Chapter 69: More than just games

In the evening of local time, the relevant long reports of major media came out one after another, and after several media trials or public trials, they all had too much to share with players.

Some of the highly anticipated masterpieces have gained the favor of the media, both in terms of the popularity of the trial and the number of subsequent reports.

And the number of long-form stories about Sin City is comparable to that of the big ones, and the editors of the established media outlets have published their long-form reports on Sin City.

Thomson's long article came as promised, and he shared his experience with players.

"I've been following Future Oasis since their first game, The Lost Realm. I experience every one of their games, and every time I have a new experience. ”

"Every piece of Future Oasis over the years has been dedicated to finding the true meaning of the word open world. They tried to find a whole new path from the flood of sandbox games. ”

"The open-ended wilderness world of Lost Secrets, the open-world of Shadows that blends into the story, or the ever-changing dynamic world of Three Kingdoms, they're always looking for the best way to express the open world."

"In Sin City, when the future oasis confined the scene to the city, they rethought the open world and gave a new answer, perhaps the most essential answer, which is to make the world seem real."

"Future Oasis has made a great deal of success in Sin City, which contains the highlights of all the previous Future Oasis games, and brings a new experience to players after integration."

Thomson begins his long essay with an opening sentence like this, and as a game editor with a reputation for strictness, Thomson rarely uses a lyrical tone, usually analyzing the game's content at a glance.

But in this long article, Thomson rarely uses some emotional sentences to tell the wonderful experience that "Sin City" brought him.

Following the Sin City media demo, Future Oasis also opened to all E3 attendees. However, the news brought by players is definitely not as detailed as the media, and there is a big gap in the time of experience.

There were so many protagonists on the first day of E3 that these gaming publishers had a lot of problems formatting their website news pages.

There are so many big news, and the space is so limited, putting those news in the most conspicuous position and stuffing those news into the corners is a headache for these editors.

The domestic media has no such troubles, and there is no doubt that the news related to the future Oasis and "Sin City" is placed in the most conspicuous position, with all kinds of large banners and headlines on the front page.

After all, the domestic media regard the future oasis as their own family, and other big names can only lean back in front of their own families.

Foreign media are going to be more difficult, at least the front page is worth thinking about carefully.

The dark horses that came out of nowhere, the old heroes with deep heritage, the new works with subversive significance, and the popular series that have been looking forward to for many years, every comparison highlights the difficulties of these editors.

Different media outlets have different choices and tendencies, but no matter which game media outlets, they all put news about Future Oasis and Sin City in a very prominent position, or in the column of hot news.

The departmental media also urgently opened a sub-feature about "Sin City", and the future Oasis also enjoyed the treatment of the industry giants at this time.

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On the second day of E3, Thomson sneaked to the booth of the future oasis.

Today, he wants to have a more in-depth understanding of the relevant content of "Sin City", or find Su Li to do a related interview.

As one of the most well-known media outlets in the gaming industry, IGN sent a lot of people to E3 this time, and a large number of game editors were distributed in the venue, which also gave Thomson more experience to chase down the content he was more interested in.

Now, Future Oasis' Sin City was what he was most interested in, so he went back to the door the day after the show.

Thomson took another walk around the exhibition hall of the Future Oasis, and just like yesterday, there were still many players present at the Future Oasis booth, and the Sin City trial was still open today.

While wandering around, Thomson discovers something in the exhibition hall that he hadn't noticed before. Yesterday, I focused on Sin City, and I didn't pay attention to the future Oasis booth, where in addition to game-related exhibits, there was also a technology exhibition area.

Now in the technology exhibition area, he saw a lot of familiar faces, most of them some developers in the industry, and he also found the figure of Alanson Doyle, the current technical director of Future Oasis.

He was a little surprised that the technology display area of the future oasis was surrounded by so many people, after all, this kind of technology display is not very attractive to players, they prefer interesting things.

Thomson also walked up curiously at this time, he wanted to see if there was anything worth reporting on the technology display of Future Oasis, and now Future Oasis gave him the feeling that this company does have very good technical capabilities.

For new stars in the game industry, it is very, very rare to win by technology, after all, some companies or production teams that can rise to prominence in the game industry are mostly won by creativity, or seize the gap in the market.

The technology showcase, which is smaller than the games showcase, found several developers gathered around Alanson Doyle, and the technical director of the future oasis was explaining things to them, giving them demonstrations on the computer from time to time.

Thomson crept over, and on the screens used for display, he saw the word Oasis in English.

Is this an introduction to game engines?

In the Sin City promo, there is a line at the end of the trailer that states that the game is made with the Oasis engine, which is also the self-developed engine of the future Oasis.

Thomson is not a related professional, but he has been in the gaming industry for many years and still knows some concepts. The demo that Alanson Doyle is doing now seems to be a demonstration of some of the physics in the game.

Just as Thomson was looking at the demonstrations and looking for some materials from the exhibition hall to study, he suddenly found that his surroundings seemed to be getting a little crowded.

He looked up and saw that there were many more people around him than there had been before.

And it seems that more people are walking in.

Looking at their dress and hairstyle, 99% should be game developers, full of characteristics.

Soon, Thomson also found several well-known game company management figures, department heads, and the like from these people.

They all gathered around Alanson Doyle, Technical Director, who was located in the center of the technology showcase.

Thomson frowned, feeling that things were not simple.