Chapter Seventy-One: Talks

The second day's exhibition was still calm on the surface, and the big games continued to reap the anticipation of players and the praise of the media, more detailed information was released, and various news filled the pages of the website.

The next night, IGN's editor, Thomson, posted a brief news story featuring Oasis of the Future, with the headline "They Bring More Than Games."

The content of the news is not long, maybe Thomson is still thinking about what angle to use to write this article for the time being, maybe the material in hand is not enough, there is no too sensational content in the news, just an introduction to the future Oasis This time in addition to the game, it also brought a technical display about the game engine.

Thomson has now made an appointment with Future Oasis and several industry insiders, and he wants to know more about this engine and also wants to know the attitude of Future Oasis.

Whether or not to conduct commercial licensing, the plan and scope of commercial licensing, these are all crucial contents, and also determine the attitude of the game industry towards the future Oasis in the future.

Aside from the industry developers who spent the whole day in the technology showcase of the Future Oasis booth, the crowd of onlookers or players who saw the news on the Internet did not realize what was behind the news, what impact it would have on the gaming industry in the coming years, and what impact it would have on the entire history of game development.

Thomson basically only does game-related reporting and reviews, but this time he has set his sights on a non-game area, which has struck some people as a bit strange.

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If on the first day of E3, players were immersed in the joy of various masterpieces, and the developers were also trying their best to show off their works.

But by the next day, an eerie atmosphere had enveloped the gaming industry, and both the first-party giants and the third-party developers were now in a very delicate state.

E3 lasts for a total of 3 days, and today is the last day of E3, and this gaming event is about to come to an end, waiting to start again next year.

In the first two days, the booths of various game titles and game giants filled the schedules of the media and players, and by the third day, many gamers and media had set their sights on the small booths.

With hundreds of companies and independent production teams exhibiting at E3 every year, it was difficult to get through all of them. Indie teams themselves are not very popular, and the quality is uneven, and players are basically looking for the booth they are interested in.

And here in the future Oasis, the previous rhythm has been maintained, everything that should be displayed has been shown, and they don't need to make big news to attract attention now.

In other words, they have made enough news that they can't make bigger news.

The open trial of Sin City is still open today, and the number of players in the booth has only decreased slightly compared to the previous two days, and the popularity is still very high. According to the current news heat in the media and related interviews, the expectations of Sin City players have always been at the very high level, enough to compete with the popularity of those established series.

Sin City is now the most surprising dark horse out of a group of blockbusters and shines at E3.

Stephen came to the booth of Future Oasis today, and the big man in the game industry appeared here for three consecutive days, which made countless people feel quite surprised.

Today, Stephen saw Su Li again, along with Alanson Doyle.

The tech showcase is still crowded today, and many developers and producers from indie teams have gotten some news and are all flocking here today.

Su Li and Alanson Doyle, who had just finished communicating with several independent teams, found a quiet place to talk to Stephen.

After all, they are all the focus of attention in the venue now, and the conversation between the two sides must be carried out in a place where no one is around, otherwise they will be watched by the media and players.

Stephen looked at the two in front of him, thinking about last night's internal analysis, thinking about from which angle to start this conversation.

Last night, Stephen and his team had a discussion about it.

"We need to pay attention to this matter, if this engine is licensed on a large scale, the impact on the game industry environment will be subversive."

Last night, Stephen and his team said, "This has a big impact, I'll report to the president, and now I want to know what you think about this engine." ”

Stephen can sit in the position of head of the XBOX department, and his technical background is also not a small factor, but Stephen is from a hardware design background, and his understanding of game development is definitely not as deep as that of professional developers.

"In the future, Oasis's engine will be able to realize all the mainstream functions of the triple-A game production engines on the market today. Several of our first-party studios, now using the self-developed engine, do not have a very obvious advantage over this engine in terms of game function implementation and effects. ”

"They should be hiding something crucial, and Sin City should use a more powerful engine than it shows."

"It's not about the features, it's powerful enough to give the engine a whole new way of thinking about making games."

"We don't know exactly what the core of the engine looks like right now, but you all know the difference between what the same function can be implemented in 10 minutes and 10 days."

"If Oasis puts this engine into commercial use in the future, Epic's Unreal will be abandoned by all game developers."

Epic is the developer of Unreal Engine, one of the most well-known commercial game engines out there.

Interestingly, Epic's biggest shareholder is now Penguin, and the Gears of War at this year's MS launch event is also their work.

After the team's analysis, they reached a consensus that the engine presented by Oasis in the future is easy to use, easy to optimize, and suitable for multiple platform environments, which greatly lowers the threshold for game development.

Once Oasis puts this engine into commercial use in the future, then the technological lead of these major game manufacturers will become very small, and maybe they will use this engine to develop games.

Shortening the production cycle, reducing the development cost, and lowering the development threshold fully explain the explosion of productivity brought about by technological progress.

This sudden bomb blows everyone up, and Stephen must be cautious about the situation in front of him.

He had a hunch that the gaming world was likely to face a major flood, leading to a complete reshuffle.

And now, he needs to know the attitude of the future Oasis.

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"It's very important to schedule an interview with the future Oasis Manager as soon as possible."

On the other hand, SIE's president Harris Cohen is presenting his needs, SN is also analyzing the engine of the future Oasis display here, and Harris Cohen has come to a similar conclusion to Stephen.

If Oasis's engine is commercially licensed in the future, it will inevitably cause a violent earthquake in the gaming industry.

Harris Cohen was able to read the idea of a futuristic oasis, and the engine they were using to show it was clearly not on the same level as what they were using to make Sin City, at least it wasn't as good as Sin City's gameplay.

But what this engine makes is enough to reach the level of a general triple-A game, which is very scary.

Maintain its technological superiority, release the emasculated engine, rely on its strong ease of use to occupy the market, collect licensing fees from game manufacturers around the world, and use the money to consolidate its own advantages, so as to create a virtuous circle.

How many games can you make by making your own games? Epic has also become a "Fortnite" in recent years, and the risk of making a game is not small, how can it be comfortable to charge a license fee.

The point is that it is this emasculated engine that is now causing them a huge crisis.

This makes Harris a little unhappy, SN invests a lot of money in major studios every year, and as a result, it is actually lagging behind in the related technology of game development.

Harris Cohen is also a figure who has seen storms, otherwise he would not be able to sit in the position of president of SIE.

But this time E3, he felt that everything was completely out of his control, and everything seemed so sudden.

After listening to the technical staff of his game studio, Harris Cohen, who is in a high position, decided to personally conduct an interview with Future Oasis to show his attention.

"MS's Stephen now seems to be in the process of interviewing the people of the future Oasis."

Harris Cohen was reported: "There were quite a few people in the venue who saw Stephen leaving with Su Li and Alanson Doyle. ”

Taken aback, Harris asked, "How long have they been talking?" ”

"I left twenty minutes ago, and the talks between them shouldn't be over yet." The man continued to report.

"Damn."

Harris frowned, Stephen is Ingrid's subordinate, could it be that this time MS is ahead again?

"Have we scheduled our meeting with the future oasis?"

“…………”

The man hesitated for a few seconds and said, "Future Oasis means that there are already many invitations from game developers in the queue, and we may need to wait for a while. ”

Harris slapped the table a little irritably, and said, "Looking for someone who can talk directly to the future Oasis executives, I need to have a meeting in the shortest possible time, instead of going to the queue, understand?" ”

Harris Cohen thinks the world is really amazing, as the president of SIE, he wants to have a meeting with a game company now, and he still needs to queue?

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"Your skills as a game developer have exceeded all of our expectations."

Stephen exclaimed, it was a heartfelt exclamation, not a mere compliment.

Su Li accepted Stephen's appreciation, but he was still a little embarrassed in his heart, after all, the technology of the future oasis has a lot of luck in it.

"If there are no trade secrets involved, can you talk about some future plans for the Oasis, maybe there is something we can work with."

Stephen said sincerely.

MS's power is not only reflected in the field of interactive entertainment, or interactive entertainment is only the tip of the iceberg of MS's huge empire, its most terrifying thing is the near-monopoly position in the field of personal computer operating systems, which is their foundation.

"The engine that will be shown in the future Oasis, let's call it Oasis for the time being, that's the name of this engine, maybe there will be a new name in the future." Su Li replied.

"Oasis does have plans to step into the commercial game engine space in the future, and I hope to be able to help more game development teams so that they have the ability to develop more games."

"Nowadays, the development cost of games is getting higher and higher, which also restricts the development of the industry to a certain extent, and we hope that our Oasis can change this situation and help developers reduce the cost pressure."

Su Li's words are right, in this regard, this engine is indeed a boon for the entire gaming industry, and even MS can benefit from it.

However, Stephen knows that the impact of this incident cannot be seen so simply, and if Oasis controls the market of commercial game engines through this engine in the future, it will basically mean the birth of another game giant.

The pros and cons are not clear that can be analyzed in a short time.

"Can you tell us about your authorization?"

Stephen asked.

Su Li didn't hide this, after all, it's not a secret, and MS can also be an object of cooperation.

He generously replied, "In the future, Oasis will launch a support program for game developers in the next period of time to explain our philosophy to the game industry." ”

"The game engine that Oasis is now showing in the future will be open to all game developers for free after it is officially completed, and will only charge a licensing fee according to the developer's income when the game's sales reach a certain number."

Stephen nodded, this is a very generous model, saving a lot of money for the game development team, allowing the development team to invest all the money in the production of the game first, and then pay the license fee after the game is sold,

If the game doesn't sell, or if the project fails, then the engine is free to use.

"The plan will be announced soon, the commercial engine is expected to be released early next year, and now that Oasis is focusing on Sin City in the future, we don't want this to affect the development of the game."

Stephen had jotted it all down, and President Ingrid was waiting for his report.

He can't make any decisions right now, but he believes that MS will react quickly and will give the oasis a new position for the future.

But in Stephen's own judgment, maybe he's about to witness a big change in the gaming world.

Stephen looked at the two young men in front of him and felt that the afternoon sun was a little harsh.