Chapter 17 The Value of Cloud Platforms

After returning from E3, Su Li plunged headlong into the development of the Unreal studio he was responsible for.

At the time of the internal adjustments after the development of Sin City, there were still people who didn't quite understand when Su was "self-reliant". After all, Oasis Studio, as the ace studio of Oasis in the future, if Su Li still insists on developing front-line work, then Oasis Studio will definitely be the best choice.

However, Su Li finally chose to build a new studio by himself, and the establishment of the entire Unreal Studio can be said to be not a split of the original personnel, in fact, most of the people in this studio are newcomers, and they were recruited through the large-scale recruitment when the company expanded.

In the past, Unreal Studios has surpassed Oasis Studios in terms of staff, and has become the largest game development studio in Oasis in the future, with more technical staff than any other studio.

This is also one of Su Li's positioning for Unreal Studio, the reason why he wants to build such a new studio is also to do something different from before, and the most important of them is to explore the frontier fields related to games.

If other studios in Oasis are making games that are two or three years ahead of other developers in the future, then their positioning as an Unreal studio is to set their sights on five years or more.

Unreal Studios is an integrated development department that includes research into the engine, as well as hardware research and other aspects that Future Oasis has not been involved in before.

For example, the cloud gaming platform that Oasis is building in the future is closely related to Su Li's Unreal Studio. Many people in the outside world speculated about what Unreal Studio's first game would be and whether it would return to PC games, but in fact, Unreal Studios has targeted the cloud platform from the beginning.

If you want to build a powerful cloud gaming platform, the most important thing is not games, but technology.

In the past few years, even if Su Li had a black technology system and a black technology engine, it was impossible to build such a cloud platform, because he couldn't change the network situation in this world.

A complete cloud gaming platform has very high requirements for data transmission, and if the network bandwidth is not enough and the network condition is not good, then this cloud gaming platform has no meaning.

And now Su Li is pressing the treasure on the cloud platform, also because with the development of the network, the current network situation in China and several developed regions is enough to support the entire cloud platform they are planning now.

During this time, Unreal Studios was working on the content of "cloud self-evolving game servers", well, the name is a bit exaggerated, but it is actually mainly looking at the real-time updates of the main content of cloud games.

This is also an important reason why Su Li attaches so much importance to the cloud platform, he hopes to complete the update of the game content at any time without downtime, and this part of the updated content can be manually added by the developer, and he is also studying the increase of game content through machine automatic calculation.

The latter may seem like an exaggeration, but it's actually been around in games for a long time.

For example, many games have the concept of a so-called random map or random maze, which means that the game program uses a certain algorithm to build a game maze or game map with a random path with existing game materials.

What Su Li wants is to take this concept a step further, that is, to automatically update or add some game content through the calculation of the machine itself.

If it is difficult to complete this kind of work due to the limited function of the machine, then cloud gaming can use thousands of times more computing power than the player's home computer to complete this content, and update the cloud game program through hot updates, so that players can play new content at any time.

When this cloud platform is actually put into operation, the console function or the player's PC configuration will no longer be an obstacle to playing the game, and they will be able to play the world's most advanced games at any time, without having to spend a lot of money to upgrade the computer configuration or buy a new console.

Su Li feels that the cloud platform will eventually replace the console or PC and become the carrier of future game programs, and they are rapidly moving towards this goal.

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"How do you feel a little different about VR games now......"

During this time, a large number of VR games were on the market, which really made the players who had been holding back for a long time feel refreshed, and there were no games to play on the VR platform before, but through this wave of VR games, the VR game lineup instantly expanded several times.

However, after the initial excitement, players found that their aesthetic fatigue with VR games came much faster than expected.

"There are too many shooting games and somatosensory action games, and many games, in addition to the differences in game models, game scenes or backgrounds, are too similar in terms of gameplay, and the graphics of the game are not as good as expected."

The complaints of the players are very real, for the sake of safety, or the limited technology, the game content of these VR masterpieces is a little mediocre, and the quality of the game is much better than the previous VR games, but it does not meet the requirements of the players.

This has also led to the fact that after playing a few more VR games, many players have found that the original expectation of the VR masterpiece has decreased so quickly in their attractiveness!

During this time, the VR game boom during this period began to be discussed, including in the game media, and the VR games released during this period were evaluated.

It is true that there are many high-quality products in these VR games, and the big manufacturers that have accumulated a reputation in the game industry are still the most reliable game developers.

However, perhaps because of the high expectations of players, many players feel that these VR games are still a little less flavorful, and the immersion of the games is a little less than they expected.

The biggest reason for this is also the lack of experience in the development of VR masterpieces, whether it is a large manufacturer or other development teams, they are still exploring.

It was also at this time that a company that had been on the radar of the gaming industry for a long time finally sent out a message that they had been waiting for for a long time.

Future Oasis's "Time and Space Code" officially announced the release date, which will be officially released in three months, and the details of each version of the game were also released on the official website.