Chapter Seventy-Two: A Harvest

Three days of E3,What brings players is a real gluttonous feast,According to statistics,This year's E3 alone is the number of next-generation masterpieces there are 50,That's enough to cash in installments for several years。

For Su Li, the last few days in Los Angeles were the busiest, much busier than the first day and the day of the press conference. Since the second day of the exhibition, the technology exhibition area of Future Oasis has been on fire in E3, and Future Oasis can be said to be full of people.

In addition to the large number of people at the booth, there were suddenly more people who wanted to talk to Su Li alone, and finally because of the relationship of time, the future oasis still refused a lot of invitations, but when I returned to the hotel, there was also a blockage of the door.

It can't be helped, the value of this engine is too intuitive and obvious, and these goblin-like game developers have long judged how this engine will change the current game development industry, and it is said that several people at Epic haven't slept well in days.

The future Oasis developer support program and related engine licensing plans have not yet been officially announced, and these industry insiders have already received general information through various channels.

In the future, Oasis will start the engine licensing program at the beginning of next year, and the name and specific functions of the engine are still being adjusted.

The contents of the authorization plan have also been revealed, and Thomson has enough material to publish this report at this time. So, on the third day of E3, IGN's Thomson report titled "The Industrial Revolution in Gaming" detonated the gaming world again.

This report describes the content of the technology exhibition area of the future oasis, describes the advanced nature of the engine in a popular way, and analyzes the impact of this engine on the game world from a professional point of view, and gives its own opinion.

According to Thomson's guess, if the game engine of the future Oasis can live up to the standards they present, then a new golden age is likely to be ushered in in the gaming industry.

The story was quickly translated into many languages and spread throughout the gaming community, and when the report was sent back home, players who were still immersed in the joy of Sin City quickly reaped the benefits.

Only then did they know that the future oasis had quietly dropped another bomb on E3, and the yield of this bomb seemed to be bigger than that of Sin City.

Players basically don't understand technology, they only know that the technology of the future Oasis is very powerful, so powerful that it may change the pattern of the gaming world.

This is very powerful, before the players just thought that the technology of the future Oasis game development was good, the game optimization was great, the configuration requirements were not high, and the picture effect was good, but I didn't expect it to be so powerful.

According to the report, this engine can reduce a lot of game development costs, and players may be able to play more games in the near future.

For the engine of the future Oasis, most people can't give a professional evaluation, to a certain extent, there are a lot of "how to see the impact of the game engine of the future Oasis", "how to evaluate the future Oasis developer support plan", and there are many private masters who take the trouble to share their experiences.

Future Oasis also released some of the content mentioned in the article about the developer support program and the engine licensing program, saying that these contents are completely true, and Oasis will release details about these plans in the future.

At the same time, Future Oasis also said that game development will always be their core business, and in the future, Oasis will continue to pursue the development of more interesting games, apply more advanced technology to games, and bring players a more magical experience.

Su Li also posted relevant content on his social platform, basically explaining some explanations of the official announcement and responding to players' questions, but after the things he posted, a word called "Fantasy Project" appeared, indicating that this is a strategic plan after the future oasis.

No one knows the specifics of this "fantasy plan", and the future oasis is silent about this aspect.

After the future oasis hammered these news, the response of the game industry is still very strong, and industry insiders have verified the authenticity of these news through various channels, which gives them a new understanding of this dark horse.

This is really a dark horse, black to the level of shiny.

Those game giants have some ambiguous attitudes towards the commercial engine that Oasis will launch in the future, and according to their judgment, the impact of this engine on them is basically mixed.

The good news is that in addition to some of the core signature games, they can use this engine to create a larger number of game lineups at a lower cost; The worry is that this originally stable market is likely to turn into a muddy water soon, starting a major reshuffle, and its industry position is very likely to be greatly challenged.

And those project teams that are working on projects, especially those who have done a small part of the project, began to struggle with whether to slow down the progress of the project and wait and see what the future of the Oasis engine is.

Unlike these giants, most of the independent production teams are ecstatic, and the future Oasis development team support program can help them solve too many difficulties that they could not solve before, and some projects that seemed impossible to complete or extremely difficult projects are now ushering in the dawn.

As for those domestic manufacturers, many manufacturers are now like crazy, if they were able to look at the future Oasis E3 journey with the mentality of a bystander, then now, they can no longer be so calm.

Even if they don't have experience in stand-alone games, they can't make triple-A masterpieces, but it's great to use this engine to make online games.

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With the end of E3, Su Li also broke free from the chaos of Los Angeles and returned home, leaving all the finishing work to others to do, and he took the people from Oasis Studio directly back to Xinhai City, and they were going to complete the rest of the development of Sin City in the next six months.

At this time, the media also released various media awards for this year's E3 through the selection survey.

When these awards came out, people found out that Su Li's bold words released in the interview before the start of E3 were really fulfilled.

With its popular demo activities and excellent game quality, Future Oasis's Sin City has won a large number of awards compared to many major titles in various media awards.

These awards are basically judged by the media, or based on the results of surveys, and the gold content is not very high, but it basically reflects the popularity of the game.

Most of the awards set by different media outlets are different, but Future Oasis has won a large number of awards such as "Best of Show Award", "Most Favorite Game of Developers", and "Best Potential Game", and in the media survey, "Sin City" basically ranks in the top three of the player's expectation list.

After the E3 journey, the next work of the future oasis is only the most important and the most concerning.

That was the final development of Sin City, and the worldwide release on November 5th.