Chapter 327: The total prize pool is a bit excessive
"World Cup, let's go to the final final......" Ye Shenxi said.
At present, the coaching staff of each country in the first World Cup of "Eternal War" in 2009 has been formed, and they are basically the coaching members of the most powerful teams in each region...... For example, Sweden's NIP, the playoffs in each major region have ended this year, and the progress of the events in multiple regions under the Blue Fish Network's "Eternal War" has basically remained within a one-month gap, maintaining a high degree of uniformity.
In fact, the NIP's result in the European competition was only the final sixth, and it did not even enter the top five, but because it is the No. 1 team in Sweden, the coach of the national team is the coach of the NIP.
Once the head coach is confirmed, he assembles his own coaching staff and then selects the players. Although the official attitude is not to determine the national team members by popularity, but the coaching staff themselves to select according to the level of competition, they will still refer to the popularity of the players, after all, they can only have high popularity at a high level, and the audience really can't afford to offend.
This is the first World Cup event, in the planning of the E-sports Division of Qingyu Network, starting from next year, when this game that has been online for two years, the mass base remains stable and continues to expand, will open the real event structure.
Based on the leagues in each region that last until around October, the Intercontinental Cup is added as the highest honour to compete at club level, and the competition cycle is synchronized with the league, ending at almost the same time. After the club competition, the World Cup process will begin, and the coaches, technical teams and other national team organizing committees and national team players will be selected, and at the end of the year from mid-November to early December, players and spectators will be presented with the last gluttonous feast of the whole year.
Since a week ago, Qingyu Network has added a World Cup exclusive box to the game of "Eternal War", which can open tickets to watch the game, as well as corresponding World Cup commemorative props and skins. The deadline for this exclusive box is the day before the official start of the World Cup on November 26.
This year's November 26 coincides with Thanksgiving Day for the American people, not intentionally, but just by chance. While the U.S. players and members of the organizing committee gathered around a warm fireplace and a table full of zucchini, creamy onions, mashed potatoes, tomato pie and the indispensable turkey, closed their eyes and recited prayers, and then talked about the past, they flew across the ocean to China, the last biggest battlefield of the year.
No way, esports is not grateful.
Players are free to trade the items in the chest, including tickets to watch the match.
Now everyone knows that "Eternal War" generally does not release things that are claimed to be out of print, but once it is marked as out of print, with the urine nature of this company, it is really out of print. Come out and mix, that's how to talk about credit.
Qingyu Network also promised players that 20% of all the proceeds generated by the release of this batch of secret treasures will be used to accumulate into the prize pool of this year's World Cup, and 10% will be used for a series of related matters such as venue construction, player accommodation, event publicity and organization.
20% is due to the expectation of sales volume of Qingyu Network, which is a bit difficult, because there is no last World Cup as a reference, and it is not easy to accurately estimate how much money will be sold. The bonus is not the higher the better, the state has national laws, there are rules, if it is too high, for example, the champion of other game competitions is 100,000 US dollars, you directly come to 10 million, those manufacturers and players, you have to accuse Qingyu Network of raising prices.
However, as before, this batch of boxes can still be obtained through free channels such as upgrades, and the probability of issuing tickets is not low, and the herring fish network also wants to ensure that as many players as possible can also participate in the team watching the battle. Therefore, in addition to opening the box, there are other rich related operational activities that can be obtained for the viewing ticket itself, all of which are free ways and are available on every server.
It should be explained that this ticket is not the last ticket to watch the game offline in China, but only a pass to watch the game directly within the game client.
Even so, the demand is too great, and the sales start on October 8th, which naturally caused players to rush wildly. Now, a week has passed, and the cumulative sales of this series of boxes on various servers around the world have exceeded 33 million......
What is this concept, in this week, there are 9.3 million active accounts in the game, and the 10% payment rate, that is, 930,000 have purchased this series of boxes by spending money, with an average of 35 per account. The price of each server box in "Eternal War" is about the same, on average, it is $1 per case, which is $33 million in revenue in a week just by opening the case.
The amount of the prize pool is announced in real time on the official website of the herring network...... It has now exceeded $6.5 million.
Based on sales trends, gaming media around the world that are following the World Cup generally expect that the box will likely sell more than $20 million by November 25...... The $20 million will be split between the 16 teams that qualified for each region's qualifiers.
Hiss~~~~~ just forget it, the whole world is gasping.
Let's make a comparison with the NBA, this year's playoff champion Los Angeles Lakers, they received about $4 million in championship bonuses, and according to the corresponding prize ratio for each position announced by the Blue Fish Network, the World Cup champion will directly receive 40% of the total prize pool, that is, $8 million.
And to go a little deeper, an NBA team is a 15-man roster, how many people are on a "Eternal War" team? Of course, it's not completely like this, this part of the prize money will naturally not be all shared by the players and the coaching staff, and it is certain that the clubs of each player will also have a part of the share, or it will be used to support the construction of the country's e-sports industry or something, and the Qingyu network will not interfere too much, or leave it to their own country to negotiate.
Unless there is something abnormal, such as a player's bonus being deducted, etc., then the herring fish network will make a move when it should be.
The total prize money of 20 million US dollars has raised the historical process of commercialization of the entire esports field too high and too high.
In fact, the bonus ratio has been cut internally, and the original plan was originally 30%, which was overwhelmed by 20% by several rounds of internal discussions, but it still drove up prices and destroyed the market.
Players are amazed, the media is exclaiming, and people in traditional sports are lamenting when esports has grown to this extent.
This has surpassed too many of the more unpopular ones, but there are too many long-established sporting events.
There will definitely be criticism, no matter what the purpose, it is really compassionate, worried about the country and the people, or envy and jealousy mixed with hatred.
Some criticisms say that the herring fish network makes e-sports smell of copper, but these are too naΓ―ve, and obviously sour, and the brand promotion and e-sports division of herring are too lazy to pay attention to this kind of public opinion.
Some people also say that they have put the e-sports field into a seemingly prosperous bubble, because so far there is only one such company, the game "Eternal War", the World Cup, and the World Cup, to this extent.
In other fields, especially in traditional esports, players who stick to it will be satisfied with the $10,000 championship prize, and when they find out that someone else can get from an event is a height that they can't reach for the rest of their lives, and spend their entire careers unattainable, they don't think about the damage caused by other games.
The ESCL World Finals, which just ended in August this year, because of the increase in cost and the fact that the popularity and influence in China are indeed very high, the organizers accepted Chinese capital and then chose the final in Funan, China.
Incidentally, Eternity also made it to the World Finals for the second year in a row as an acting event, even though it had already announced its own major international event, the World Cup.
This year's competition prize money has been further reduced compared with last year, with a reduction of 20%~40%, among which the most widely based key projects, the championship prize of "Heroes of Terrorism" is $35,000, "Warcraft War 3" is $14,000, and "Star War" is $10,000...... A year is not as good as a year.
Whether it's ESCL, the traditionally most influential esports Olympic event, or the games themselves, their influence is waning.
How many more years can ESCL be? Everyone still doesn't know, but it won't be able to do it for a few years, and many people know this.
The most obvious difference between e-sports and traditional sports is that it is always attached to the game itself, and the game is different from football and basketball, it is a product, it has a life cycle, it has been created in recent years, no matter how popular the game is, it will not be immortalized, it will die out at some point in the future, and then there are other substitutes who lead the way, one after another, and take turns to become rulers.
The rulers of this generation have changed, from Star Wars and Warcraft to Eternal War, and it seems that they are also changing from glass slag to herring nets.
Regarding this point, in an interview with the media, Zheng Lun, director of the e-sports division of Qingyu Network, expressed his attitude towards the entire Qingyu Network.
Zheng Lun has some negative attitudes towards the current public opinion, he said: "The prize pool of the World Cup is very high, but the specific situation is still subject to the final sales of virtual props, and we also announced this value on the official website for the first time, and now there is still a relatively large gap from 20 million." β
"At the end of the day, $20 million is just a figure predicted by the media, and we won't accept it if we criticize it based on a guessed figure."
"Actually, what we internally believe is that the final prize money will be a little bit higher than $20 million...... It's probably around 25 million. β
"Ahem......" This is the cough of a GameSpot reporter who has traveled all the way from the United States.
Zheng Lun continued: "In fact, in our opinion, the $25 million prize money is not only a reward for this year's World Cup itself, but also a reward for all those players who have been in this field for many years in the past ten years since the so-called e-sports really began to take shape and various competitions emerged. It is also an incentive for young people who intend to enter this field in the next ten years and have esports dreams. β
"Maybe they didn't get this part of the bonus, but it is actually a proof that the field they have worked hard for has reached the time when it can blossom. Maybe they didn't have such a big prize money in other games at that time, which is a pity, because the esports field at that time had not really developed, but their efforts were not meaningless, we have gone through so many years, this field has begun to mature, and it is also their efforts that have been exchanged little by little. β
"Can you say it in an easy-to-understand way...... the reporter asked, if Xia Qingyu was there, he should have said, "Lao Zheng, talk about people." β
Zheng Lun changed his way of elaboration: "Everything needs to be commercialized, I want to say that this competition held by Qingyu Network is not a loss to make money, it is unhealthy, it is our players who can support us to report this competition, which fully shows that this market itself is so big." β
"You look at the UEFA Champions League, the total prize pool is above 1 billion euros every year, has anyone said anything? Not only the prize money, but also the income from the TV rights, which is much more than other competitions. Football is sacred in the minds of the fans, and they can accept it. β
"The music room is artistic, but we also need a commercial operation to make it widely disseminated; Painting is art, but Van Gogh's "Dr. Gachet" still fetches a whopping $82.5 million. Why would you criticize us for being too aggressive in hosting a tournament of the world's highest glory with a total prize pool of $25 million? β
"We don't want a lot of small competitions, whether it's the game itself or the competition events, we should take the boutique route, there are a lot of competitions, and the market is booming, of course, it's a good thing, but the premise is that their level is gradient, you can't let the top teams go to an Internet cafΓ© competition, it's not normal, and you can't let all of them be small games of uneven level, and the audience will also be aesthetically fatigued. We needed to have a benchmark event that showed the audience what the Eternal War looks like at the highest level on the planet. β
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When Zheng Lun was talking and laughing with American reporters, He Luo's studio in Funan was still working overtime, in order to strive for a game-watching function proposed by Mr. Ye to be launched in advance, so as to bring a better viewing and communication experience to the audience.
One feature is called barrage.
At this time, the barrage video has appeared in Japan's NICONICO for three years, and in China, station A is two years old, and station B is also four months old, but in general, it is still in a relatively small circle of pop culture.
And these sites are all based on online video barrages, and it's the first time I've used this kind of thing in a game, so I can't find any references.
Another significant difference is that the video barrage is an asynchronous exchange, and what the audience sees is the comments of others when they watched it before, while in the game, it is all real-time, and all the players who are watching the game are synchronized with each other.
Come on, I can't even refer to the barrage video site.
Anyway, Mr. Ye left the plan very chic and continued to be busy with his own "Getaway", the follow-up update content of "Eternal War", including new heroes, balance, or scenes, and the adjustment of the gameplay He himself has gradually faded out, and handed it over to Lu Liang to lead He Luo Studio to complete it himself. In the past, each version would pay attention to the task list on Jira, and slowly until the occasional project team meeting came to listen to it, and then I looked at the update instructions before each update, and now I don't read the update instructions very much, and I just let it go if I have something to talk to Lu Liang in private.
Now too, he wanted to do this function, and then he just threw the plan over...... Fortunately, Mr. Ye's plan has always been regarded as a template and standard tutorial in the company, with clear logic and clear regulations, and almost no need to communicate with the planner after reading the program.
If there are a lot of general plans, the program has to let the planner stay in front of him to stare at doing things after reading the case, either some things are not taken into account, or the description is not clear, which makes people very confused.
Otherwise, they would not dare to knock on the door of Mr. Ye's office, rush in and ask, like the process of many other companies: "You explain, why is plan A and not plan B?" β
Then after discussing and tearing for a long time, the program and the planning suddenly realized together: "Ah, it turns out that plan C is better." β