Chapter 15 Advice to Players
"Hey, what you did just did was hilarious."
When Thomson got off the machine, a familiar game editor joked with him and imitated his action just now, which looked a little funny.
Thomson hammered him, and then found a chair to sit down, the few minutes of strenuous exercise just now made his body feel some pressure on his usually lack of exercise, but fortunately there are movements in this game, and he doesn't need to do too large movements.
"How?"
The editor who had been joking with him just now also sat down, and he had just finished a round of testing, but instead of using Thomson's full set of somatosensory equipment, he used a set of traditional equipment, that is, the mode of gamepad and VR display device.
"It's amazing."
Thomson took a breath and said, "It's amazing, I even forgot I was playing a game." ”
"Is that an exaggeration?"
The colleague sitting next to him said: "I just felt just now, I just think the quality of this game is not bad in VR games, the quality is indeed better than the previous VR games, but it's not as exaggerated as you say, right?" ”
This colleague felt a little strange, Thomson's vision has always been very high, in his opinion, although this "Time and Space Code" gave him a good first feeling, but he always felt that it was not as exaggerated as Thomson said.
Could it be that this game editor and game commentator, who is known for his "poisonous tongue", received money from the future oasis, or does he have some unique understanding?
"What device are you playing with?" Thomson is also a little relieved now, he looks at the demo venue, many of the people who have been invited to participate in this test have completed the first round of testing, some are preparing to try other operating modes on a different device, and many people are talking to the developers of the future Oasis.
He pointed to the testing machine next to him and said, "Use the handle." ”
Thomson looked at him sympathetically and said, "Well, I sympathize with you, because it may take months or more for you to experience the amazing experience I just had." ”
This colleague was even more puzzled, he knew that the somatosensory mode of the game should be very different from the traditional mode he played, but was it really so exaggerated?
"I think this traditional mode is just designed to make the game accessible to players, and it doesn't really give you a taste of what really exciting the game is."
The colleague now believes that this advanced motion mode may really be as magical as Thomson says. However, there are only two sets of equipment in this test area now, and after Thomson finished testing just now, another person will take his place.
He thought about it for a moment and left his seat, there was still some time left for this test, and he thought that when this person was over, maybe there would be time for his turn.
"How do you feel?" Su Li came over at this time, and he was accompanied by two developers of the project, and this closed-door trial not only gave these media a chance to blow, but also wanted to hear their opinions on the game.
"It's really great, I thought it would be a few years, maybe longer, to see a game like this."
"While the game has some limitations in terms of content, it's not a big deal, and you're really taking your first steps into the VR era now," Thomson said. ”
Thomson is indeed talking about his real feelings, those VR games he has played before, the biggest feeling is that game developers in order to adapt to the new display mode of VR, there is some regression in the "quality" of the game, the most intuitive is the game picture.
Including the content of the game, it can't be compared with the masterpieces of traditional platforms.
This is also the reason why he is so fond of "Time and Space Code", because the game quality of this VR game has not regressed, the graphics are better, and the content of the game has no traces of cutting corners, and it is completely done according to traditional standards.
This quote was very useful to the developers, who laughed and exchanged their feelings about the game with Thomson and listened to his opinion.
"There's a big problem with this game though."
"The biggest problem is that the equipment that can be used to the full potential of the game is simply too expensive and beyond the reach of the average gamer," Thomson said. ”
This is indeed Thomson's heart, after experiencing the way of playing just now, Thomson feels that if he is allowed to use the controller to play this game, it will definitely be boring, from luxury to frugality, he has experienced the top way of playing, and it is not a taste to play low.
But even for a person like him who makes a living from the game industry, let him buy such a set of equipment, not to mention that he can't afford it, it is definitely a big investment.
Now a host is only a few hundred dollars, and the price of a universal treadmill alone can buy more than ten or twenty hosts, which is not the kind of top configuration.
Counting other large and small accessories, this investment is a bit large. Thomson had already made up his mind to buy himself such a set of equipment, and he was not just aiming at a game like "Time and Space Code", but he felt that the first VR game of the future Oasis was already like this, and wouldn't it be even more remarkable after that.
And Thomson is ready to suggest that the company purchase a few sets of top-of-the-line somatosensory equipment, after all, they are the world's top game media, and getting a few more sets of equipment can also allow their group of game editors to conduct more in-depth evaluations.
Regarding the price of somatosensory equipment related to VR games, they have considered it when Oasis enters VR games in the future, but they have nothing to do for the time being. This is the price of this kind of advanced equipment now, and perhaps after the popularization of VR, the price of related somatosensory equipment may be reduced to a certain extent.
In addition to adding a variety of operation modes to the game, the Oasis countermeasures in the future will also be able to think of ways in the areas where it can influence. For example, the glove they cooperated with MS is powerful and the price is not expensive, at least it is not profitable to sell this glove, which is not counting the R&D expenses.
Of course, MS didn't lose money on this deal, and these designs were accumulated and used in other games, and they also pulled this new game of the future Oasis into their camp.
Maybe after the release of this game, those half-dead VR experience stores around the world may have a chance to turn around.
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When the concept of VR was booming two years ago, many people didn't think that the real mass adoption of this new technology would have to wait so long. It's fair to say that the concept of VR was one of the hottest topics of the year, and then quickly fell silent the following year.
The research and development of VR hardware or VR games has not stopped, and there are still a lot of people doing it, but the popularity of this thing in the player base has quickly cooled down, and many players who are in the first batch of Xingchong to buy VR equipment have said that this wave of buying losses.
The performance of the device can't keep up, and neither can the game content, and after the initial freshness has passed, this thing is in a state of eating most of the time.
When the concept of VR was emerging, many people naturally aimed at this business opportunity, and many VR-related experience stores were opened around the world. For example, here in the United States, many Internet cafes have opened their own VR zones to attract players through various VR devices.
There are not many Internet cafes in the United States, and the Internet cafes there are more like a large game center, in addition to computers, consoles, VR and other things are readily available.
There are also a lot of VR-related experience stores in China, after all, there are still a few players who are willing to spend thousands to buy a VR device, and these players who want to play VR can come to the store to experience it.
These VR experience stores, like the VR industry, are now in a half-dead state after the initial heat has passed.
With the emergence of a new generation of consoles, the investment of major game manufacturers in VR has increased, and the number of VR games has risen.
After surviving the half-dead days of the first two years, the experience store that persevered updated a wave of equipment, taking advantage of the poor penetration rate of VR equipment and related somatosensory devices, relying on these new games to attract a wave of customer flow, at least now those stores in those big cities have been doing well recently.
They saw that the field was finally showing signs of really becoming hot.
Now, there is a lack of a decisive game in this field.
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After the end of the media closed-door trial of the future oasis, the entire E3 also entered the last day, and in the past two days, the major manufacturers basically showed what they wanted to show, and all the players present said that it was worth it.
This year's major manufacturers, a variety of VR equipment accounted for at least half of the booth, which made many players who usually have no chance to contact these devices play very comfortably, and they found that VR games are indeed a very good way to play.
Usually many players don't like those somatosensory games very much, after all, for happy fat houses, exercise or something is really terrible, what's the point of games that can't be played lying down?
However, after actually playing these VR games with the latest technology, and using various somatosensory equipment, they found that the original somatosensory games are not so annoying, and it is not so uncomfortable to move a little twice.
In the future, Oasis's new game "Time and Space Code" has not been tried by players, which has become a big regret for this E3, because it is not given to players to try to play, so in the selection of game projects voted by those players, "Time and Space Code" has no chance to win many awards.
Imagine the scenery of "Sin City" back then, "Time and Space Code" basically left a few names on various expectations lists.
However, the news from the E3 scene that the future Oasis took a few scraps of "Time and Space Code" to make out the scene experience, which was well received by players, and all the players who soaked in the E3 venue for two or three days and played the major booths said that this scene experience of the future Oasis is the best VR effect.
"I have visited all the major booths this year and played more than 30 VR games, and I can responsibly say that the scene experience of the future Oasis has had the most profound impact on me."
"One of the things I regret the most at E3 this year is that I have positioned the future oasis as my first goal, which makes me feel a little less interesting when I experience other VR games in the next few days."
"I don't know if this scene experience was specially made by Oasis in the future, or if their Time and Space Code game has this level of effect throughout the whole game, if it's the latter, then I think this game is terrible."
Future Oasis claims that their scene experience is based on the actual scene of "Time and Space Code", but many players who have experienced it are skeptical, and they feel that Future Oasis is likely to elevate the actual effect of the game in this scene experience.
However, as E3 came to an end and the game publishers who participated in the media beta released their experiences, the doubts quickly dispelled.
Thomson wrote in a related article:
"I can't say too much about the content of the game due to the relevant agreement, and I will try to introduce you to some of the highlights of this game within the framework of the agreement."
"What I can say is that this is a VR game that has never been seen before, and it has brought real progress to VR games and made me feel the concept that VR games are equal to the future."
"This advancement isn't just a move from a display mode to a VR device, it's an all-round advancement from the way the game is played to the content that represents what games will look like for years to come. There may be some flaws in this game, but it is a change from 0 to 1 for VR games. ”
"Regarding the legendary black technology, what I can tell you is that in the somatosensory mode, all the plot content in the game can be completed by voice recognition, and you can have real conversations with NPCs instead of choosing preset options."
"In terms of game content, the so-called lack of combat elements in the game is not that there are no confrontation scenes, but that there is no dedicated combat system. In fact, you'll still have to face some enemies in the game, and you'll have to rely on your skill and wits to fight them, which is classified as part of the action content. If you're a martial arts pro in real life, maybe you can try your hand at going head-to-head with them. ”
"Trust me, no matter what method you use, you must experience the advanced somatosensory mode once, and you will definitely not regret it."
"If I had one piece of advice or advice for all those who are looking forward to this game, I would think about it, and that would be to save money from now on! I've decided to set up a personal fund for this game, and I'm here to reveal that this game, combined with a complete set of motion sensory equipment, can get a level higher gaming experience. ”
"A detailed list of somatosensory devices and approximate costs are as follows......
"So, starting today, save your money."