Chapter 35: Wasteland Reclamation Diary (5)

There aren't many of these scenes in Code, so players haven't experienced it yet.

In Dawn, it was the first time for players to play a VR game of this level of quality, and it was also the first time to see a bloody scene with such detailed textures under a VR display.

In this mode's mode of operation, players often need to observe these things up close, which makes it even more terrifying.

After the launch of Dawn, the production team also found that if they were to make a VR game, they needed to be more careful than ever to control this bloody element.

Because of the problem of the subject matter, "Dawn" chose a more realistic scene in the game, and the realistic scene under the wasteland theme will inevitably encounter such a situation.

Over the course of the game, players will often be able to see the remains of various corpses, both human and other creatures.

For example, in one of the ruined city scenes of the game, when the player enters the ruined city, they can see a large number of human remains that died in the city when the cataclysm came.

It's a very shocking scene, and hidden under one of the ruins in the city may not be a treasure, but a corpse full of holes.

In the course of the game, some of the plots and certain tasks that players encounter may be more brutal than those seen now.

In the game, players live in a truly brutal era. In the course of the game, they will have to face the attacks of those terrible monsters, as well as the internal struggles and struggles of the human race.

Even after experiencing an apocalyptic catastrophe, human beings still have not united, and the internal strife still does not end for a day, but because of the pressure of this era, it has caused all kinds of uncomfortable things.

Many of the plots in "Dawn" depict the internal struggle of human beings, expressing some of the production team's thoughts on human nature.

After the release of the game, there are many game contents in "Dawn", which makes players very enjoyable to play, but it is not suitable for everyone.

"Anyone who wants to play this game should be mentally prepared. You may need to change your mindset here, and if you're a gamer who is willing to appreciate the story and experience the game world in depth, then what you're seeing here isn't all good. ”

"Many of the side plots in the game describe some tragedies of human society in the context of the end times. The way of expression in the game is more resonant. ”

A few days after the game was launched, the discussion about the plot in the game was already very hot. This time the future Oasis has created a whole new world in the game, and there is so much to explore in it.

Many players said that there are a lot of very "sadistic" side quests in the game, and if you just want to play games happily and fight monsters, don't touch these things.

Players also made a series of task lists, and announced all the "gloomy" content to prevent players who don't like this content from stepping on the thunder and then abandoning the pit in anger.

Dawn was a test of the future Oasis, and they added a lot of things to the game, in addition to the fun gameplay, but also some things they wanted to explore, such as expression in the age of VR games.

In their opinion, compared to other games, VR games have further weakened the sense of separation between the player and the game world. There is a big gap between the player's experience in the game and playing the game through a screen.

In order to pursue a realistic experience in VR, most games are designed in the first person, and Dawn is a first-person RPG.

In this context, the previous experience of the production team cannot be perfectly applied to this. For example, some of the game scenes in this "Dawn", put on the previous top masterpieces, these scenes are not too excessive, if you look at it from a screen, use a mouse or joystick to operate, but it seems very gentle.

However, in the world of Dawn, the player's tolerance seems to be lower.

However, whether it is a player who likes the plot or a player who likes the game experience, you can find the right part for you in "Dawn".

After the game was open for a while, many hidden designs in the game were gradually discovered by players.

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"Have you noticed that a lot of things in the game seem to change every day?"

After unlocking the game for a while, players have already discovered some unusual features of the game, including the unique wasteland ecology that the production team has carefully designed.

This feature is that the production team has rewritten the player's stereotype of a wasteland world. When it comes to wasteland, players usually think of the ruins of destroyed human civilizations, polluted barren land, underground shelters, or mutated creatures.

In Dawn, Future Oasis retains these classic wasteland settings and adds some ideas of its own.

Online, attentive players have listed some of the things they have found.

"When I first played this one, I found several mutant communities in that forest, but when I went back there the other day, one of the mutated creatures had disappeared, and I saw the corpses of these mutated creatures in a bush."

"Then, today, I went back to the place where the bodies were found, and I found that the bodies of these creatures had also changed. Everything in this forest seems to be moving dynamically. ”

This is what many players have already discovered, and the future Oasis has achieved the construction of an intelligent and dynamic world in "Dawn".

Half a month after the game's release, players witnessed an internal war of mechanical life civilization in the game, and two hostile mechanical civilization forces had a huge war.

Originally, players thought it was a special mission or a special plot in the game, but then they didn't find any related plots, and it seemed to be a simple war that had nothing to do with humans.

It is said that some players who are more courageous and have better skills have gained a lot by picking up trash on the battlefield.

After this event, the defeated side was completely destroyed, and consciousness was erased, becoming an ordinary metal with no living characteristics.

By now, players already know that within the mechanical civilization, there are countless different forces. They have a completely different system from humans.

In the mechanical civilization, different mechanical beings have different "permissions", and the top existence in the mechanical civilization is called the "Origin Advanced Authority", which can create mechanical life and make them completely obedient.

This obedience is not human obedience, but obedience in the absolute sense.

There is no affiliation between the different high-level clearances, and most of the time they are naturally hostile to each other for resources.

To use a more vivid metaphor, the "Origin Advanced Authority" within the mechanical civilization is like a player playing a real-time strategy game, and all mechanical life is just soldiers created by them.

The strength of these high-level permissions is strong and weak, but in terms of level, they are completely equal.

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