Chapter 16: The Age of War

Since the opening of E3, players who care about "Time and Space Code" have been waiting for the game-related news brought back by the frontline staff. In the absence of a player demo, this closed-door media trial became the only possible source of information for other players.

On the first day after E3 ended, the people who participated in the media trial posted some news about "Time and Space Code" on their websites and personal social platforms.

In terms of the game's plot, these media who participated in the test only saw a shadow, and were not allowed to reveal it.

However, what can be revealed is enough to send a strong earthquake through the player base, and the media that participated in the closed beta have a good evaluation of this new game in the future Oasis.

Some new black technology content that has not been revealed before has also been revealed by them.

"Speech recognition? It's amazing.,Does it mean to talk to NPCs like in real life? This quietly makes a big news! ”

"Voice recognition is very popular now, and now those intelligent housekeepers and intelligent robots can do voice recognition."

"It's great to have this voice recognition fully integrated into the game, which no one has ever done before, and if you don't have problems when you play it, that's really great."

"Speech recognition looks cool, but I don't know what the actual effect is, what if Mandarin is not standard."

"I'm Cantonese, I don't speak Mandarin......"

Regarding voice recognition, it is indeed the thing that has caused the most enthusiastic response, and this new technology with some cross-era significance can attract the attention of players the most.

Voice recognition is also an answer to Oasis' exploration of game operation modes in the VR era in the future.

Compared with the big bomb of voice recognition, other content has not attracted too many people's attention, such as many media have said that the game experience of this game's advanced somatosensory mode is extremely good, which is much better than other operation modes.

However, the strong praise of these media who participated in the test did not cause much repercussions in the player community, and many players have not yet realized what this advanced somatosensory mode is based on the limited experience of the media.

Excluding some players who don't like somatosensory games very much, some players who don't reject somatosensory games can easily make this decision if they put the media praise and the price of this set of somatosensory equipment together.

At least it's out of a wait-and-see state, waiting until the game is officially released, and some directly say that they won't consider somatosensory devices at all.

"Games that can't be played in bed are soulless, and happy fat otaku doesn't need somatosensory equipment!"

"These media won't be charged money, one by one blowing somatosensory equipment here, I went to the experience store to play those VR games with somatosensory equipment, and I was tired and half dead after playing for a few minutes, what's the point."

"For a story-based action puzzle game, I doubt how much the somatosensory device can improve the game experience."

"I looked up the total price of the equipment in this list on the Internet, and after checking it, I can only say one thing - farewell."

"Damn, I calculated, even if you use low-end products, it will cost at least more than 30,000 yuan, and if you use high-end products, you can't stop it by doubling it, so you can really only say goodbye."

"It means that at most, I will buy that exclusive peripheral, and I will lose if I buy one of the other things."

As Su Li expected before, although they did a good job of advanced somatosensory mode, the price of these devices is always the biggest factor restricting the popularity of related equipment, and other issues such as what occupies space are not worth mentioning at all in the face of price factors.

Oasis Studio, on the other hand, will also focus on the optimization of other modes of operation in the next development process.

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After the end of E3, the whole second half of the year is definitely a very happy time for gamers, and after a long time in the making, the pies drawn by major game companies in the first two years have begun to be gradually cashed in.

Many games that have been skipping tickets for a long time, although there are some stumbles in the process, but they are still on sale in the second half of this year, including various VR games that major manufacturers have pushed for a long time.

For example, MS's Forza Motorsport was released in October this year after several ticket jumps, and many game developers have tried VR racing games before Forza Motorsport, but the quality of the game can only be described in words.

Basically, these VR racing games, after putting aside the gimmick of VR, are basically substandard products, and they can be marketed entirely because of the support for VR.

And MS's Forza Motorsport is a VR racing game made entirely according to next-gen standards, and the previous racing games are completely incomparable to it in terms of quality, which is why this game has been around for so long.

But for MS, the wait was totally worth it, and after years of polishing, Forza Motorsport finally met their requirements, and while it wasn't quite as good as their original goal, it was enough to stand out in the field.

With MS's strong publishing capabilities and advertising investment, Forza Motorsport sold two million in the first week of its release, and player reviews have been rising, with many saying that a new era of racing games has arrived.

After many years of development, racing peripherals can be said to be the most mature type of game peripherals. Today's racing game peripherals are not limited to things like steering wheels, and all kinds of cool all-in-one gaming warehouses with racing seats are not uncommon.

In addition to racing games, various VR shooters promoted by major developers have also appeared. After the VR games of these big manufacturers entered the market, the quality of VR games was quickly raised by several levels, which made some small VR workshops complain bitterly.

Before these big factories go down, there are many small workshops that make VR games at home and abroad, and the purpose of these VR games is to make a lot of money by relying on players' curiosity about VR games when the market is still relatively blank, and the actual game quality is not very good, and shooting games are one of their favorite games.

However, the good days of these small workshops have come to an end, and after the major manufacturers have made efforts, some of their games will not be on the table.

VR games have gradually entered an era of chaotic warfare.