist with the armed soldiers, and Elizabeth was sent to the quarantine area, while he was knocked to the ground, letting out a hoarse and desperate roar, still watching his daughter cry and be taken away, shouting "Daddy, save me." "Fade away, disappear into the crowd.

It was just the flesh of an ordinary person, and it was the most desperate and powerless moment of Tois's life.

Dante lunged at the soldiers, but it was shot and fell to the ground, unable to move, only screaming and whimpering.

On the player forum, this episode has also sparked a lot of discussion among players, from a game discussion to an ethical debate about whether the military is politically correct. Because what they do is for the benefit of the majority, and Toyce's family is just for the sake of the ego that must be sacrificed by the ego.

In that case, there was a sudden outbreak of influenza but the medical environment and the level of the environment were extreme, and there was no way to accurately distinguish between the common cold and the deadly flu, so that so many ordinary people outside the quarantine area could survive, and the possibility of survivors being infected was reduced as much as possible, whether it was possible to sacrifice a limited number of lives.

A standard tram puzzle.

Pasca doesn't give an answer in the game either, he just puts the question there and lets the players think for themselves. Perhaps he will be biased, because this tragic story is happening to the protagonists, that is, the players "themselves", then they may naturally oppose this approach, which is the key point.

It was clever that they had witnessed what had happened to the doctor's family and had been silent like everyone else, but now the same fate had happened to them, and the people around them were equally silent.

But one player asked, "What if Elizabeth really contracted the deadly flu and then infected ordinary people outside of quarantine?" Who bears the blame? Tois can't afford it, and neither can the soldiers and officials. ”

What to do? Again, no one has been able to answer this question.

Pasca, after stirring the player's thoughts, cleverly or chicken thief avoids the implications of this choice, because it doesn't matter, outside of the quarantine zone has also fallen. Soon the infected surrounded the makeshift camp, and the army engaged them head-on, but the number of infected was simply too large.

Like a swarm of bees, they rushed towards the camp in all directions, and the army was eventually defeated and crushed. Within a few months, the flu spread from Virginia, then throughout Nevada, California, the West Coast, to all of North America, and across the globe.

Tois wakes up in the midst of the battle, holding the dying Dante in his arms, and then navigating through the artillery fire to find the entrance to the quarantine zone, but the door is completely open, and there is no normal human to be found except for a few corpses and a few infected people who are still there.

Tois hugged Dante and fell to his knees with tears pouring down his face.

Pasca has never given a definitive answer as to whether Elizabeth was actually infected with the deadly flu four horses, which later survivors named the virus "Four Horses", which is the four horsemen of the apocalypse in the biblical book of Revelation, they rode four horses of different colors, each representing the plague, and then the war broke out, and after the war, people were short of supplies and ushered in famine, and finally died.

So there are still many players who imagine that Elizabeth might still survive somewhere in the world, and she went to a safe distribution point with the people who fled at the time. They begin to look for all sorts of clues in the game, and there will even be some far-fetched interpretations that they think are hints from Pasca.

……

Twelve years have passed since then, and the story of these twelve years cannot be explained in a few words.

And Emma, who happens to be twelve years old this year, is a child born in the year of the flu outbreak.

Of course, it is not a coincidence here, it is more accurate to say that Ye Shenxi has added a similar statement of reincarnation in Eastern Buddhism here, and the day Toyce lost Elizabeth happened to be the day Emma was born.

Tois has seen too much Elizabeth in Emma, not because of her appearance, but because of her positive and optimistic personality, which is why Toyce has been recalling her daughter more and more recently.

He was always commanding and impatient with Emma, Elizabeth was his most precious memory, but at the same time, it was also a shackle that bound his heart.

During the most conflicting and painful period in Toyce's heart, in one of the game's missions, in a small town, a statue of Prometheus tied to the Caucasus Mountain appeared in a building...... Finally, at this point, a very small number of players with ungodly brains began to decipher the meaning of the name Theus Tois, which is likely to be Prometheus, Prometheus.

Take it apart...... Promise me, The us, and those of us, this is a story about promise.

There are too many contradictions and diametrically opposite places in the personalities of two people, and the more so, the more stories worth recording will occur because of the friction of their personalities in their relationship.

Emma is very smart, and she can see that Tois doesn't really hate herself, otherwise she doesn't want to be a burden to anyone, she is a decisive, strong girl.

Emma said her mother was in the easternmost part of the coast of Eastport, where people had established a safe distribution point and had restarted to multiply and spread outward. It had strong defenses and armed forces to keep its inhabitants safe, but it was only the domain of a small pre-war so-called elite, known as the Garden of Eden.

Toyce didn't believe it, and he wasn't an elite like that, and he held a grudge against those people himself.

If there really was such a Garden of Eden, the only purpose of his visit could be revenge.

Emma tries to persuade him to no avail, and then one day secretly leaves a note and drives away from Tois's car, in return, she leaves her Eden Pass to Tois, hoping that he will one day go there and she will repay him for saving his life.

Tois hesitated for a long time, caught in a contradictory choice, and finally he listened to his heart and began to look for Emma in the east, a little girl like her could not imagine the danger of this world at all, not to mention that there was a strong suspicion and suspicion between people and mutants, and there was no way to judge whether the other party suspected good intentions or malicious intentions, and perhaps the latter would be even greater.

Tois finally found Emma at the bottom of the mountain, she didn't go far, she was waiting for him, knowing that he wouldn't just leave herself alone.

She's really smart.

Toyce asked, "What would you do if I didn't go down?" ”

Emma smiled and said, "Then I'll go back to you and beg you, I'll be whispering in your ear all day long that we should go to the Garden of Eden, and you will not be able to stand it one day." ”

Tois shook his head and said helplessly, "You're actually scared, aren't you?" ”

Emma said, "It's time to plan the route. Then he said to Dante, "Hello, Dante, long time no see." ”

Tois said, "Well, I'll send you to the Garden of Eden." ”

"You promise?"

"I promise."

They began their journey east from Route 66, navigating the crumbling civilization, the wild rubble, and the continent a dark forest.

They encountered armed groups that plundered resources, had skirmishes, and received some supplies.

When they encounter hordes of mutants foraging for food, they can only change routes and make a detour, but sometimes they are also in danger of being discovered.

They met strangers, in exile in the desert, passing each other, some exuding hostility, some only eye contact, some cold and vigilant, some warm and welcoming.

Emma also saw a beautiful natural landscape that she had never seen before, and humans overestimated themselves, and they may never cause any substantial harm to nature, in fact, they only hurt themselves. In the cracks of the tall buildings, a verdant green grew, and a herd of giraffes roamed by, sticking their heads out to nibble on the plant.

Emma immediately ran forward, and stroked the fawn's head, despite Tois's drinking, and the fawn rubbed with her affectionately, docile and without any hostility.

Perhaps at that moment, Toyce, who was not very good at expressing his emotions from afar, also briefly forgot the predicament they were in and the suffering they had endured, and enjoyed this peace wholeheartedly.

This is one of the most beautiful scenes in the game, and it has also deeply shocked countless players.

Tois actually has a subconscious, perhaps he doesn't realize that if he can save Emma, he may also be able to complete a trace of self-redemption.

Along the way, he increasingly sees Emma as his daughter.

The car ran out of fuel, so they had to walk, and after capturing two wild horses along the way, they had a new companion and means of transportation to ride on Route 66.

While passing through Amarillo in northern Texas, they were targeted by another armed group, Parthia, the name of an ancient empire, also known as the Empire of Sabbatation.