Chapter 70: True Disruption
Thomson found that the number of bigwigs around him was increasing, and just a few minutes later, Stephen, the head of the XBOX department of MS who had been chatting and laughing with Su Li, was now here, and he should have hurried over to see him like this.
Stephen's appearance let Thomson know that what is happening here is definitely not simple. It seems that there must be some secrets in this technology showcase.
Thomson wasn't a professional, and he didn't know much about game engines, so he didn't know what was going on here, and he needed someone to explain it to him now.
He didn't bother the bigwigs in the industry, but blended into the crowd, looking for familiar faces he knew. After so many years as an IGN editor, Thomson still knows a lot of people in the industry, and he can talk to those big guys.
However, he knew that the occasion was not the right time to disturb the big guys, who seemed to be very busy, frowning, watching Alanson Doyle's presentation thoughtfully.
It's not that simple.
In the case of Alanson Doyle, Thomson knew the future Oasis's technical director, and he made a note of the name, and it seems that his interview subject may be adding another one.
Now there were a lot of people outside the exhibition hall, and Thomson recognized these people as his peers at a glance, and it seemed that the media wandering around the venue had also heard some rumors and wanted to come to find out what was going on.
Thomson is glad that he is lucky enough to be in a better position than his peers.
The exhibition hall of the future oasis is not very large, and the space left for the technology exhibition area is naturally even smaller.
Now in this area, with Alanson Doyle as the center, some industry bigwigs occupy the core position in the circle, bigwig-level game developers from major developers or independent production teams occupy the position in the inner circle, and the remaining developers or technicians occupy the position in the middle circle.
Thomson is now in the middle circle, behind him, in the outer circle, there are bewildered onlookers, and his peers are now stuck out of the circle, trying to find a way to get in.
Thomson's gaze swept around, and he wanted to find a familiar technician among these people in the middle circle to explain the current situation to himself.
After two rounds, he focused his gaze on one person.
No way, this person is too conspicuous, he alone occupies the position of at least three people, and his huge body is crowded into the crowd and sweats.
This fat man, who may weigh 300 pounds, is named Rudy Gates, a developer from EA, Thomson has read Almenson Doyle's information before, and knows that he is also from this giant company, maybe Rudy Gates will know more things.
Thomson and Rudy knew each other well, although the relationship was not very close, but now it was no problem to go up and ask something, he moved towards Rudy, walked to his side, patted him on the shoulder and greeted, "Hey, Rudy." ”
Rudy twisted his neck, which had at least three layers of flesh, turned his head to see Thomson, lowered his voice and said, "Thomson, are you here too?" Sure enough, in the E3 venue, IGN people were everywhere. ”
Thomson didn't have time to get close now, he pointed to the center of the inner circle and said, "My friend, I want to know what is going on." ”
Rudy said, "Don't you know? I thought the folks at IGN knew everything. ”
Thomson didn't know if the three-hundred-pound fat house in front of him was sarcastic about himself now, he could only whisper: "Rudy, you know, I don't know much about these technical things, can you tell me what's going on here?" Your tech lead, Kenneth, is here. ”
Seeing that Thomson really didn't seem to know, Rudy explained to him, "Future Oasis has brought not only the game but also their engine this time. Oh my god, you can't believe how powerful this engine is, it's a real game-changer compared to games. ”
When Thomson saw that Rudy had begun to explain the trend of this engine to him in professional terms, he quickly said: "To put it simply, Rudy, can you explain how powerful this engine is in terms that players can understand?" ”
Rudy wiped the sweat on his head with his hand and said: "According to some information given by Oasis in the future, in the most direct terms, this engine can reduce the production cost of next-generation masterpieces by more than 30%, less code, less bugs, shorter production cycle and testing pressure, which is a subversion of the game industry." ”
Hearing Rudy's words, Thomson was also taken aback, although he didn't know much about technology, he understood the industry and the current industry ecology.
Directly reduce costs by 30 percent?
In an era where the production cost of triple-A masterpieces is calculated in the nine-figure dollar, this engine can directly save developers tens of millions of dollars?
Oh my god, no wonder these big guys are flocking here like crazy.
For them, it's not just a matter of tens of millions of costs, the reduction in production cycle means that more works can be developed, more revenue can be obtained, and at the same time, the market will be more prosperous and attract more players.
The Industrial Revolution in Gaming?
Thomson found it a little hard to believe, if a top-notch game was acceptable, then this kind of subversive thing was beyond his imagination.
Rudy was clearly on the point, and he continued to Thomson: "The most surprising thing about this engine is its ease of use, yes, it makes it too much easier to develop. I can imagine that this engine will be a boon for those indie production teams, and it may be able to loosen the shackles on those smaller production groups and make more interesting games come along. ”
Thomson looked at Rudy, and sure enough, he was a technical fat nerd, and he was still thinking about technical things.
As Thomson, who understands the industry, he knows that in this era, the market for triple-A games has always been dominated by giants because of the huge production costs. Putting aside those scam games that sell for $60 despite the quality of $20, except for large companies with strong capital, other companies want to make a $60-level game, basically betting on the future of the company.
And this market is not something that can be entered with money, and the technology accumulation of game giants for many years has raised the standard of triple-A games, which discourages later followers.
This engine of the future oasis is now going to smooth out the gap in between?
This is no less than the impact of a hurricane and an earthquake for the triple-A game market, which has been stable for so long.
Thomson anxiously asked, "Are they going to commercially license this engine?" ”
"The jury is still out, but there are said plans for commercial licensing," Rudy said. ”
Thomson looked at the center of the exhibition hall and thought that the gaming world might be about to change.